Difference between revisions of "Animals"

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(Asserted my inference that all visible animals can retaliate instantly when they're attacked (a parrot did this to me, and they're supposedly quite docile); misc.)
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Many '''animals''' live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.
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Many '''animals''' live on the island, and most of them can be attacked. All visible animals are capable of immediate retaliation when they are attacked, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.
  
 
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.
 
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.
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|align="right"| 28
 
|align="right"| 28
 
|            | [[Grassland]], [[Jungle]]
 
|            | [[Grassland]], [[Jungle]]
|            | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. Easter Bunnies arrived with 30 hp, but could be healed to a maximum of 50 hp.  
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|            | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50.  
 
|-valign="top"
 
|-valign="top"
 
|            | Elephant
 
|            | Elephant
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*"Frequency" is the number of times an animal attacks in a half-hour period, "Accuracy" is its apparent attack accuracy, and "Damage" is its normal attack damage.
 
*"Frequency" is the number of times an animal attacks in a half-hour period, "Accuracy" is its apparent attack accuracy, and "Damage" is its normal attack damage.
  
When you attack an animal you receive experience points ([[XP]]) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)
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When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)
  
 
== Unseen animals ==
 
== Unseen animals ==
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until they are healed with a [[first aid kit]] or [[healing herb]]s or until the player dies. <!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]] --> The effects of shark wounds are not cumulative.
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'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a [[first aid kit]] or [[healing herb]]s. <!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]] --> The effects of shark wounds are not cumulative.
  
 
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a [[poisonous snake]], which then appears in inventory. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away).  
 
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a [[poisonous snake]], which then appears in inventory. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away).  

Revision as of 08:22, 3 June 2006

Many animals live on the island, and most of them can be attacked. All visible animals are capable of immediate retaliation when they are attacked, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.

Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.

Animal Max HP Frequency Accuracy Damage XP Bonus Location Notes
Alligator 25 2x 45% 3 10? Swamp Aggressive; attacks unprovoked.
Deer, large 15 ? ? 1 10 Jungle
Deer, small 15 ? ? 1 10 Jungle
Easter Bunny 30 ? ? 4 28 Grassland, Jungle Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50.
Elephant 60 1x 60% 4 25 Grassland, Jungle Aggressive; attacks unprovoked.
Giant Squid 300 ? ? 5-6 155 Water, Water (deep) Very rare, very tough; have been sighted crawling onto land
Monkey 10 ? ? 1 8 Jungle
Parrot 5 ? ? 1 5 Jungle
Rat 3 ? ? 1 4 Tunnel, Cave Aggressive; attacks in packs.
Stag, large 15 1x 60% 2 10 Jungle
Tiger 20 2x ? 3 14 Jungle Aggressive; attacks unprovoked.
Wild boar 15 1x 55% 2 10 Jungle Aggressive; attacks unprovoked.
  • "Frequency" is the number of times an animal attacks in a half-hour period, "Accuracy" is its apparent attack accuracy, and "Damage" is its normal attack damage.

When you attack an animal you receive XP equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)

Unseen animals

Sharks cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a first aid kit or healing herbs. The effects of shark wounds are not cumulative.

Poisonous snakes cannot be seen or attacked. A character who is searching grasslands can capture a poisonous snake, which then appears in inventory. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away).

Crabs cannot be seen or attacked. A character who is searching beaches can capture a crab, which then appears in inventory. Searching the beaches can also cause you to get pinched by a crab for 1 HP damage (the crab then scuttles away).

Punching large animals

When missing a punch against an elephant, large stag, or tiger, special messages may display:

  • You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!
  • You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!