Difference between revisions of "Gameplay"
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=== Writing === | === Writing === | ||
You can leave [[Writing|messages]] on huts, trees, and in the sand. These messages are not permanent, but they provide a means of creating temporary landmarks and communicating with other players. However, without certain [[Skills|language skills]] it is impossible for Outsiders and Natives to understand each other's messages, as they speak different languages. | You can leave [[Writing|messages]] on huts, trees, and in the sand. These messages are not permanent, but they provide a means of creating temporary landmarks and communicating with other players. However, without certain [[Skills|language skills]] it is impossible for Outsiders and Natives to understand each other's messages, as they speak different languages. | ||
+ | |||
+ | === Posting a Sign === | ||
+ | With 2 pieces of driftwood, you can place a semi-permanent [[signpost]] in an outdoor location. Signs can be used to communicate with other characters (for example by marking directions and distances to important locations). Outsiders and Natives write in different languages. | ||
=== Speaking === | === Speaking === |
Revision as of 15:42, 15 May 2006
Shartak is a browser-based massively multiplayer online roleplaying game (MMORPG). It utilizes a grid-like map for navigation and provides status information in a text-based format.
Players participate as Outsider and Native characters and interact with one another. There are also several characters controlled by the system. These non-player characters (NPCs) include helpful Shamans, Traders, and various Animals on the island.
Mechanics
Action Points (AP)
Characters rely on Action Points (AP) to perform almost all actions in the game, such as movement, speaking, combat, searching, trading. Each action expends a certain amount of AP, usually one AP. When a character's AP reaches 0, they are no longer be able to perform any actions.
Action Points are regenerated at a rate of one per 20 minutes. In 24 hours, a character regains 72 AP. Most characters have a maximum upper limit of 75 AP, but it appears that Scouts and Explorers can fill to 80 AP.
Some actions use 0 AP (dropping items, negotiating a trade at trading huts), others use half of an AP (examples: movement with the trekking skill only costs 0.5 AP, advanced tracking takes 1.5 AP). Every 10 minutes, your character regains 0.5 AP.
If you run out of AP, the game will tell you how many minutes until the next replenishment. Some activities cannot be performed if they would send you into negative AP (e.g. contact shaman). Other actions (swimming, moving through swampy terrain) will send you into negative AP. You cannot act until your AP pool becomes positive again.
Experience Points
Performing certain actions earns Experience Points (XP). XP can be spent by characters to acquire skills. These skills can greatly improve a character's current abilities or grant new abilities. Purchasing a skill increases a character's level and increases the cost of the next skill.
Hit Points
Every living creature in Shartak has a limited amount of Hit Points (HP). Damage inflicted to a character in combat, by wild animals, or through other means, will reduce their number of hit points. Certain items will restore hit points. If a character's HP reaches 0, they die and become a spirit. However, death is not the end; it is just another part of the game. After death, a character can continue playing as a spirit (see death) or can contact one of the NPC shamans on the island for 25 AP, who will assist them in returning to life.
Movement
Your character is located in the center block in the 5x5 map grid. You can move into any directly adjacent block that has the "Move" button by clicking on it.
Movement usually costs one AP, but with the trekking skill it only costs 0.5 AP (you can move two squares and only lose one AP). Other terrain like swamp or shallow water, is harder to traverse and consumes more AP. Dense jungle terrain may also require chopping down some of the growth before you are able to move through.
Possible Actions
Terrain details
Besides moving around, characters can also enter and leave huts, ship compartments, and temples. They can climb up and down mountain paths, and move through caves. If they have a machete, characters can chop vegetation in their immediate area (and can chop impassable jungle in adjacent areas). With several pieces of driftwood, a character can post a signpost.
Searching
No matter where you are, you can attempt to search your immediate area for any items you might find useful, and on most squares you have a chance to find certain items. Your success rate in finding items and what types of items you find depend on the type of terrain you are searching. The best search success rates are found in Medical Huts and Ammunition Huts in villages and towns, as supplies have already been stacked in them. Searching almost always costs one AP, although some difficult terrain can require more than 1 AP per search attempt.
An unsuccessful search generally does not mean that there are no items in the area, just that you didn't find any on that attempt. You can search any area multiple times and continue to find items.
Writing
You can leave messages on huts, trees, and in the sand. These messages are not permanent, but they provide a means of creating temporary landmarks and communicating with other players. However, without certain language skills it is impossible for Outsiders and Natives to understand each other's messages, as they speak different languages.
Posting a Sign
With 2 pieces of driftwood, you can place a semi-permanent signpost in an outdoor location. Signs can be used to communicate with other characters (for example by marking directions and distances to important locations). Outsiders and Natives write in different languages.
Speaking
If another player is in the same area as you, you can communicate with them by using the textfield next to the "Speak" button and then clicking the button.
All Outsiders can understand each other, and all Natives understand each other. But without learning the language of the other group (see language skills), it is impossible for an Outsider to comprehend the words of a Native and vice versa.
Combat
You can attack other players and animals which are in the same area as you. Use the first pull-down menu to select the target. Use the second pull-down menu select the weapon you wish to use use.
The value represents the damage (in HP, see above) you will inflict if you hit the target. The percentage is your chance to hit the target, or your accuracy. Higher accuracy means a higher chance of hitting the target.
Occasionally you may even be able to inflict extra damage:
- "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack the tiger for 5 damage. It dies."
Inventory
Certain items in your inventory list can be used by clicking their respective buttons. Some items can only be used once. Some items like machetes, may break with use. Certain items like First Aid Kits and Healing Herbs can be used on other characters by selecting the target with the pull-down menu.
However, without certain knowledge skills it may not be possible for Outsiders and Natives to use certain items.
Items can be dropped from the inventory by using the pull-down menu and clicking the "Drop" button. Dropping an item costs 0 AP and any item that is dropped cannot be retrieved.