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General Mechanics

Arranging trades consume only page hits. Accepting trades or making the same trade again consumes 1 AP. Rejecting a trade does not consume any AP.

Trading the same item

I had to try. --Lint 00:38, 27 April 2006 (BST)

You ask to trade your gold coins for his gold coins.
Tamdal Toe apologises, "Sorry, that would be a bit pointless."

Trading over weight limit

Apparently, trades cannot exceed the inventory limit. This also brings up the possibility that we figured wrong about the weight of Gold coins. --Lint 01:10, 8 April 2006 (BST)

Trader Tom apologises, "Sorry, I think the rifle would be worth about two gold coins but I doubt you could carry all that, do you have anything you could discard?"
Trader Tom says, "You can't carry enough to trade for that many gold coins"
After some apparent bug fixes and/or code changes, you can now trade as long as the trade doesn't put you over your inventory limit. (You can carry 71 items, rifles/blowpipes counting as 2 slots each, gold coins counting as ~0 slots.) --Tycho44 10:36, 20 May 2006 (BST)

How the New York Stock Exchange was computed

You're not going to use any AP since you'll reject the trades, but you'll need to reserve a ton of IP hits (I spent several full days trading). Start by offering Bullets for everything, then offer Cheap Berries, then offer a Bottle of Water. Post your data into the appropriate Table below, and that should be enough info to extrapolate all of the prices. I started from Gold Coin as my baseline of $100, I suspect that the price of Gold (and Gems at 1xGem = 10xGold) is universal. Also, you might need to gather up some detritus to give to the Trader first, so that he has everything available in his inventory. It really helps if the Trader has the expensive stuff, like a Gem, a Rifle, a Blowpipe, a First Aid Kit, etc.

A positive number shows how many of the item shown on the left side (give) you must offer in order to obtain one item on the top (get). A negative number shows, if you offer one item on the left side (give), how many of the items on the top you'll receive (get).

If you get results that are quirky or discrepant from numbers already in the table, please report them in prose form underneath the appropriate Table. Also, try to determine whether or not the Trader has a shortage of the item you are giving or getting.

Update: Ooops - I corrected the value for Poison Darts. Since all the Durham and Derby values so far have been identical to York, I'm combining them into one table. If you get any discrepant values, please describe them in prose form below the table, and correct the table. --Tycho44 10:03, 1 May 2006 (BST)

YORK, DURHAM, and DERBY Trading Post Prices

Feel free to update this table if any values are blank or incorrect. Bold entries are perfectly fair trades according to current trade values.

Give \ Get Gem Rifle, Blowpipe GPS FAK, Herbs Cutlass Machete, Coin BluntC, Knife, Dagger BluntM, Wood Stone, Crab Fruits, Drinks Bottle Water, Gourd Poison Berries Bullet Dart
Gem - -2 -3 -4 -7 -9 -11 -13 -19 -24 -32 -49 -65 -99
Rifle / Blowpipe 4 - -1 -1 -2 -2 -2 -3 -5 -6 -9 -14 -19 -29
GPS Unit 4 2 - -1 -2 -2 -2 -2 -4 -5 -7 -11 -15 -24
FAK / Dried Herbs 5 2 2 - -1 -2 -2 -2 -3 -4 -5 -9 -12 -19
Cutlass 9 3 3 2 - -1 -1 -1 -2 -2 -3 -5 -7 -11
Machete, Gold Coin 10 3 3 2 2 - -1 -1 -2 -2 -2 -4 -5 -9
Blunt Cutlass, Knife, Dagger 13 4 4 3 2 2 - -1 -1 -2 -2 -3 -4 -7
Blunt Machete, Driftwood 15 5 4 3 2 2 2 - -1 -1 -2 -2 -3 -6
Sharpening Stone, Crab 20 6 5 4 3 2 2 2 - -1 -1 -2 -2 -4
Banana, Mango, Tasty Berries, Beer, Rum 25 8 7 5 3 3 2 2 2 - -1 -2 -2 -3
Bottle of Water, Gourd of Water 34 10 9 7 4 4 3 3 2 2 - -1 -2 -2
Poison Berries 50 15 13 10 6 5 4 4 3 2 2 - -1 -2
Rifle Bullet 67 20 17 14 8 7 6 5 4 3 2 2 - -1
Poison Dart 100 30 25 20 12 10 8 7 5 4 3 2 2 -
Poison Snake 200 60 50 40 24 20 16 14 10 8 6 4 3 2

For example, you can trade 10 gold coins for 1 gem, or you can trade 1 gem for 9 gold coins. The trader almost always profits when you trade down (trade a valuable item for less valuable ones).

