Difference between revisions of "Talk:Identify Friend or Foe"
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I find the functional logic behind this initiave highly flawed. I could take a player down to 1 HP, then leave him be, and still be considered "friendly". Furthermore, I could retaliate from a player of another group attacking me, and be permanently branded hostile. Killing another player of a rival group should not permanently label that player as hostile forever, as it doesn't take into account his current behavior or those circumstances. Finally, its much easier to barefist punch a player to reveal this same info, as it has a low chance of actually hitting, and causes nominal damage. Gold is not (yet) such a worthless commodity to give to players out of hand simply to discover if they've ever killed. --[[User:Jackel|Jackel]] 05:02, 3 June 2006 (BST) | I find the functional logic behind this initiave highly flawed. I could take a player down to 1 HP, then leave him be, and still be considered "friendly". Furthermore, I could retaliate from a player of another group attacking me, and be permanently branded hostile. Killing another player of a rival group should not permanently label that player as hostile forever, as it doesn't take into account his current behavior or those circumstances. Finally, its much easier to barefist punch a player to reveal this same info, as it has a low chance of actually hitting, and causes nominal damage. Gold is not (yet) such a worthless commodity to give to players out of hand simply to discover if they've ever killed. --[[User:Jackel|Jackel]] 05:02, 3 June 2006 (BST) | ||
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+ | Yeah, i've been using the highly refined 'IFF Bitchslap' technique to identify natives I'm meant to be co-operating with, and have only caused a few bruised egos. I like the thinking behind the gold-giving idea, but those little shiny coins dont come free. Although I agree with some of Jackel's criticisms, being able to view somebody's profile is a huge advantage; for a start, that little bit that says 'Clan membership: WickSick Headhunters', or 'Outsiders Killed: 58' is a pretty good guide, and besides, what sort of freak goes around knocking people down to 1AP and then leaving them? (apart from me on UD, but thats just funny. Shartak doesn't have infectious bite and feeding groan, so most of the comedy value and suspense would be lost in this situation) --Gitboy 11:21, 3June 2006 (BST) |
Revision as of 10:21, 3 June 2006
I have to confess that I'm kind of wary of user-related templates and categories as they have a tendency to get out of hand. --Lint 02:43, 3 June 2006 (BST)
I find the functional logic behind this initiave highly flawed. I could take a player down to 1 HP, then leave him be, and still be considered "friendly". Furthermore, I could retaliate from a player of another group attacking me, and be permanently branded hostile. Killing another player of a rival group should not permanently label that player as hostile forever, as it doesn't take into account his current behavior or those circumstances. Finally, its much easier to barefist punch a player to reveal this same info, as it has a low chance of actually hitting, and causes nominal damage. Gold is not (yet) such a worthless commodity to give to players out of hand simply to discover if they've ever killed. --Jackel 05:02, 3 June 2006 (BST)
Yeah, i've been using the highly refined 'IFF Bitchslap' technique to identify natives I'm meant to be co-operating with, and have only caused a few bruised egos. I like the thinking behind the gold-giving idea, but those little shiny coins dont come free. Although I agree with some of Jackel's criticisms, being able to view somebody's profile is a huge advantage; for a start, that little bit that says 'Clan membership: WickSick Headhunters', or 'Outsiders Killed: 58' is a pretty good guide, and besides, what sort of freak goes around knocking people down to 1AP and then leaving them? (apart from me on UD, but thats just funny. Shartak doesn't have infectious bite and feeding groan, so most of the comedy value and suspense would be lost in this situation) --Gitboy 11:21, 3June 2006 (BST)