XP
Experience points (XP) are earned by players through various actions and are used to buy skills. A new character must spend 100 XP on their first skill; each successive skill costs 25 XP more.
Contents
Gaining XP
Combat
When attacking, characters receive XP equal to weapon damage for each successful hit. XP awarded is equal to full weapon damage even when then target is at only 1 HP.
All XP awards are halved for attacks on characters on the same side. There is no XP award for attacks on NPC traders.
Kill bonuses
When a target dies, the character dealing the killing blow receives a bonus XP award of (5 + target's maximum HP) / 2, rounded up. (See animals for bonuses for killing animals, which do not always follow this formula.) There is no bonus for killing NPC traders.
Healing
Applying a healing item on yourself or another character gives you XP equal to the number of HP the item can restore. For example, if you drink a bottle of water (which can heal 5 HP) to heal 1 HP, you gain 5 XP. Eating tasty berries gives 2 XP, mangos and bananas give 1 XP, and so on. Likewise, applying a first aid kit or healing herbs yields 5 XP, or 10 XP when applied by a character with first aid or native medicine skills.
Poisoning
Eating a poison berry inflicts 2 HP of damage while giving you 2 XP. It is believed that 2 XP are awarded if you kill yourself with only 1 HP remaining. There is no XP bonus for killing yourself.
Exploration
There is an occasional 1 XP award when chopping jungle (of any density). Revealing a hut by chopping down vegetation yields 10 XP. Revealing a food source (bush or tree) by chopping vegetation also yields an unknown XP reward. (See Special weapon event odds for research on the matter.)
Haunting
- This information is tentative; see Death for details.
Spirits can gain XP by using spirit scream skills. Haunting Scream is believed to give 1 XP per scream (when heard by another player). Shocking Shriek and Banshee Wail give progressively more XP, increasing with the number of damaged victims. It is speculated that spirits receive a kill bonus when a victim dies of fright.