Difference between revisions of "User talk:Neil Tathers"

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--[[User:Cheesesteak|Cheesesteak]] 21:13, 4 February 2009 (UTC)
 
--[[User:Cheesesteak|Cheesesteak]] 21:13, 4 February 2009 (UTC)
  
Skills Preview
+
Keep up the good work. You're Shartak's Wiki guru, as well as its master storyteller. --[[User:Sizzu|Sizzu]] 21:00, 14 January 2011 (UTC)
  
= Skill Overview =
+
Thanks for fixing the date on the [[Kingdom of Wiksik Map]] page! --[[User:Anthor|Anthor]] 00:44, 13 February 2011 (UTC)
'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with [[XP]].
 
  
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').
+
= Deletions =
== Entire Skill Tree ==
 
  
* '''[[Language Skills|Basic language]]''' - Understand the smaller words of foreign languages.
+
Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages.  --[[User:Johan Crichton|Johan Crichton]] 19:39, 10 March 2010 (UTC)
** '''[[Language Skills|Advanced language]]''' - Better understanding of foreign languages.
 
*** '''[[Language Skills|Expert language]]''' - Full comprehension of foreign languages.
 
**** '''[[Language Skills|Foreign Writing]]''' - Not only can you understand foreign languages, you can also write it well enough to be understood.
 
**** '''[[Language Skills|Foreign Speech]]''' - Not only can you understand foreign languages, you can also speak it well enough to be understood.
 
* '''[[Combat Skills|Close quarter combat]]''' - Gain 10% to hit with melee attacks.
 
** '''[[Combat Skills|Advanced close quarter combat]]''' - Gain 15% to hit with melee attacks.
 
*** '''[[Combat Skills|Balanced Stance]]''' - Sometimes turn a miss into a glancing blow.
 
*** '''[[Native Only Skills#Headhunting|Headhunting]]''' - Take the heads of your victims as trophies or signpost decoration. '''([[Native Only Skills#Headhunting|Native]] Only)'''
 
* '''[[Endurance Skills|Body building]]''' - Increases melee damage.
 
** '''[[Endurance Skills|Stamina]]''' - Increases max HP by 20.
 
*** '''[[Outsider Classes#Pirate|Lead Belly]]''' - You've drunk enough to be immune to the poisonous effect of most fungi. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
 
***'''[[Native Classes#Cannibal|Ritual Feasting]]''' - Feast on your defeated enemy and steal their power. '''([[Native Classes#Cannibal|Cannibal]] Only)'''
 
****'''[[Native Classes#Cannibal|Ritual Gluttony]]''' - Feasting can now fill most of your needs from a single body. '''([[Native Classes#Cannibal|Cannibal]] Only)'''
 
* '''[[Spirit Skills|Ghostly whisper]]''' - Allows spirits to communicate.
 
** '''[[Spirit Skills|Haunting scream]]''' - Attract other spirits and scare nearby living players.
 
*** '''[[Spirit Skills|Shocking shriek]]''' - Scare nearby living players.
 
**** '''[[Spirit Skills|Banshee wail]]''' - Frighten nearby living players.
 
**** '''[[Spirit Skills|Possession]]''' - Be able to possess the bodies of the living.
 
***** '''[[Spirit Skills|Forceful possession]]'''  - Sometimes a stronger presence is needed to be able to possess the living.
 
* '''[[Exploration Skills|Exploration]]''' - Helps you remember some of the places you've been.
 
** '''[[Exploration Skills|Cartography]]''' - Stops you forgetting anywhere you've visited.
 
** '''[[Exploration Skills|Trekking]]''' - Faster movement through the jungle.
 
*** '''[[Native Classes#Scout|Trailblazing]]''' - Increased ability to move and chop through dense jungle'''([[Native Classes#Scout|Scout]] & [[Outsider Classes#Explorer|Explorer]] Only)'''
 
** '''[[Exploration Skills|Swimming]]''' - Faster movement through water.
 
** '''[[Exploration Skills|Survival - Firecraft]]''' - Knowledge of how to create, control and use fires.
 
* '''[[Tracking Skills|Basic tracking]]''' - With some difficulty, you can track animals and people.
 
