Difference between revisions of "XP"
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=== Trading === | === Trading === | ||
− | + | Whenever a [[trader]]'s stock of an item is short, a player who [[trade]]s them that item will receive 1 XP. | |
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 00:01, 16 July 2006
Experience points (XP) are earned by players through various actions and are used to buy skills. A new character must spend 100 XP on their first skill; each successive skill costs 25 XP more.
Contents
Gaining XP
Combat
When attacking, characters receive XP equal to weapon damage for each successful hit. XP awarded is equal to full weapon damage even when then target has just 1 HP.
All XP awards are halved for attacks on players on the same side. There is no XP award for attacks on NPC traders.
Kill bonuses
When a target dies, the character dealing the killing blow receives a bonus XP award of (5 + target's maximum HP) / 2, rounded up. (See animals for bonuses for killing animals, which do not always follow this formula.) There is no bonus for killing NPC traders.
Healing
Applying a healing item to yourself, another player, an animal, or an NPC gives you XP equal to the number of HP healed. For example, if you use a first-aid kit to heal 1 HP, you gain only 1 XP. Eating tasty berries gives up to 2 XP, mangos and bananas give 1 XP (to players without full health), and so on. Similarly, a character with first aid or natural medicine can earn up to 10 XP using a first aid kit or healing herbs.
Poisoning
Eating a poisonous berries inflicts 2 HP of damage while giving you 2 XP. Drinking a bottle or gourd of salt water likewise causes 2 HP damage for 2 XP. It is not known whether a player with 1 HP who eats poison berries is awarded 1 XP or 2. There is no XP bonus for killing yourself.
Exploring
There is an occasional 1 XP award when chopping jungle (of any density). Revealing a hut by chopping down vegetation yields 10 XP. Revealing a food source (a bush or a fruit tree) by chopping vegetation yields a 5 XP reward. (See Special weapon event odds for research on the matter.)
Haunting
Spirits can gain XP by using spirit scream skills. Haunting scream gives 1 XP for 1 AP (or 2 XP for 2 AP). Shocking shriek and banshee wail give progressively more XP, increasing with the number of damaged victims. 15 XP for 6 AP is the highest award, but even in a very crowded location, 8 XP or 12 XP for 6 AP is a typical outcome. It is speculated that spirits receive a kill bonus when a victim dies of fright (such kills are quite rare).
Trading
Whenever a trader's stock of an item is short, a player who trades them that item will receive 1 XP.