Difference between revisions of "Greater Shartak Unification Coalition"

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=== December 2008 ===
 
=== December 2008 ===
*The Creedy resistance disperses from the Durham peninsula; Great Southall is finally secured by GSUC and allied forces.
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*In December, the ruin complex formerly inhabited by the Independent Republic of Fort Creedy was annexed by GSUC forces, and made into a protectorate of York with the name of Great Southall. Guerrilla warfare between Creedy and Southall forces culminated in Durham-based GSUC members eventually outlasting the insurgents.  
 
*GSUC forces aid Derby in its defence against cannibal attacks. A small squad of KOS assassins is quashed in the eastern lands.
 
*GSUC forces aid Derby in its defence against cannibal attacks. A small squad of KOS assassins is quashed in the eastern lands.
  
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=== February 2009 ===
 
=== February 2009 ===
*York positions itself for a grand plan...
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*York forces successfully fend off a raid by the Kingdom of Skulls and Necromancers Guild.
 
 
 
 
  
 
== Membership ==
 
== Membership ==

Revision as of 19:07, 11 February 2009

Greater Shartak Unification Coalition
GSUCclan.png
In-game page
Leadership: De La Coiffe, Bahl, and Serious Sam
Members: 37 active
Goals: A Greater, Unified Shartak!
Recruitment policy: You must sympathise with the outsider cause and reject the natives' misguided ways.
Contact: http://forum.shartak.com/index.php?action=pm;sa=send;u=371

Introduction

Too long has turmoil beset the outsider lands in light of rising native powers. By the grace of God, the patriot Bahl spoke up against the violent policies of the native kingdoms; the Frenchman, De La Coiffe (DLC) joined Bahl's crusade against the Kingdom of Skulls and their outsider harlots, soon followed by the York hero "Serious" Samuel Hunter and the 1st Colonial Militia, and since then our organisation has grown larger and become more dominant in the island's affairs. We seek to unify the island by truncating native influence on outsider lands and culture.

Objectives

  • The purging of the impure natives and their sympathisers alike
  • Organising with other pro-outsider groups to raid native villages
  • Creating a safe work environment for the common outsider
  • Crippling native influences on outsider lands
  • Player killing and having fun at it

Clan History

October 2008

  • In response to growing native imperialism, GSUC organises under the command of De La Coiffe, Bahl, and Serious Sam of the 1CM, and proceeds to raid Wiksik, capital of the Kingdom of Skulls. Wiksik's shaman, Tapran, is slain by GSUC forces for many consecutive days, and the Wiksik medicine hut becomes a slaughterhouse. Wiksik is charred to the ground within three weeks.

November 2008

  • GSUC acquires the ruins of the former Independent Republic of Fort Creedy with the aid of /zom/ and renames it to Great Southall. Solemn subsequently betrays the Coalition and sides with the Kingdom of Skulls, plunging the Durham Peninsula into civil war.
  • GSUC razes Raktam (including its KOS allies) within two weeks. Heavy casualties are incurred by all hostile parties.

December 2008

  • In December, the ruin complex formerly inhabited by the Independent Republic of Fort Creedy was annexed by GSUC forces, and made into a protectorate of York with the name of Great Southall. Guerrilla warfare between Creedy and Southall forces culminated in Durham-based GSUC members eventually outlasting the insurgents.
  • GSUC forces aid Derby in its defence against cannibal attacks. A small squad of KOS assassins is quashed in the eastern lands.

January 2009

  • Wiksik is conquered and renamed New York, a protectorate of York, under the watchful eye of its Governor, John the Baptist.

February 2009

  • York forces successfully fend off a raid by the Kingdom of Skulls and Necromancers Guild.

Membership

  • Anyone can join, as long as they support the outsider cause i.e. not pander to the natives organisations. If you are a native, you are expected to obey the orders of your outsider superiors without question.
  • Do not zerg. A loose definition of the word can be found here. Simply put, zerging is using two or more characters to gain an unfair advantage over other players, whether double-teaming a target with alts, revenge-killing for an alt, and so on.

A list of all members can be found here

Communication

Several of us are occasionally on Shartak IRC. Server: irc.efnet.org, channel: #Shartak. We also have a subforum on the Shartak forums, but you need to be added by Simon to see the board. No pro-native players allowed.