Difference between revisions of "Death"

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(Moved the "Returning to life" section up on the page; capitalized and italized all proper noun mentions of skills; linkage; cleanup.)
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When a character runs out of hit points, they become a spirit. There is no apparent loss of items or experience points from dying.
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'''Death''' is a common inconvenience in Shartak, but it is not the end; players may return to life by contacting a [[shaman]] or may continue playing as a spirit. [[Items]] are not lost upon death, but spirits cannot use them.
  
== Spirits ==
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== Returning to life ==
"Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life."
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A dead player can contact their home shaman for 25 [[Gameplay#Action_Points_(AP)|AP]] or a wandering shaman for 50 AP. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.
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:''As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.''
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Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1 AP to stand up.
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:''A shaman has returned your spirit to your body and you are currently recovering from the ordeal of being dead. Thanks to something the shaman has done, you appear as a lifeless body to anyone glancing your way. You may continue with life as soon as you feel strong enough to stand.''
  
Spirits are capable of floating over any terrain (except mountains and sea) for 1 AP. They do not benefit from '''Exploration''' or '''Trekking''' skills. They also cannot use or drop any items that they were carrying at the time of their death.
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You cannot go into AP debt to contact a shaman. ''"Sorry, you don't have enough action points yet. You'll need to wait until you have at least [25/50] before you can contact the shaman."''
  
Spirits by default cannot interact with the realm of the living at all.  
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== Spirits ==
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Spirits are capable of floating over any terrain (except the mountain and the ocean) for 1 AP. They do not benefit from the [[skills]] ''Exploration'' and ''Trekking''. They also cannot use or drop any items that they were carrying at the time of their death.
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:''Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.''
  
== Spirit Skill Tree ==
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The only way for a spirit to interact with the realm of the living is to whisper or scream with a [[Skills|skill]] listed below.
  
(This section is currently incomplete.)
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=== Spirit skill tree ===
  
Screams, shrieks, and wails do not work in the village clearing (the village shaman's chanting neutralizes the effect). However, the spirits can attack characters who are inside the huts -- sleeping inside a hut in a village is not recommended.  
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Screams, shrieks, and wails do not work in the village clearing because the village shaman's chanting neutralizes the effect. But spirits can still enter huts and attack players inside; sleeping in a village hut as a player is not recommended.
  
=== Ghostly whisper ===
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==== Ghostly Whisper ====
With '''Ghostly whisper''', spirits can communicate with living players that have the '''Sixth Sense''' skill.
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With ''Ghostly Whisper'', spirits can communicate with living players that have the skill ''Sixth Sense''.
  
 
It has not been determined if spirits can communicate with other spirits.
 
It has not been determined if spirits can communicate with other spirits.
  
=== Haunting scream ===
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==== Haunting Scream ====
By using '''Haunting scream''', spirits have a chance of causing 1 HP damage to players in the area. All players hear the haunting scream message, and some percentage of the players take damage. It is believed that a spirit receives 1 XP per scream in a location containing at least one listener.  
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Using ''Haunting Scream'' gives spirits a chance of dealing 1 HP of damage to players in the area. All players hear the haunting scream message, and some percentage of the players take damage. It is believed that a spirit receives 1 XP per scream in a location containing at least one listener.  
  
 
Spirit sees:
 
Spirit sees:
 
* "You let out a haunting scream."
 
* "You let out a haunting scream."
  
=== Shocking shriek ===
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==== Shocking shriek ====
By using '''Shocking shriek''', spirits attempt to cause a small amount of damage to players in the area.
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''Shocking Shriek'' is similar to ''Haunting Scream'' but allows spirits to deal more damage to players they frighten.
  
 
Spirits see:
 
Spirits see:
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* "You hear a shocking shriek coming from all around you, and lose 2 HP from fear."
 
* "You hear a shocking shriek coming from all around you, and lose 2 HP from fear."
  
=== Banshee wail ===
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==== Banshee wail ====
Emitting a '''Banshee wail''' costs 3 AP. All characters in the area of effect hear a banshee wail. (The range of banshee wail is not known.) A small percentage of the players in the area also take 4 hit points of damage. (The percentage chance of causing damage is unknown, although I've seen about 1 in 4 or so succeed.) Sixth sense does not seem to alter the effect of the banshee wail. It is possible for victims to die from the wails. The experience point reward from causing damage by wailing is not known, but is believed to be 1-5 XP per wail.  
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Spirits with ''Banshee Wail'' can emit powerful wails for a cost of 3 AP. All characters in the area of effect hear a banshee wail. (The range of the wail is not known.) A small percentage of the players in the area also take 4 hit points of damage. (The chance of causing damage is unknown, although roughly 1 in 4 succeed.) ''Sixth sense'' does not seem to alter the effect of the banshee wail. It is possible for victims to die from wails. The experience point reward from causing damage by wailing is not known, but is believed to be 1-5 XP per wail.
  
 
Victims see:
 
Victims see:
 
* "You hear a banshee wail coming from all around you."
 
* "You hear a banshee wail coming from all around you."
 
* "You hear a banshee wail coming from all around you, and lose 4 HP from fear."
 
* "You hear a banshee wail coming from all around you, and lose 4 HP from fear."
 
