User:LouisB3

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Revision as of 02:44, 29 May 2006 by LouisB3 (talk | contribs) (→‎May)
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Character: http://www.shartak.com/profile.cgi?id=2694

Urban Dead character: http://www.urbandead.com/profile.cgi?id=134359

Log

Goals

  1. Acquire all skills
  2. Have an excessive amount of extra XP
  3. Explore the entire island (about 3500 areas; more than 100% of level-ground total)
  4. Become a Top 100 killer (about 150 kills)
  5. Kill at least one of each type of animal
  6. Become a Top 20 PKer (about 20 kills)
  7. Become excessively wealthy

May

Date Lvl Event
5-15 0 Started
5-15 0 Died (1)
5-18 1 Lvl+: Body Building
5-21 2 Lvl+: Close Quarters Combat
5-23 3 Lvl+: Advanced Close Quarters Combat
5-26 4 Lvl+: Exploration
5-28 5 Lvl+: Trekking

Idea: Player-built huts

Note that this is substantially different from the already-existing "Construction" suggestion.

Characters could build huts, allowing bragging rights an perhaps an outpost of safety against animals as well. Huts could (maybe) be expanded upon aesthetically - patio, fireplace, etc. Only the owner of a hut could write on it (maybe). Other possibilities abound - builders could trade ownership for gold, etc. Lastly, the below ideas can be combined with clans - cooperative construction, clan-owned buts, etc.

Obviously, some fairly substantial restrictions are necessary to prevent buildings from popping up everywhere. Possibilities include any combination of the following:

  • Minimum level requirement, to prevent secondary characters that spend all of their AP on construction. Level 5, for example, will be effective and still allow nearly everyone with necessary inclination and devotion to build.
  • A Construction skill, without which one could not build a hut.
  • Equipment such as a toolkit. Presumably either with a very low find rate or available exclusively from traders. In either case, probably quite expensive to purchase.
  • A maximum of one hut per character.
  • High AP costs for construction.
  • Multiple building stages. For example, the player would click "Build hut", they would receive a messsage saying that they have partially constructed a hut, and when they do it a second time, the hut would be complete. Areas with half-built huts would be marked with a description. Presumably, only those who have built the first part of a hut can continue construction.
  • Large amounts of driftwood used - possibly enough to fill most of a character's inventory.
  • Only build on zero-density jungle.
  • Huts could decay over time, requiring additional driftwood to maintain. This is fairly complicated in and of itself.
  • Perhaps only those who have donated to the game can build huts, to totally ensure limited real estate and to compensate for the fairly high costs it imposes on the server and programmer.

These sorts of restrictions can ensure that gaining the ability to build is a significant barrier, that building is a time-consuming task, and that maintaining a hut is a significant task; thus limiting the number of player-built huts in existence and making ownership of a hut a major bragging right.