Theories
This page serves to collect and display every theory about anything Shartak. With this information, researchers can more easily find what is waiting to be tested. Please feel free to add and theory or question you may have, but check to see that nothing too similar is already here or a theorems. If you have done any research that supports or counters a theory, please add a link to it.
Contents
Biology
Jungle
What, other than watering, determines when a square of jungle will become denser?
Each square grows at the same rate, regardless.
Evidence:
- It's simplicity would make the server's job much easier.
Counter evidence:
- The thickest jungle is, other than the random blotches in the middle of nowhere, mostly around towns, just outside their clearing. These spots would be chopped more due to the heightened population.
- Simon said it's not so. See the talk page.
Shartak is divided into sections, and when one square loses one level of density, another square in the section grows by one.
Evidence:
- On the Durham peninsula, the jungle is generally very well maintained, with the town and Fort Creedy thoroughly cleared. However, there is level 9 and 10 jungle spread throughout.
Counter evidence:
- the effects of the Shartak Deforestation Movement showed that mass deforestation of the jungle did not cause random jungle squares to gain density, although it will regrow within weeks.
- Simon said it's not so. See the talk page.
When one square anywhere on Shartak loses one level of density, another square grows by one.
Evidence:
Counter Evidence:
Jungle can grow at X:05 and at X:35.
Evidence:
- Shargle eggs hatch exactly at 0:05 server time, and NPCs attack at X:05 and X:35. Jungle density also happens to increase by 1 for every week, but growth could also be determined by density (i.e. d9 could take 3 weeks to reach d10)
Counter evidence:
There is a set number of jungle squares that go up a density at certain times (well 5 past to be precise) but which squares is decided randomly.
Evidence:
- Tom Failur said he knows this "from talkign to Simon on IRC". Simon would certainly know.
Counter evidence:
Jungle can grow at server midnight.
Evidence:
- Tom Failur said he knows this "from talkign to Simon on IRC". Simon would certainly know.
Counter evidence:
Jungle can only grow at server midnight.
Evidence:
- Tom Failur implied this, which he would have known "from talkign to Simon on IRC". Simon would certainly know.
Counter evidence:
Animals
How do animals appear?
Whenever an animal dies the same species appears somewhere else.
Evidence:
Counter Evidence:
A certain number (possibly one) of each species appears after a set amount of time.
Evidence:
Counter Evidence:
Different animals are more likely to appear in different locations.
Evidence:
- I personally have notices a large amount of tigers near native villages. --TripleU 04:20, 11 December 2008 (UTC)
Counter Evidence:
How do animals move?
Animals move at X:05 and/or X:35
Evidence:
- All of the animals I've observed moved at one of these times. See here for the data. --TripleU 04:08, 11 December 2008 (UTC)
Counter evidence:
Animals are most likely to move the same direction that they previously moved.
Evidence:
Counter evidence:
- It's complexity would make the server's job much harder.
Different animals move at different speeds.
Evidence:
- Most of the animals I've observed moved twice an hour, but some moved every half hour. See here for the data. --TripleU 04:08, 11 December 2008 (UTC)
Counter Evidence:
How do parrots talk?
When someone says something to a parrot then it may be repeated.
Evidence:
- According to wikipedia, there is "the ability of some parrot species to imitate human voices". Simon may have given them this power to make them realistic. See the wikipedia page for details.
- How else would they think of what to say?
Counter evidence:
When a parrot is taught something, only that parrot may say it.
Evidence:
Counter evidence:
When a parrot is taught something, It goes into a data base of parrot phrases that any parrot may access.
Evidence:
Counter evidence:
Objectology
Traders
What determines when a trader will increase stock of an item?
Otherology
XP, AP, HP, and IP
If you have 1 HP and you eat a poisonous berry/drink salt water, how much XP do you get?
0
Evidence:
- I tried it with salt water. 205 XP and 1 HP before, 205 XP and 10HP after.--TripleU 04:56, 18 December 2008 (UTC)
Counter evidence:
1
Evidence:
Counter evidence:
2
Evidence:
Counter evidence: