Difference between revisions of "User:Bobby the Hatchet/Sandbox"

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Ruins
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{{clanbox_test|
[edit] Ruins complexes (one or more buildings with multi-space interiors)
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clan_name=Headhunters|
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official_id=597|
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open_to=everyone|
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clan_image=[[Image:|300px]]|
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clan_leader=[http://www.shartak.com/profile.cgi?id=20287 Bobby the Hatchet]|
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clan_membership=Unknown|
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clan_goals=Preservation of the finer arts of headhunting.|
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clan_recruit=Grab a machete, learn headhunting and get to it.|
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clan_contact=Send a carrier owl to [http://forum.shartak.com/index.php?action=pm;sa=send;u=998 Bobby the Hatchet]|
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sort_as=Headhunters|
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}}
  
The two largest ruins in Shartak are the jail and the temple. These locations initially appeared derelict and unimpressive, but now have multi-space interiors that can be explored and searched. Recent investigations have turned up occasional charms and gems.
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''The constant realization of dominance results in fear.''
  
    * Jail complex (near Durham)
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=Headhunters=
    * Tile Description -
 
    * Findable Items -
 
    * Movement Cost - 1AP (0.5AP)
 
    * Locations - Centered at [-70.666,+26.380]
 
    * Special Notes - This ruin complex contains a one-space jail, a two-space armoury, and a two-space hall.
 
   
 
  
    * Temple complex (near Shipwreck)
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The way of the headhunter is resolute acceptance of death. We are a wild and fierce breed, practicing human sacrifice, drinking blood, scalping our enemies and drinking wine from the enemies' skulls. The head contains the life force of our enemies, by capturing the head one may conquer the soul. It is the native's finest display of manhood, cannibalism and prestige. When we're not hunting in the wilderness, we're waving our machetes and dancing around a fire.
    * Tile Description -
 
    * Interior Description (East) -
 
    * Interior Description (West) -
 
    * Findable Items - Approx find rates (%?): blunt knife (~%), dagger (~%), gem (~%), gold coin (~%), healing herb (~%), poison dart (~%), tiger tooth amulet (~%).
 
    * Movement Cost - 1AP (0.5AP)
 
    * Location - [-70.540,+26.530]
 
    * Special Notes - This ruin consists of a single entrance containing a two-space interior
 
  
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==Intentions==
  
    * Stone Tower (Midway Island)
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The primary objective of the Headhunters is to preserve the finer art of headhunting. The sacred ritual has become lost on many of the native people. The Headhunters wish to embrace these ancient traditions and cover the island with skulls, reminding the enemy of our fearlessness, ferocity and martial prowess. The wilderness belongs to us!
      At [-70.218,+26.336] on Midway Island in the sea off the south-east coast of the mainland is a ruined small square stone tower. It has suffered severe water damage and appears to have been abandoned long ago. The base of the tower is mostly intact, but the top has several gaping holes. The ruin contains a single one-space lower floor, and a staircase leading to an upper level.
 
  
[edit] Simple ruins
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[[Image:.PNG|thumb|right|400px|]]
  
The typical ruins location consists of a single icon with two or three "enter hut" buttons that allow you to visit empty one-space huts. It is rumored that these huts contain nothing of particular value (aside from sanctuary from ferocious jungle animals).
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==Recruitment==
  
    * River-west side ruins (bi-hut near the waterfall)
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Any native fighting man worth his pound of flesh may join. You simply need a machete and the headhunting skill.
      A two-hut ruin is located at [-70.357,+26.406] on the west bank of the river that runs south from the mountain, north-northeast of York.  
 
  
    * River-east side ruins (bi-hut near Santa's grotto)
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==Diplomacy==
      A two-hut ruin is located at [-70.331,+26.380] fourteen paces east of the river that runs south from the mountain, south of Raktam and north-northeast of York.
 
  
    * Durham-York road ruins (tri-hut between Durham/York)
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Headhunting is an ancient skill bestowed upon the native people by the ancestors. Headhunters come from all walks of life and therefore embrace no true political leanings. All headhunters bleed red and find unity in the practice and celebration of this sacred ritual.
      A three-hut ruin is located at [-70.490,+26.365] north of the road and mid-distance from Durham to York. Known to some as Piketown (after the trader Maximillion Pike) these ruins have been christened New Berlin and are home toThe Germans.  
 
  
    * Derby ruins (tri-hut near Derby)
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=Guidelines=
      A three-hut ruin is located at [-70.111,+26.378] near Derby on the way to York. As of Bastille Day 2008 this area is known as Port Breton, home of The French.
 
  
    * Mountain-north side ruins (tri-hut between Dalpok/Raktam)
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Take the heads of your victims as trophies or signpost decorations. Do not harm fellow headhunters, do not steal the head from a fellow headhunter's kill, leave no skull unturned. Chop until you drop.  
      A three-hut ruin is located at [-70.391,+26.480] a few paces north of the mountain between Dalpok and Raktam.  
 
  
    * Raktam ruins (tri-hut near Raktam)
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=History=
      A three-hut ruin is located at [-70.322,+26.492] north of Raktam.
 
  
    * Durham ruins (multi-hut near Durham)
 
      A two-hut ruin is located at [-70.666,+26.354], 11 paces northwest and 7 paces west from Durham's shaman.
 
  
    * Durham-lake ruins (multi-hut near Durham)
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[[Category:]]
      A two-hut ruin is located at [-70.605,+26.374] northeast of Durham (about 33 paces east of the lake, and 21 paces north of the Durham-York Highway).
 
 
 
    * Northwest-peninsula ruins (multi-hut near Shipwreck)
 
      A simple ruin is located at [-70.594,+26.519] to the far west of the shipwreck peninsula.
 

Revision as of 19:12, 17 February 2011

Headhunters
[[Image:|300px]]
In-game page
Leadership:
Members: Unknown
Goals: Preservation of the finer arts of headhunting.
Recruitment policy: Grab a machete, learn headhunting and get to it.
Contact: Send a carrier owl to Bobby the Hatchet

The constant realization of dominance results in fear.

Headhunters

The way of the headhunter is resolute acceptance of death. We are a wild and fierce breed, practicing human sacrifice, drinking blood, scalping our enemies and drinking wine from the enemies' skulls. The head contains the life force of our enemies, by capturing the head one may conquer the soul. It is the native's finest display of manhood, cannibalism and prestige. When we're not hunting in the wilderness, we're waving our machetes and dancing around a fire.

Intentions

The primary objective of the Headhunters is to preserve the finer art of headhunting. The sacred ritual has become lost on many of the native people. The Headhunters wish to embrace these ancient traditions and cover the island with skulls, reminding the enemy of our fearlessness, ferocity and martial prowess. The wilderness belongs to us!

Recruitment

Any native fighting man worth his pound of flesh may join. You simply need a machete and the headhunting skill.

Diplomacy

Headhunting is an ancient skill bestowed upon the native people by the ancestors. Headhunters come from all walks of life and therefore embrace no true political leanings. All headhunters bleed red and find unity in the practice and celebration of this sacred ritual.

Guidelines

Take the heads of your victims as trophies or signpost decorations. Do not harm fellow headhunters, do not steal the head from a fellow headhunter's kill, leave no skull unturned. Chop until you drop.

History

[[Category:]]