Talk:The Wiksik Tribe

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Revision as of 16:28, 15 September 2007 by Big Kahuuna (talk | contribs) (Answers to talkpage)
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Tiny URL

TinyURL: http://tinyurl.com/34yke4

The Tribe

Necromancy?

Well I always did have a love for irony and thats why I picked "The Necromancers Guild" because thats basically what the spirit huts arrangment is. Shamans use the spirits and spirits use the living. I usually play a necromancer wherever possible so you can imagin my surprise (and joy) when the spirit hut started off! Its one of the first developments of its kind (where players have used existing skills to form a pact between the living and the dead without any particular skill to encourage this alliance) that I have seen in a game like this so I am of course following it with an active intrest.

The Living Tribe

Your idea for a living tribe does seem to work well, perhaps creating a group of secondry clans to designate someone's function in the society (guards, gatherers, spirits, healers)? So keeping their primary clan as The Wiksik Tribe and adopting upto 2 secondry tribes depending on how you want to help the tribe. It would make rank recognition easier and allow easy promotion and switching of roles (Make the higher ranks invitation only). Of course thinking of their names is not something I have much skill for but I will help out with anything I can but I must warn you I am returning to uni on the 22nd so my ability to help will be greatly diminished after then (though I will still come on and check every day I can).--Etherdrifter 14:12, 13 September 2007 (UTC)

I love the secondary clan idea! It'd work very well! I'd believe the best thing would be to have the ranks: "Elders" (Shaman only), "Hunters" (anyone interested in guarding the village), "Villager" (Gatherers, traders, bankers and so on..) and maybe even "Ancestral Spirit" for the players who want to play spirit only. Every subclass would have one leader and maybe one sub-leader and those would hold one vote each in the village council. The thought is I don't want ONE leader. I want one who can decide for his/her sub-class and the bigger questions, like diplomacy and whatnot are taken up in the village council. The spirits also have a vote, but they talk through the shamans (Noone else can hear them).--Big Kahuuna 16:28, 15 September 2007 (UTC)

Exorcism Standpoint

I'm interested in joining this in some form with my trader/exorcist Rincewind. It sounds like your proposing a kind of Eastern Fed for natives...what's your standpoint on the exp farming in the med huts? - Rinso.

Well personally I think its a good thing but could be changed a little to reduce the exp reward (give wail a lower maximum damage). It suits the story of the game as many tribal societys were well known to supposedly use spirits. So with the spirits comes the rituals I suppose.--Etherdrifter 13:04, 15 September 2007 (UTC)
Acctually it was me who sprayed the first walltag about spirits and shamans helping eachother out that I know of.. But the whole concept sortof started by itself. The idea behind spirit/shaman cooperation wasn't primarely to xp-farm, even though both parts get a fair deal of xp in the longrun, it was to RP the shamans closness to the spiritworld. To negate the xp I get from listening to the wails of the ancestors - I myself has completely given up on any other means of aquiring xp. Recently I even stopped selling the excess pickups because I realized you got xp that way. On account of that - check out {{NativesAgainstExorcism}}, It explains more about my standings in this question. I'd love to see you in the Tribe if this isn't something that offends you too much.. --Big Kahuuna 16:28, 15 September 2007 (UTC)