** '''[[Tracking Skills|Advanced tracking]]''' - You can track animals and people who were here recently.
 
*** '''[[Tracking Skills|Expert tracking]]''' - You can track animals and people who were here several days ago.
 
**** '''[[Tracking Skills|Tracking mastery]]''' - Tracking animals and people is nearly effortless.
 
* '''[[Clan Leadership Skill|Clan Leadership]]''' - Allows you to start your own clan or help lead one.
 
* '''[[Psychic Skills|Sixth sense]]''' - Sense presence of and hear spirits.
 
** '''[[Psychic Skills|Psychic recognition]]''' - Lets you recognize active spirits.
 
*** '''[[Native Classes#Villager|Seance]]''' - Holding a seance can identify passive spirits.  '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]], & [[Native Classes#Shaman|Shaman]] Only)'''
 
*** '''[[Native Classes#Shaman|Exorcism]]''' - Exorcise spirits from area. '''([[Native Classes#Shaman|Shaman]] Only)'''
 
*** '''[[Native Classes#Shaman|Spirit Summoning]]''' - Summons spirits from surrounding area. '''([[Native Classes#Shaman|Shaman]] Only)'''
 
*** '''[[Native Classes#Shaman|Malevolence]]''' - Torment spirits causing them to become aggressive. '''([[Native Classes#Shaman|Shaman]] Only)'''
 
* '''[[Haggling Skill|Haggling]]''' - Be able to obtain slightly better prices from some traders.
 
* '''[[Digging Skill|Digging]]''' - Be able to dig deep holes.
 
* '''[[Agriculture Skill|Agriculture]]''' - Gives you a better chance of getting things to grow.
 
* '''[[Faith Skill#Faith Skill|Faith]]''' - Belief in the spirits of the ancestors increase charm effects.
 
* '''[[Outsider Only Skills#Native knowledge|Native knowledge]]''' - Outsiders gain basic native knowledge. '''([[Outsider Only Skills#Native knowledge|Outsider]] Only)'''
 
* '''[[Native Only Skills#Outsider knowledge|Outsider knowledge]]''' - Natives gain basic outsider knowledge. '''([[Native Only Skills#Outsider knowledge|Native]] Only)'''
 
* '''[[Healing Skills#Triage|Triage]]''' - Be able to tell who is most injured.
 
** '''[[Native Only Skills#Natural medicine|Natural medicine]]''' - Heal 10 HP with healing herbs. '''([[Native Only Skills#Natural medicine|Native]] Only)'''
 
** '''[[Outsider Only Skills#First Aid|First Aid]]''' - Heal 10 HP with first-aid kit.'''([[Outsider Only Skills|Outsider]] Only)'''
 
*** '''[[Outsider Classes#Scientist|Emergency first aid]]''' - Slowly heal yourself without the use of a medical kit. '''([[Outsider Classes#Scientist|Scientist]] Only)'''
 
**** '''[[Outsider Classes#Scientist|Field Surgery]]''' - Skilled at healing, even in the middle of nowhere. '''([[Outsider Classes#Scientist|Scientist]] Only)'''
 
** '''[[Outsider Classes#Scientist|Advanced triage]]''' - Be able to see all injured characters in the same square. '''([[Outsider Classes#Scientist|Scientist]] Only)'''
 
* '''[[Native Only Skills#Basic blowpipe use|Basic blowpipe use]]''' - Lowers AP cost of firing blowpipe. '''([[Native Only Skills#Basic blowpipe use|Native]] Only)'''
 
* '''[[Native Classes#Warrior|Blowpipe training]]''' - Gain 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''
 
** '''[[Native Classes#Warrior|Advanced blowpipe training]]''' - Gain another 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''
 
