Bugs
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.
Before reporting a bug, you might want to check Not Bugs just in case it's actually not a bug.
Bugs that have been resolved and older than a week, can be found at Bugs:Fixed.
Example
Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.
To use the template, enter the following, but replace emboldened text with text appropriate to your bug report:
===Bug Title=== {{bugreport| bug_time=~~~~~| bug_author=~~~| bug_status=new / fixed / not a bug| bug_severity=low / med / high / critical| bug_description=Full description. Check spelling and be descriptive.| bug_comments= <!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --> Comment here <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --> }}
Contents |
Possible Bugs
Not able to attack animals
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says "Jungle A number of small trees here aren't that much taller than the heavy undergrowth." --One of many doctors 03:00, 19 March 2006 (GMT)
- Never mind. I travelled a few squares then came back and it gave me the attack option.--One of many doctors 03:02, 19 March 2006 (GMT)
- Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --Simon 09:35, 19 March 2006 (GMT)
Banshee Wail village annihilation
Not sure if this is a bug, or perhaps just bad luck, but for the past several days in York, the Pirate Ship, and Dalpok, every time I log back in to Shartak I have a screenful (or 3) of Banshee Wails, have lost a bunch of hit points, and have seen others around me keel over dead. From the timestamps it looks like you can send out 5 Wails per minute; sometimes I see 50 Wails in a row. None of my characters have Sixth Sense, so I don't know how many wailers are around -- maybe some new people are just testing the skill? If people are harvesting XP in a crowded village, though, it's probably not going to stop, and in fact will get far worse as more than just a handful of players learn how to wail. (Are the villages becoming ghost towns?) Thanks! --Tycho44 16:59, 30 April 2006 (BST)
- Logged on again, found another example:
Since your last move: You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) Archibald turns white as a sheet, and keels over dead. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a haunting scream coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) Frederick turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) bobblehat turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) Sprocket turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. You die of fright. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:46) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) Brock Sampson turns white as a sheet, and keels over dead. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58)
--Tycho44 07:16, 1 May 2006 (BST)
Banshee Wail is a 1AP activity, so you can do 72 every 24 hours. That's extremely nasty. MorkaisChosen 09:41, 1 May 2006 (BST)
- Not unless you're only being heard by 1 person (or unless I've broken the code that calculates AP usage). Perhaps it should be considered an attack similar to using a weapon, and thus have a percentage chance of actually wailing/shrieking? It sounded like a good idea and not too powerful when I was working on it, but maybe my maths was off. --Simon 15:59, 1 May 2006 (BST)
- One problem with Ghosting is that it is stealthed and shielded - the wailer is invisible and invulnerable to new players. The most recent two characters that I created started out their lives (deaths) with a massive spam attack of unexplained banshee wails while sleeping in a hut in my own home town. That can't be encouraging for new players joining Shartak, who expect some plausible safety. Usually game mechanics counterbalance invisible strikes by reducing fire-rate and damage, but banshee wail combines invisibility with higher damage and larger area-of-effect. From the outside, it looks like a sniper rifle that autofires grenades. But I don't have the skill, so this is just from my anecdotal experience. In my opinion, banshee wail should not affect the inside of town huts or the shipwreck. --Tycho44 20:49, 1 May 2006 (BST)
- That said, shouldn't a spiteful, vengeful spirit be considerably powerful? This is why I am trying to make an Exorcism suggestion. I haven't heard enough from the other users yet, though. I've only heard from about two people.--Wifey 21:39, 12 May 2006 (BST)
- Well, except that every player who dies becomes a spirit, whether or not they are spiteful and vengeful. If the motivation for banshee wail were related to revenance and vengeful dead, one would think that the wail would only harm your killer, or would only be usable by someone murdered in unusual circumstances. That said, current changes seemed to have cleaned up the spamming problem... --Tycho44 08:31, 13 May 2006 (BST)
- This is actually leading to spirits camping around things like medical and ammo huts with no way for a player to deal with it. This has basicly become a skill that allows you to sit at important places, harvest xp, and there is nothing anyone can do about it. --Shosuro
- Yep, large groups of spirits are still camping certain game locations. Is the new Seance going to allow corporeals to disrupt spirit-campers? --Tycho44 04:04, 2 June 2006 (BST)
- No, at the moment Seance gets you the ability to identify passive spirits (the ones who just hang around not wailing or anything). --Simon 22:26, 14 June 2006 (BST)
- Problem should be resolved to a certain extent with the introduction of the Exorcism skill a while back. This can probably be moved to the Fixed bugs section? --Simon 12:51, 14 October 2006 (UTC)
- No, at the moment Seance gets you the ability to identify passive spirits (the ones who just hang around not wailing or anything). --Simon 22:26, 14 June 2006 (BST)
No apparent distinction in age of tracks
Timestamp: | 18:06, 12 July 2006 (UTC) |
Logged by: | Jackel |
Status: | new |
Severity: | low |
Description: | My character has the tracking tree maxed out for a while. Every single track he finds says it was left "a long time ago". Today I logged off standing on a square with another player, returning about an hour later to find that player gone. My track search showed that he left, you guessed it, "a long time ago". After an hour!!?? Whether this is a bug or not, the way the system determines the age of tracks should be a lot more granular. Hour-old tracks should not seem to be left "a long time ago" to a master tracker... |
Comments
- Should be fixed. Was a bug recently introduced. --Simon 18:41, 16 July 2006 (UTC)
Combat in Trader's Hut
Timestamp: | 22:16, 4 August 2006 (UTC) |
Logged by: | Frisco |
Status: | new |
Severity: | low |
Description: | Couple minor nits - immediately after trading for a cutlass, the cutlass isn't available to attack with, have to click refresh once, then it is available to attack with. Also, after guard dog has been killed, the trader sees me as a new face in the hut - has grief wiped his memory? |
Comments
- Item 1 - cutlass should now appear straight away. - Fixed.
