Difference between revisions of "Talk:Identify Friend or Foe"
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I have to confess that I'm kind of wary of user-related templates and categories as they have a tendency to get out of hand. --[[User:Lint|Lint]] 02:43, 3 June 2006 (BST) | I have to confess that I'm kind of wary of user-related templates and categories as they have a tendency to get out of hand. --[[User:Lint|Lint]] 02:43, 3 June 2006 (BST) | ||
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+ | I find the functional logic behind this initiave highly flawed. I could take a player down to 1 HP, then leave him be, and still be considered "friendly". Furthermore, I could retaliate from a player of another group attacking me, and be permanently branded hostile. Killing another player of a rival group should not permanently label that player as hostile forever, as it doesn't take into account his current behavior or those circumstances. Finally, its much easier to barefist punch a player to reveal this same info, as it has a low chance of actually hitting, and causes nominal damage. Gold is not (yet) such a worthless commodity to give to players out of hand simply to discover if they've ever killed. --[[User:Jackel|Jackel]] 05:02, 3 June 2006 (BST) |
Revision as of 04:02, 3 June 2006
I have to confess that I'm kind of wary of user-related templates and categories as they have a tendency to get out of hand. --Lint 02:43, 3 June 2006 (BST)
I find the functional logic behind this initiave highly flawed. I could take a player down to 1 HP, then leave him be, and still be considered "friendly". Furthermore, I could retaliate from a player of another group attacking me, and be permanently branded hostile. Killing another player of a rival group should not permanently label that player as hostile forever, as it doesn't take into account his current behavior or those circumstances. Finally, its much easier to barefist punch a player to reveal this same info, as it has a low chance of actually hitting, and causes nominal damage. Gold is not (yet) such a worthless commodity to give to players out of hand simply to discover if they've ever killed. --Jackel 05:02, 3 June 2006 (BST)