== Returning to Life ==
 
 
=== Visit a Shaman ===
 
 
''This information is no longer accurate. As of May 16, shamans apparently no longer offer free revives.''
 
 
<s>In order to return to life, simply float your spirit onto the location occupied by a shaman. You can visit wandering shamans or shamans of any village, even villages of the opposite side. After moving onto the shaman, wait for one AP tick (less than twenty minutes of real time). You will be reborn with full HP. </s>
 
 
*"Here is one of the few "springs of life" on the island. A native shaman has been captured and is held here to reunite the spirits of dead outsiders with their bodies and return them to the land of the living."
 
*"The shaman appears to be chanting quietly and although very slight, you can feel it having a gradual effect on you."
 
*"'''(shaman name)''' works his magic with the spring of life and joins you with your body."
 
 
=== Contact a Shaman ===
 
You can contact your hometown shaman, at a cost of 25 AP.
 
 
*"Using all your concentration you telepathically contact '''(shaman name)''', the shaman at '''(village name)''', who summons your spirit to him.  As your spirit is whisked across the island, everything goes dark.  Your surroundings come back into view and you find that magically you have been brought back to life by '''(shaman name)'''. You lie still for a while as your strength returns."
 
 
Or you can contact the shaman nearest to your current location, at a cost of 50 AP.
 
 
*"Using all your concentration you telepathically contact '''(shaman name)''', the nearest shaman, who summons your spirit to him.  As your spirit is whisked across the island, everything goes dark.  Your surroundings come back into view and you find that magically you have been brought back to life by '''(shaman name)'''. You lie still for a while as your strength returns."
 
 
You are reborn immediately upon contacting the shaman, although you can remain prone (and invulnerable) at the shaman's feet, in order to regain AP. (See "Standing Up" below.)
 
 
You cannot go into AP debt when contacting a shaman.
 
*"Sorry, you don't have enough action points yet. You'll need to wait until you have at least 25 before you can contact the shaman."
 
 
=== Standing Up ===
 
 
After being reborn, you are lying on the ground. You cannot perform any actions (other than spending 1 AP to stand up). It appears as though no actions may be peformed on you as well.
 
 
*"A shaman has returned your spirit to your body and you are currently recovering from the ordeal of being dead. Thanks to something the shaman has done, you appear as a lifeless body to anyone glancing your way. You may continue with life as soon as you feel strong enough to stand."
 
*"You stand up feeling much better now you're actually alive."
 

Revision as of 02:07, 25 May 2006

Death is a common inconvenience in Shartak, but it is not the end; players may return to life by contacting a shaman or may continue playing as a spirit. Items are not lost upon death, but spirits cannot use them.

Returning to life

A dead player can contact their home shaman for 25 AP or a wandering shaman for 50 AP. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.

As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.

Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1 AP to stand up.

A shaman has returned your spirit to your body and you are currently recovering from the ordeal of being dead. Thanks to something the shaman has done, you appear as a lifeless body to anyone glancing your way. You may continue with life as soon as you feel strong enough to stand.

You cannot go into AP debt to contact a shaman. "Sorry, you don't have enough action points yet. You'll need to wait until you have at least [25/50] before you can contact the shaman."

Spirits

Spirits are capable of floating over any terrain (except the mountain and the ocean) for 1 AP. They do not benefit from the skills Exploration and Trekking. They also cannot use or drop any items that they were carrying at the time of their death.

Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.

The only way for a spirit to interact with the realm of the living is to whisper or scream with a skill listed below.

Spirit skill tree

Screams, shrieks, and wails do not work in the village clearing because the village shaman's chanting neutralizes the effect. But spirits can still enter huts and attack players inside; sleeping in a village hut as a player is not recommended.

Ghostly Whisper

With Ghostly Whisper, spirits can communicate with living players that have the skill Sixth Sense.

It has not been determined if spirits can communicate with other spirits.

Haunting Scream

Using Haunting Scream gives spirits a chance of dealing 1 HP of damage to players in the area. All players hear the haunting scream message, and some percentage of the players take damage. It is believed that a spirit receives 1 XP per scream in a location containing at least one listener.

Spirit sees:

  • "You let out a haunting scream."

Shocking shriek

Shocking Shriek is similar to Haunting Scream but allows spirits to deal more damage to players they frighten.

Spirits see:

  • "You let out a shocking shriek but life carries on as normal."
  • "You let out a shocking shriek causing just a little damage."
  • "You let out a shocking shriek causing lots of damage."

Victims see:

  • "You hear a shocking shriek coming from all around you."
  • "You hear a shocking shriek coming from all around you, and lose 2 HP from fear."

Banshee wail

Spirits with Banshee Wail can emit powerful wails for a cost of 3 AP. All characters in the area of effect hear a banshee wail. (The range of the wail is not known.) A small percentage of the players in the area also take 4 hit points of damage. (The chance of causing damage is unknown, although roughly 1 in 4 succeed.) Sixth sense does not seem to alter the effect of the banshee wail. It is possible for victims to die from wails. The experience point reward from causing damage by wailing is not known, but is believed to be 1-5 XP per wail.

Victims see:

  • "You hear a banshee wail coming from all around you."
  • "You hear a banshee wail coming from all around you, and lose 4 HP from fear."