Additional Reports (used to find errors in the previous table):

  • Dick made a different offer for a rifle vs bullets (19) and darts (29!). --Lint 02:17, 1 May 2006 (BST)
  • Dick made an offer of a rifle for 3 pieces of driftwood. --Lint 02:17, 1 May 2006 (BST)
  • Dick made an offer of a rifle for 6 bottles of rum. --Lint 02:17, 1 May 2006 (BST)
  • (Durham) I just traded a blowpipe for 19 bullets Anothertwilight 04:18, 1 May 2006 (BST)
  • You don't appear to have a blunt cutlass listed, perhaps the pirates break 'em instead of trading. --Simon 00:48, 2 May 2006 (BST)
  • Added. --Tycho44 11:05, 2 May 2006 (BST)
  • So far the projections have been accurate. My settler does not have Native Knowledge, so the Berries only appear as one type. For 4 poisonous snakes I can get one unknown berry. --Lint 01:45, 2 May 2006 (BST)
  • Swapped 2 of my machetes for a cutlass and proceeded to test it. My settler does not have Native Knowledge, so the Berries only appear as one type. For 1 cutlass I can get 5 unknown berries. --Lint 01:45, 2 May 2006 (BST)
  • I don't have Native Knowledge either. But those have to be badberries, because once I dump both kinds of berries into the trader's inventory, they are listed as two separate entries, and goodberries are proven to be more valuable than 4-1 snakes and 1-5 cutlass. --Tycho44 11:05, 2 May 2006 (BST)
  • You ask to trade your knives for his blunt cutlasses. Trader Harry makes you an offer, "Ok, but you'd be taking my last one. We can do a straight swap." (Blunt Cutlass == Knife == Dagger) --Tycho44 11:24, 3 May 2006 (BST)

NATIVE VILLAGE Trading Reports (will be used to generate a separate table):

Please post your report here! Please also mention whether you are an outsider or a native (and how fluent you are in the native language)... --Tycho44 10:11, 1 May 2006 (BST)

  • I've done quite a bit of trading in Dalpok without any language skills, and the relative values of the items all appear to be the same, but there is a huge markup both ways that makes trading quite inefficient. Estimate that you'll get about one less (or have to trade about one more) as compared to an Outsider Trading Hut exchange. I'll post table entries in a few days. --Tycho44 10:06, 3 May 2006 (BST)

Additional Reports:

  • So Wiksik has a single poisonous snake for sale (somehow). I don't have a large inventory on my Shaman like my Settler, but here's what I get:
    • 1 GPS unit -> 49 Snakes
    • 1 Gold coin -> 19 Snakes
    • 1 Machete -> 19 Snakes
    • 1 Knife -> 15 Snakes
    • 1 Blunt Machete -> 13 Snakes
    • 1 Piece of Driftwood -> 13 Snakes
    • 1 Sharpening Stone -> 9 Snakes
    • 1 Poison Dart -> 2 Snakes

So far all my other trades appear to be the same as what is on the current Outsider table. I don't believe that I am experiencing any markup. --Lint 01:02, 5 May 2006 (BST)

  • Right: I'm confident that the markup I experienced has nothing to do with Wiksik or Dalpok, but is dependent upon my lack of Language Skills. If you can't speak the language, the trader rips you off (charges you more). Also, the trader seemed determined to give me poison berries, even when I paid a different (tasty-berry) price. Maybe the trader thought that I couldn't tell the difference. --Tycho44 05:59, 5 May 2006 (BST)

Old Comments


The Raktam trading post is at [-70.319,+26.472]. The trader's name is Tamdal Tik.

As an outsider, I exchanged a rifle for 5 bananas. I have no idea what he was saying though as it was all gibberish, I asked to trade rifle for bananas and got the Accept/Reject buttons. Clicking Accept made 5 bananas appear in my inventory. Also managed to trade for a first aid kit, but when I tried it a second time, I got some kind of error (spoken in native) and first aid kits were off the list of things to trade for. --Snarf 12:57, 26 March 2006 (BST)

You ask to trade your gold coins for his healing herbs. Tamdal Tik makes you an offer, "Ick wiknik tameck gaklal coonik fal sikmog hokackickgak hokbak"

Once accepted:

Tamdal Tik says, "Gakack, hokrak'sik 1 hokackickgak hokbak fal 3 ock yakuck gaklal coonik"

It cost me 3 gold coins for 1 healing herbs! --Snarf 13:14, 26 March 2006 (BST)

  • If you're trading in a town in which the trader specks a foreign language, go here to understand them.--TripleU 00:52, 20 November 2008 (UTC)


The Wiksik trading post is at [-70.235,+26.405]. The trader's name is Tamdal Toe.

i was in wikisik the other day and traded one gold coin for around 32 poison darts, when i traded a second time, he gave me only 12... is that a bug?

and also, this is getting really confusing, some things are just far too overpriced, even poisonous berries cost me... i think 5 mangos...

i think the price are based on what the trader have. I tried to sell one heavy sword for 49 gold coins , but the trader said me it haven't so much money..--JonesDye 15:25, 28 March 2006 (BST)

I dont know about that, but i want to know what the schedule is for "items" that the trader does not have, doees he ever get new shipments? ..--Richard Rose 15:25, 28 March 2006 (BST)


The Derby trading post is at [-70.092,+26.350]. The trader's name is Trader Tom.


The Durham trading post is at [-70.649,+26.347]. The trader's name is Trader Dick.

  • I am an outsider, and went to the trading hut in Durham (-70.649,+26.347). There I recieved 5 Rifle bullets for 1 gold coin, 4 Rifle bullets for a knife (repeated 3 more times) and 3 Rifle bullets for a blunt machete (repeated twice). Anothertwilight 00:15, 28 March 2006 (BST)

An odd message from the trader

Trader Dick said, "You do realize that there's an entire island out there to explore, don't you? How about bringing me back something more exciting than what you have now?" Maybe this is related to the fact that I spent several days in Durham doing nothing but searching and trading. --LouisB3 15:24, 21 July 2006 (UTC)