Difference between revisions of "User talk:Fitzcarraldo"
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*'''Re: Class Information''' | *'''Re: Class Information''' | ||
It probably doesn't need to be noted in the search odd results, but I sort of want to record that information just to satisfy a minor curiosity. --[[User:Lint|Lint]] 23:07, 26 April 2006 (BST) | It probably doesn't need to be noted in the search odd results, but I sort of want to record that information just to satisfy a minor curiosity. --[[User:Lint|Lint]] 23:07, 26 April 2006 (BST) | ||
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+ | ===Class Information=== | ||
+ | *"is there a feeling that the odds are different for each class of character?" (Fitzcarraldo) | ||
+ | *Yes, there is such a feeling. Someone said the scientist/shaman had a higher search rate -- without any supporting evidence, but we have no evidence against either. There were complaints & suggestions that the villager/settler was dominated by other character types, and should start with some advantage such as a higher search rate. By and large Simon appears to be implementing changes behind the scenes as fast as we can suggest them, so it is natural to suspect that starting Settler-0 has a higher search rate than Soldier, Pirate, et al. Currently my Settler finds are nearly 50% in buildings, which I believe is higher than for other classes. But we need to log the searches, because I could easily have gotten lucky. | ||
+ | *To be clear, collating the data when the class info is there isn't more difficult - if you don't think it makes a difference, then collapse across those columns in your aggregate summaries. I'd be glad to help out with data collection and analysis. --[[User:Tycho44|Tycho44]] 17:53, 27 April 2006 (BST) |
Revision as of 16:53, 27 April 2006
Welcome to my talk page!
- If you leave a message here, I will usually answer on your talk page.
- If I have left a message on your talk page, it is probably best you answer here.
NOTE: I AM SOMETIMES USING THIS PAGE AS A SORT OF SANDBOX.
I have moved the search odds template to Search Odds Condensed for a trial please feel free to try it out and add some data! Fitzcarraldo 15:18, 22 February 2006 (GMT)
So... Where did you find the Heavy Sword? ;) No, seriously. Spill the beans.--Wifey 02:52, 30 March 2006 (BST)
- Re: Search Odds
I have no problem with that. I'm inclined to agree with you since at this point we do not know the full extent of the items available in each terrain. A simple condensed listing would probably be more efficient at the moment. --Lint 23:00, 26 April 2006 (BST)
- Re: Class Information
It probably doesn't need to be noted in the search odd results, but I sort of want to record that information just to satisfy a minor curiosity. --Lint 23:07, 26 April 2006 (BST)
Class Information
- "is there a feeling that the odds are different for each class of character?" (Fitzcarraldo)
- Yes, there is such a feeling. Someone said the scientist/shaman had a higher search rate -- without any supporting evidence, but we have no evidence against either. There were complaints & suggestions that the villager/settler was dominated by other character types, and should start with some advantage such as a higher search rate. By and large Simon appears to be implementing changes behind the scenes as fast as we can suggest them, so it is natural to suspect that starting Settler-0 has a higher search rate than Soldier, Pirate, et al. Currently my Settler finds are nearly 50% in buildings, which I believe is higher than for other classes. But we need to log the searches, because I could easily have gotten lucky.
- To be clear, collating the data when the class info is there isn't more difficult - if you don't think it makes a difference, then collapse across those columns in your aggregate summaries. I'd be glad to help out with data collection and analysis. --Tycho44 17:53, 27 April 2006 (BST)