* '''[[Outsider Classes#Soldier|Firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''
 
** '''[[Outsider Classes#Soldier|Advanced firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''
 
* '''[[Native Classes#Villager|Animal affinity]]''' - Lessens the chance of animals attacking. '''([[Native Classes#Villager|Villager]] & [[Outsider Classes#Settler|Settler]] Only)'''
 
* '''[[Native Classes#Villager|Scavenging]]''' - Assists in finding things within certain areas. '''([[Native Classes#Villager|Villager]] & [[Outsider Classes#Settler|Settler]] Only)'''
 
* '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] & [[Outsider Classes#Scientist|Scientist]] Only)'''
 
* '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
 
  
==Cost of Skills==
+
==profile pics==
 +
[[Image:Character Information.png]]
 +
[[Image:Personal Information.png]]
 +
[[Image:Edit Display Options.png]]
  
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.
+
[[Image:Upper Part.png]]
 +
[[Image:General Stats.png]]
 +
[[Image:Kill Stats.png]]
 +
[[Image:NPC Kills.png]]
  
Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.
+
==Explain==
  
 +
So you've revised my changes. As a newcomer to Shartak coming over from other games, I changed that part of the wiki as the start of a slow change to the whole thing. I respect that the fiction is older than my time here, which is why I didn't simply wipe it out, but having character names in it makes the whole game look full of themselves from a new arrival's perspective. As I don't wish to see the whole game sunk due to this (I had encouragement to try it despite that rather poor first impression) I sought to repair it to that the names in the fiction are more generic and accurately describe the skill (I've seen a handful which don't actually match the skill's effect).
  
=== Skill Progression ===
+
Now, to hear the other side of things, can you tell me why I should not do this? I'd rather not have an edit-war with you. [[User:Shadok|Shadok]] 12:17, 20 July 2011 (UTC)
  
{| border="1"
+
Thank you for explaining why you did what you did.  Most people wouldn't have bothered and tried to have an edit war.  The reason why I had placed names in there was a nod to older characters of the game, and give them some respect for what they had brought.  I never saw it as a putdown for newer players, and in fact I've had some new players say they enjoyed that aspect quite a bit.  Several people have told me how they were excited that they found these actual characters in game.  Which makes me curious as to why you think it makes us look full of ourselves for doing that?  Seeing as I spent alot of time on those skill pages, I found it kinda insulting that you went in and changed it like that without discussing it first with me.
! Level !! Starting XP !! XP Required to Advance
+
 
|-
+
The last thing I would want to do is to deter new players, but I honestly don't see how having names in a sentence or two is deterrent in any way, shape or form.  Now is skill specs are wrong, which some of them have been, I have no problem with people correcting that, or even their own clan pages.  I don't mess with those, only clean them up if the clan is old and has some formatting issues in their page.
| 0 || 0 || 100
+
 
|-
+
We could pose this question to the community as a whole and see what they say on the forum.  If a majority of people think it's a deterrent, then we can easily edit them.
| 1 || 100 || 125
+
 
|-
+
I'm also curious to these other changes you say you want to implement, and how they will change the wiki on a whole. 
| 2 || 225 || 150
+
 
|-
+
~Neil Tathers
| 3 || 375 || 175
+
 
|-
+
Well, thank you for replying nicely. In hindsight, what I did WAS rather rude and you'd have been justified in not wishing to speak with me. Offending you was NOT at all my intent. I simply am trying to help and may have done so the wrong way. I forget sometimes that I'm not as known on this wiki as on others. And I am aware of the pointlessness of a edit war. Aside from wasting both our time, it is the mark of a wikinoob to try edit-war with an older user. I'd rather not have my name marred with such a title. It's impossible to remove.
| 4 || 550 || 200
+
Aside from that, I've come from another game where the use of player names in skillfiction was forbidden. It was because many people were doing it purely so they keep their "mark" on the game forever and, in some cases, writing up total bullshit and only keeping it because they gathered their clan and ordered them to vote for it. I will watch the link you provided me and if the game as a whole REALLY thinks that the pros outweigh the cons, then I will respect it, no matter what my own attitude towards that is. Perhaps I am simply jaded.
|-
+
 
