Difference between revisions of "Death"
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== Spirits == | == Spirits == | ||
− | Spirits are capable of floating over any [[terrain]] (except the mountain and the ocean) for 1 AP. | + | Spirits are capable of floating over any [[terrain]] (except the mountain and the ocean) for 1 AP. Tget appear to still be bound to the [[language]] and character recognition limitations that they maintained when they were among the living. Spirits do not benefit from the [[skills]] ''Exploration'' and ''Trekking''. They also cannot use or drop any items that they were carrying at the time of their death. |
:''Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.'' | :''Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.'' | ||
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The only way for a spirit to interact with the realm of the living is to whisper or scream with a skill listed below. | The only way for a spirit to interact with the realm of the living is to whisper or scream with a skill listed below. |
Revision as of 21:58, 2 June 2006
Death is a common inconvenience in Shartak, but it is not the end; players may return to life by contacting a shaman or may continue playing as a spirit. Items are not lost upon death, but spirits cannot use them.
Returning to life
A dead player can contact their home shaman for 25 AP or a roaming shaman for 50 AP. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.
- As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.
Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1 AP to stand up.
- A shaman has returned your spirit to your body and you are currently recovering from the ordeal of being dead. Thanks to something the shaman has done, you appear as a lifeless body to anyone glancing your way. You may continue with life as soon as you feel strong enough to stand.
When a character stands up, they receive full HP and are once again granted access to their inventory and skills.
You cannot go into AP debt to contact a shaman. "Sorry, you don't have enough action points yet. You'll need to wait until you have at least [25/50] before you can contact the shaman."
Spirits
Spirits are capable of floating over any terrain (except the mountain and the ocean) for 1 AP. Tget appear to still be bound to the language and character recognition limitations that they maintained when they were among the living. Spirits do not benefit from the skills Exploration and Trekking. They also cannot use or drop any items that they were carrying at the time of their death.
- Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.
The only way for a spirit to interact with the realm of the living is to whisper or scream with a skill listed below.
Spirit skill tree
Screams, shrieks, and wails affect only playable characters and do not appear to affect animals, shamans, and traders. These skills do not work in the camp clearing because the home shaman's chanting neutralizes the effect. But spirits can still enter huts and attack players inside; spending the night in a hut is generally not recommended.
- Ghostly Whisper - Allows spirits to communicate
With Ghostly Whisper, spirits can speak to any player that has the Sixth Sense skill. Spirits can hear Ghostly Whispers, even if they lack Sixth Sense.- Haunting Scream - Attract other spirits and scare nearby living players
Using Haunting Scream gives spirits a chance of dealing 1 HP of damage to living players in the area at the cost of 1 AP. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 XP per scream in a location containing at least one listener.- Shocking Shriek - Scare nearby living players
Shocking Shriek is similar to Haunting Scream but allows spirits to deal more damage to players they frighten.- Banshee Wail - Frighten nearby living players
Spirits with Banshee Wail can emit powerful wails for a presumed cost of 3 AP. All characters in the area of effect hear a banshee wail. Sixth Sense does not seem to alter the effect of the banshee wail. It is possible for victims to die from wails. The experience point reward from causing damage by wailing is not known, but is believed to be 1-5 XP per wail.
- Banshee Wail - Frighten nearby living players
- Shocking Shriek - Scare nearby living players
- Haunting Scream - Attract other spirits and scare nearby living players