Difference between revisions of "User talk:VTBassMatt"

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(A bug with the MetaMap script)
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In my opinion, IFF should emphasize the "identify" portion of the process: IFF supporters commit to "identify before attacking". For example, I would favor admitting characters such as paid assassins who are trying to kill a particular target on the other side. The "IFF supporting"-assassin would give away gold to locate their target, while a normal assassin would systematically machete everyone until the target was found. --[[User:Tycho44|Tycho44]] 08:35, 8 June 2006 (BST)
 
In my opinion, IFF should emphasize the "identify" portion of the process: IFF supporters commit to "identify before attacking". For example, I would favor admitting characters such as paid assassins who are trying to kill a particular target on the other side. The "IFF supporting"-assassin would give away gold to locate their target, while a normal assassin would systematically machete everyone until the target was found. --[[User:Tycho44|Tycho44]] 08:35, 8 June 2006 (BST)
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== A bug with the MetaMap script ==
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For a while I've noticed that my MetaMap overlay hasn't been updated based on my own map. This is because the script uses [http://www.blackant.net/other/shartak/stored/metamap-tr.png metamap-tr.png], which is out of date, when it should be using [http://www.blackant.net/other/shartak/stored/metamap.png metamap.png]. The difference is that the latter one is fully opaque, so it's necessary to make it semi-transparent with CSS. To do this I've changed
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mapImage.style.display = "none";
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to
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mapImage.style.display = "none";
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mapImage.style.filter = "alpha(opacity=75)";
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mapImage.style.opacity = ".75";
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in my copy (and changed "metamap-tr.png" to "metamap.png", of course), and it works fine. I thought you'd like to know so you can update your online copy of the script. — [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 02:51, 2 August 2006 (UTC)

Revision as of 02:51, 2 August 2006

As I mentioned on the Talk page of the I.F.F., I don't see any need for Part 3 of IFF policy, and I think that it should be removed:

3. View the player's profile and determine if that person has ever killed a member of your class.

    * If so, you may commence your attack as normal.
    * If not, you must assume the player is friendly and refrain from attacking. 

In my opinion, the IFF objective is accomplished if a player spends 1 gold coin and 1 AP to obtain and examine your profile. The choice to attack you is then informed by a variety of circumstances, including your clan affiliation and your character description. I may be wrong, but I believe that no sane character will consistently give away gold and waste AP, only to murder people anyway. Punching or attacking is a far more beneficial way to get exactly the same info, especially if continued attack is a foregone conclusion.

In my opinion, IFF should emphasize the "identify" portion of the process: IFF supporters commit to "identify before attacking". For example, I would favor admitting characters such as paid assassins who are trying to kill a particular target on the other side. The "IFF supporting"-assassin would give away gold to locate their target, while a normal assassin would systematically machete everyone until the target was found. --Tycho44 08:35, 8 June 2006 (BST)

A bug with the MetaMap script

For a while I've noticed that my MetaMap overlay hasn't been updated based on my own map. This is because the script uses metamap-tr.png, which is out of date, when it should be using metamap.png. The difference is that the latter one is fully opaque, so it's necessary to make it semi-transparent with CSS. To do this I've changed

mapImage.style.display = "none";

to

mapImage.style.display = "none";
mapImage.style.filter = "alpha(opacity=75)";
mapImage.style.opacity = ".75";

in my copy (and changed "metamap-tr.png" to "metamap.png", of course), and it works fine. I thought you'd like to know so you can update your online copy of the script. — Elembis (talk) 02:51, 2 August 2006 (UTC)