| 5 || 750 || 225
+
Now, regarding my changes they are a long-term plan, since it seems that working alone will take me a while to do this, the first is going to be my own hunting of the grammar and spelling errors which seem rampent upon the wiki. I've seen them in both skill descriptions, in clan pages (this one I'll have to request permission before stepping in. I've already obtained permission from the Necromancers guild, so I'll begin there), in fiction (mainly grammar there, but occational simple mistakes such as "their" and "there" being mixed up) and in the guides.
|-
+
 
| 6 || 975 || 250
+
The next phase would be changing things to further aid the new readers. The KISS theory needs to be implemented a little here. The newcomer's guide(s) made NO SENSE to me when I first read them until I had an hour-long conversation with an older player (who'd told me and invited me to shartak) over IRC. And still I had to go and actively experiment, a week-long trek through the game's manu tiles, before I fully understood how things in the game worked. Aside from that, I would, if permittable, replace some fiction with ones which accurately describe the skill rather than simply fiction which, while sounding good, does not actually show what the skill does. (Maleviolence is one example of this. When I read it, I first thought the skill gave the user the ability to harm SPIRITS, not cause them to harm the living. Then I read the skill two more times and looked it up on the necromancer's guide before figuring it out). If you're willing to work with me on that, I'll say now that when writing game-fiction, I always use generic names. As above, if the community prefers to use character names, then you'll have to place names into the fiction (since, as a newcomer, I don't know who would fit best).
|-
+
 
| 7 || 1225 || 275
+
I'll continue to explain my objectives as things are ticked off, since this stuff, although only a paragraph thus far, is already quite enough.
|-
+
[[User:Shadok|Shadok]] 00:47, 21 July 2011 (UTC)
| 8 || 1500 || 300
+
 
|-
+
 
| 9 || 1800 || 325
+
I am extremely guilty of grammar and spelling mistakes.  It's one of my weaknesses.  I'm am more than happy if you are willing to go through the wiki and correct these mistakes.  I agree with you about the newcomer's guide, I've never like it myself.  If you can think of a better way for it to present itself, be my guest.  My strength in the wiki s relating past events.
|-
+
 
| 10 || 2125 || 350
+
If you want to replace fiction, that is fine, just use the names already in the text.  Shouldn't be too hard to do, but if you wish, I can always insert the names into the text easily enough.
|-
+
 
| 11 || 2475 || 375
+
Also, how do you sign your posts?  I never got the hang the it.
|-
+
 
| 12 || 2850 || 400
+
~Neil Tathers
|-
+
 
| 13 || 3250 || 425
+
Well, we are all with our flaws. I know quite a few of my own and will seek out aid from others when I need it. It's good to know them.
|-
+
 
| 14 || 3675 || 450
+
Well, I will certainly come to you if I require information about Shartak's past. I won't pretend I know much about what has happened in Shartak in the past. It's good to know I have someone I can turn to on that matter.
|-
+
 
| 15 || 4125 || 475
+
As for fiction, I'll try to do that. It's just a simple matter of substitution. I'll just need to remember to put the names in.
|-
+
 
| 16 || 4600 || 500
+
Signing posts is easy. Simply imput ~ four times at the point you want your signature. (So ~/~/~/~ without the /, I have to split them to prevent them from activating)
|-
+
[[User:Shadok|Shadok]] 00:12, 22 July 2011 (UTC)
| 17 || 5100 || 525
+
 
|-
+
I as just creeping through recent changes. I'm decently good with coding and can help in that aspect. you can message me on my talk page for help or if its important/urgent hit up my wiki page on Urban Dead. [http://wiki.urbandead.com/index.php/User_talk:Mazu here].{{User:Mazu/Signature}} 20:13, 22 July 2011 (UTC)
| 18 || 5625 || 550
+
 
