Difference between revisions of "Identify Friend or Foe"
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#* If not, you must assume the player is friendly and refrain from attacking. | #* If not, you must assume the player is friendly and refrain from attacking. | ||
− | If your character or group supports IFF, please consider adding the IFF box to your group or personal page by adding <nowiki>{{IdentifyFriendOrFoe}}</nowiki> to the text of your page. | + | If your character or group supports IFF, please consider adding the IFF box to your group or personal page by adding '''<nowiki>{{IdentifyFriendOrFoe}}</nowiki>''' to the text of your page. |
The IFF Initiative is based on real-life [http://en.wikipedia.org/wiki/Identification_friend_or_foe IFF] systems used in combat. | The IFF Initiative is based on real-life [http://en.wikipedia.org/wiki/Identification_friend_or_foe IFF] systems used in combat. | ||
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+ | {{IdentifyFriendOrFoe}} |
Revision as of 01:21, 3 June 2006
The Identify Friend or Foe Initiative was conceived to prevent friendly natives from being killed by outsiders and vice versa. To identify a friendly member of the opposite class, the follow procedure can be employed:
- Upon encountering a member of the opposite class, give that character a gold coin or some other token object.
- The game's response will cause a link to that player's profile to be generated.
- View the player's profile and determine if that person has ever killed a member of your class.
- If so, you may commence your attack as normal.
- If not, you must assume the player is friendly and refrain from attacking.
If your character or group supports IFF, please consider adding the IFF box to your group or personal page by adding {{IdentifyFriendOrFoe}} to the text of your page.
The IFF Initiative is based on real-life IFF systems used in combat.
This user or clan supports the Identify Friend or Foe initiative. |