- Item 2 - killing guard dog makes trader forget? Are you sure? --Simon 01:01, 5 August 2006 (UTC)
- Hmm, that's what seemed to happen. I'll try again, as soon as a trader with a living dog becomes bored with me.--Frisco 16:50, 9 August 2006 (UTC)
Trading
Timestamp: | 00:24, 7 September 2006 (UTC) |
Logged by: | One of many doctors |
Status: | new |
Severity: | low |
Description: | I'm at trader Harry's hut in York and decide to trade gold coins for gems. He says:
When I try to trade gems for gold coins he says: You ask to trade your gems for his gold coins.
|
Comments
Are you a new/old trader, is he happy to see you or bored with your presence in his store? Are you using a native character? Either of these conditions could result in over the top price differences, or it could just be a bug! --Simon 15:41, 7 September 2006 (UTC)
- Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --One of many doctors 01:30, 8 September 2006 (UTC)
- It's a "feature" of the trading, although it does seem a little harsh. --Simon 12:49, 14 October 2006 (UTC)
Can't reload rifle
Timestamp: | 00:52, 11 October 2006 (UTC) |
Logged by: | GuavaMoment |
Status: | new |
Severity: | low |
Description: | I'm at the trading hut in Derby, and I can't reload my empty rifles. When I click on the bullets, I get the "Your rifle is already fully loaded" text. I am close to the inventory limit, and normally empty rifles and loaded rifles appear next to each other. My inventory in the same order as in the game: 6 FAKS, 28 coins, 1 GPS, 3 Rifle(0), 24 Rifle Bullets, 15 Rifle(2), 1 Sharpening Stone, 1 Silver Skull Cross, 2 Tiger Tooth Amulet.
Edit:Hmm, my newly emptied rifles aren't merging with the three empty ones from above. Looks like I've got some broken rifles. |
Comments
- ID or Profile link required to investigate this further. I have an idea what might have caused it, but need to confirm. If you don't want to publish id here, mail it to me via the in-game feedback page (which has been fixed in the last few days) --Simon 12:47, 14 October 2006 (UTC)
- No problem, I'm 2574. --GuavaMoment 21:38, 15 October 2006 (UTC)
(I have a similar problem with 1 of my blowpipes, only thing different about it is that I traded for the blowpipe rather than finding it - profile link http://www.shartak.com/profile.cgi?id=4277
- The same is happening to me with this character
Ditto, my empty blowpipes aren't merging into one 'empty blowpipe' button. This happens when I reload all my pipes and trade to get some more. They aren't recognised and can't be reloaded. It happened with Aco --Aco 22:48, 23 October 2006 (EST)
- Happened again. I emailed Simon to get this moving a bit faster. The rifles that are the problem are traded for and not found, should have mentioned that before. Didn't Trader Tom learn his lesson about selling faulty merchandise when I killed him for doing this a week ago? Stupid 100 HP jerk. :) --GuavaMoment 22:46, 23 October 2006 (UTC)
Native unable to target pirates when other outsider recognised
Timestamp: | Simon) |
Logged by: | Simon |
Status: | new |
Severity: | medium |
Description: | With a native character in the same location as a pirate and an outsider, and the outsider is in my contact list, the attack/give target dropdowns show only the recognised outsider and not "an outsider" or even "a pirate". |
Comments
- Should be fixed now. --Simon 10:29, 21 October 2006 (UTC)
Contact list numbers
Timestamp: | 21:24, 20 October 2006 (UTC) |
Logged by: | Frisco |
Status: | new |
Severity: | low |
Description: | My contact list for player id #74 somehow got 52 contacts on it. I can't add anymore - the contacts.cgi page says: "You have 52 added so far and can add -2 more." - but i was wondering if there was a bug that allowed me to get 52 contacts, or if the restrictions that were in place weren't effective until a couple days ago (i don't recall when i last added to my list), or if there's some off-by-two math errors going on. I counted up the number of contacts i have, and indeed there are 52. |
Comments
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