|-
+
Thank you to both of you and thanks for your help.  [[User:Neil Tathers|Neil]] 22:44, 23 July 2011 (UTC)
| 19 || 6175 || 575
 
|-
 
| 20 || 6750 || 600
 
|-
 
| 21 || 7350 || 625
 
|-
 
| 22 || 7975 || 650
 
|-
 
| 23 || 8625 || 675
 
|-
 
| 24 || 9300 || 700
 
|-
 
| 25 || 10000 || 725
 
|-
 
| 26 || 10725 || 750
 
|-
 
| 27 || 11475 || 775
 
|-
 
| 28 || 12250 || 800
 
|-
 
| 29 || 13050 || 825
 
|-
 
| 30 || 13875 || 1000
 
|-
 
| 31 || 14875 || 1200
 
|-
 
| 32 || 16075 || 1400
 
|-
 
| 33 || 17475 || 1600
 
|-
 
| 34 || 19075 || 1800
 
|-
 
| 35 || 20875 || 2000
 
|-
 
| 36 || 22875 || 2200
 
|-
 
| 37 || 25075 || 2400
 
|-
 
| 38 || 27475 || 2600
 
|-
 
| 39 || 30275 || 2800
 
|-
 
| 40 || 33075 || 3000
 
|-
 
| 41 || 36275 || 3200
 
|}
 

Latest revision as of 22:44, 23 July 2011

Welcome to the Shartak Wiki!

In case you've missed it, the 'Show preview' button allows you to preview your changes before you save - allowing you to make a number of minor changes in a single 'save page', which would be appreciated.

If you're uploading pictures, please respect the Wiki policy against uploading copyrighted materials. --Cheesesteak 21:13, 4 February 2009 (UTC)

Keep up the good work. You're Shartak's Wiki guru, as well as its master storyteller. --Sizzu 21:00, 14 January 2011 (UTC)

Thanks for fixing the date on the Kingdom of Wiksik Map page! --Anthor 00:44, 13 February 2011 (UTC)

Deletions

Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages. --Johan Crichton 19:39, 10 March 2010 (UTC)

profile pics

Character Information.png Personal Information.png Edit Display Options.png

Upper Part.png General Stats.png Kill Stats.png NPC Kills.png

Explain

So you've revised my changes. As a newcomer to Shartak coming over from other games, I changed that part of the wiki as the start of a slow change to the whole thing. I respect that the fiction is older than my time here, which is why I didn't simply wipe it out, but having character names in it makes the whole game look full of themselves from a new arrival's perspective. As I don't wish to see the whole game sunk due to this (I had encouragement to try it despite that rather poor first impression) I sought to repair it to that the names in the fiction are more generic and accurately describe the skill (I've seen a handful which don't actually match the skill's effect).

Now, to hear the other side of things, can you tell me why I should not do this? I'd rather not have an edit-war with you. Shadok 12:17, 20 July 2011 (UTC)

Thank you for explaining why you did what you did. Most people wouldn't have bothered and tried to have an edit war. The reason why I had placed names in there was a nod to older characters of the game, and give them some respect for what they had brought. I never saw it as a putdown for newer players, and in fact I've had some new players say they enjoyed that aspect quite a bit. Several people have told me how they were excited that they found these actual characters in game. Which makes me curious as to why you think it makes us look full of ourselves for doing that? Seeing as I spent alot of time on those skill pages, I found it kinda insulting that you went in and changed it like that without discussing it first with me.

The last thing I would want to do is to deter new players, but I honestly don't see how having names in a sentence or two is deterrent in any way, shape or form. Now is skill specs are wrong, which some of them have been, I have no problem with people correcting that, or even their own clan pages. I don't mess with those, only clean them up if the clan is old and has some formatting issues in their page.

We could pose this question to the community as a whole and see what they say on the forum. If a majority of people think it's a deterrent, then we can easily edit them.

