Difference between revisions of "User talk:VTBassMatt"
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In my opinion, IFF should emphasize the "identify" portion of the process: IFF supporters commit to "identify before attacking". For example, I would favor admitting characters such as paid assassins who are trying to kill a particular target on the other side. The "IFF supporting"-assassin would give away gold to locate their target, while a normal assassin would systematically machete everyone until the target was found. --[[User:Tycho44|Tycho44]] 08:35, 8 June 2006 (BST) | In my opinion, IFF should emphasize the "identify" portion of the process: IFF supporters commit to "identify before attacking". For example, I would favor admitting characters such as paid assassins who are trying to kill a particular target on the other side. The "IFF supporting"-assassin would give away gold to locate their target, while a normal assassin would systematically machete everyone until the target was found. --[[User:Tycho44|Tycho44]] 08:35, 8 June 2006 (BST) | ||
+ | |||
+ | == A bug with the MetaMap script == | ||
+ | |||
+ | For a while I've noticed that my MetaMap overlay hasn't been updated based on my own map. This is because the script uses [http://www.blackant.net/other/shartak/stored/metamap-tr.png metamap-tr.png], which is out of date, when it should be using [http://www.blackant.net/other/shartak/stored/metamap.png metamap.png]. The difference is that the latter one is fully opaque, so it's necessary to make it semi-transparent with CSS. To do this I've changed | ||
+ | mapImage.style.display = "none"; | ||
+ | to | ||
+ | mapImage.style.display = "none"; | ||
+ | mapImage.style.filter = "alpha(opacity=75)"; | ||
+ | mapImage.style.opacity = ".75"; | ||
+ | in my copy (and changed "metamap-tr.png" to "metamap.png", of course), and it works fine. I thought you'd like to know so you can update your online copy of the script. — [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 02:51, 2 August 2006 (UTC) | ||
+ | |||
+ | =A Gentleman's Wager= | ||
+ | |||
+ | A sportsmanlike match has been proposed between a member of the Scurvy Crew and the Jolly Roger Gang to take place at the ruins well south of the shipwreck. All habitants of Shartak are invited to witness the match, and bet upon their favorite fighter. Natives who are at the wreck at the date of the match are guarenteed to be unharrassed by the participating clans and Outsiders. If needs be we'll postpone the fight a couple days to let the most people who want to join in the fun. Details will be posted on the Scurvy Crew's page. It should be wicked fun. I mean, Come On! It's fight night!!!! [[User:Tyler Whitney|Tyler Whitney]] 03:11, 8 November 2006 (UTC) |
Latest revision as of 03:11, 8 November 2006
As I mentioned on the Talk page of the I.F.F., I don't see any need for Part 3 of IFF policy, and I think that it should be removed:
3. View the player's profile and determine if that person has ever killed a member of your class. * If so, you may commence your attack as normal. * If not, you must assume the player is friendly and refrain from attacking.
In my opinion, the IFF objective is accomplished if a player spends 1 gold coin and 1 AP to obtain and examine your profile. The choice to attack you is then informed by a variety of circumstances, including your clan affiliation and your character description. I may be wrong, but I believe that no sane character will consistently give away gold and waste AP, only to murder people anyway. Punching or attacking is a far more beneficial way to get exactly the same info, especially if continued attack is a foregone conclusion.
In my opinion, IFF should emphasize the "identify" portion of the process: IFF supporters commit to "identify before attacking". For example, I would favor admitting characters such as paid assassins who are trying to kill a particular target on the other side. The "IFF supporting"-assassin would give away gold to locate their target, while a normal assassin would systematically machete everyone until the target was found. --Tycho44 08:35, 8 June 2006 (BST)
A bug with the MetaMap script
For a while I've noticed that my MetaMap overlay hasn't been updated based on my own map. This is because the script uses metamap-tr.png, which is out of date, when it should be using metamap.png. The difference is that the latter one is fully opaque, so it's necessary to make it semi-transparent with CSS. To do this I've changed
mapImage.style.display = "none";
to
mapImage.style.display = "none"; mapImage.style.filter = "alpha(opacity=75)"; mapImage.style.opacity = ".75";
in my copy (and changed "metamap-tr.png" to "metamap.png", of course), and it works fine. I thought you'd like to know so you can update your online copy of the script. — Elembis (talk) 02:51, 2 August 2006 (UTC)
A Gentleman's Wager
A sportsmanlike match has been proposed between a member of the Scurvy Crew and the Jolly Roger Gang to take place at the ruins well south of the shipwreck. All habitants of Shartak are invited to witness the match, and bet upon their favorite fighter. Natives who are at the wreck at the date of the match are guarenteed to be unharrassed by the participating clans and Outsiders. If needs be we'll postpone the fight a couple days to let the most people who want to join in the fun. Details will be posted on the Scurvy Crew's page. It should be wicked fun. I mean, Come On! It's fight night!!!! Tyler Whitney 03:11, 8 November 2006 (UTC)