Ranged Weapons
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Revision as of 14:36, 24 March 2010 by Simon (talk | contribs) (→Ranged weapons and ammunition: Partially corrected info about poison damage to PCs)
Ranged weapons and ammunition
Unlike melee weapons, ranged weapons rely on ammunition. Rifles need bullets to work, while the native blowpipe needs poison darts to work.
Ranged Weapons | |||||
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Name | Base damage | Base accuracy | Normal trade value | Locations | Notes |
Rifle | 5 | 20% | $300 | Outsider Weapon Huts, Jungle | Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.) |
Blowpipe | 4 (and some poison damage) | 20% | $300 | Native Weapon Huts, Jungle | Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage. |
Ammunition | |||
---|---|---|---|
Name | Normal trade value | Locations | Notes |
Rifle bullet | $15 | Outsider weapon huts, Jungle | Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.) |
Poison dart | $10 | Native weapon huts, Ruins, Jungle | Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.) |