Talk:Special weapon event odds
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Revision as of 20:45, 21 May 2006 by Elembis (talk | contribs) (Moved from User talk:Elembis, and commented.)
- I'm confused about the cumulative weapon damage column on Special weapon event odds. The killing blow awards full xp, so if you had a bodybuilder machete against a 2 hp parrot, you still cause 3 damage with the killing blow (for all practical purposes). 24 machete hits (with all combat skills) should cause 72 damage (without weapon criticals). But is the cumulative damage column even needed? On the other hand, a cumulative attempts column would probably be useful, because the critical hit & critical fumble probabilities most likely depend on total swings rather than on total hits. --Tycho44 21:32, 21 May 2006 (BST)
- With all due respect, I'm fairly sure you're wrong; killing a 2 HP parrot should give you 2 XP for the damage in addition to the parrot's 5 XP kill bonus. The way to test this would be to punch a nearly-dead animal and see what XP you get when it dies; I'm out of AP at the moment, so maybe you could do it. The reason my damage column is 2 short is that I killed a 10 HP monkey with four machete blows, meaning the last blow dealt 1 HP of damage, not 3. That said, I strongly suspect that damage dealt is irrelevant, but I'm tallying it anyway. Perhaps you'd like to mark it as an optional column? — Elembis 21:45, 21 May 2006 (BST)
- Likewise, the blade dulling & XP tallies might benefit from logging jungle density being chopped, or simply limit your tally to d10 (adjacent square) jungle chops. --Tycho44 21:35, 21 May 2006 (BST)