I'm also curious to these other changes you say you want to implement, and how they will change the wiki on a whole.

~Neil Tathers

Well, thank you for replying nicely. In hindsight, what I did WAS rather rude and you'd have been justified in not wishing to speak with me. Offending you was NOT at all my intent. I simply am trying to help and may have done so the wrong way. I forget sometimes that I'm not as known on this wiki as on others. And I am aware of the pointlessness of a edit war. Aside from wasting both our time, it is the mark of a wikinoob to try edit-war with an older user. I'd rather not have my name marred with such a title. It's impossible to remove. Aside from that, I've come from another game where the use of player names in skillfiction was forbidden. It was because many people were doing it purely so they keep their "mark" on the game forever and, in some cases, writing up total bullshit and only keeping it because they gathered their clan and ordered them to vote for it. I will watch the link you provided me and if the game as a whole REALLY thinks that the pros outweigh the cons, then I will respect it, no matter what my own attitude towards that is. Perhaps I am simply jaded.

Now, regarding my changes they are a long-term plan, since it seems that working alone will take me a while to do this, the first is going to be my own hunting of the grammar and spelling errors which seem rampent upon the wiki. I've seen them in both skill descriptions, in clan pages (this one I'll have to request permission before stepping in. I've already obtained permission from the Necromancers guild, so I'll begin there), in fiction (mainly grammar there, but occational simple mistakes such as "their" and "there" being mixed up) and in the guides.

The next phase would be changing things to further aid the new readers. The KISS theory needs to be implemented a little here. The newcomer's guide(s) made NO SENSE to me when I first read them until I had an hour-long conversation with an older player (who'd told me and invited me to shartak) over IRC. And still I had to go and actively experiment, a week-long trek through the game's manu tiles, before I fully understood how things in the game worked. Aside from that, I would, if permittable, replace some fiction with ones which accurately describe the skill rather than simply fiction which, while sounding good, does not actually show what the skill does. (Maleviolence is one example of this. When I read it, I first thought the skill gave the user the ability to harm SPIRITS, not cause them to harm the living. Then I read the skill two more times and looked it up on the necromancer's guide before figuring it out). If you're willing to work with me on that, I'll say now that when writing game-fiction, I always use generic names. As above, if the community prefers to use character names, then you'll have to place names into the fiction (since, as a newcomer, I don't know who would fit best).

I'll continue to explain my objectives as things are ticked off, since this stuff, although only a paragraph thus far, is already quite enough. Shadok 00:47, 21 July 2011 (UTC)


I am extremely guilty of grammar and spelling mistakes. It's one of my weaknesses. I'm am more than happy if you are willing to go through the wiki and correct these mistakes. I agree with you about the newcomer's guide, I've never like it myself. If you can think of a better way for it to present itself, be my guest. My strength in the wiki s relating past events.

If you want to replace fiction, that is fine, just use the names already in the text. Shouldn't be too hard to do, but if you wish, I can always insert the names into the text easily enough.

Also, how do you sign your posts? I never got the hang the it.

~Neil Tathers

Well, we are all with our flaws. I know quite a few of my own and will seek out aid from others when I need it. It's good to know them.

Well, I will certainly come to you if I require information about Shartak's past. I won't pretend I know much about what has happened in Shartak in the past. It's good to know I have someone I can turn to on that matter.

As for fiction, I'll try to do that. It's just a simple matter of substitution. I'll just need to remember to put the names in.

Signing posts is easy. Simply imput ~ four times at the point you want your signature. (So ~/~/~/~ without the /, I have to split them to prevent them from activating) Shadok 00:12, 22 July 2011 (UTC)

I as just creeping through recent changes. I'm decently good with coding and can help in that aspect. you can message me on my talk page for help or if its important/urgent hit up my wiki page on Urban Dead. here.--Mazu-T-C1-C2 20:13, 22 July 2011 (UTC)

Thank you to both of you and thanks for your help. Neil 22:44, 23 July 2011 (UTC)