Trading

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Revision as of 00:48, 23 May 2006 by Elembis (talk | contribs) (Changed the formatting of the table; revamped the notes; cleanup; misc.)
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Trading is a feature added on 23 March 2006. Players can visit a village's trading hut and trade items with the trader inside.

How to trade

Trading involves using two pulldown menus to select a type of item from your inventory and a type of item from the trader's inventory. After submitting your choices, the trader will propose a trade.

Trades always consist of swapping one item of the more expensive type for a bundle of items of the cheaper type. Some items (such as bananas and bottles of beer) are equal in price, as the trader will tell you, and can be traded 1-for-1 in either direction. Otherwise, the trader usually collects a small commission by shorting you one item (plus roundoff) when you trade down (trade a single item for multiple cheaper ones).

Once the trader makes the offer, you can either accept the proposed trade (costs 1 AP) or reject the proposed trade (costs 0 AP). Provided that both parties have the required amount of items, and provided that you have enough empty space in your inventory to temporarily carry both groups of items, the items will be successfully exchanged. After the trade, you have an opportunity to make the same trade again (costs 1 AP).

Item prices

Item Prices
$5000 Heavy sword
$1000 Gem
$300 Rifle / blowpipe
$250 First aid kit / dried herbs
$120 Cutlass
$100 Machete
$100 Gold coin
$80 Blunt cutlass
$80 Knife / dagger
$70 Blunt machete
$70 Driftwood
$50 Crab
$50 Sharpening stone
$40 Banana / mango
$40 Bottle of beer / bottle of rum
$40 Tasty berries
$30 Bottle of water / gourd of water
$20 Poisonous berries
$15 Rifle bullet
$10 Poison dart
$5 Poison snake

Prices are the same at all times and at all trading huts if you are fluent in the trader's language. When you have no language skills, a foreign trader will almost always offer you one less item, or demand one more item, on each trade (see Talk:Trading for details). Note that:

  • These prices are valid when you trade up (trade multiple items for a more expensive one), but you usually pay a commission when you trade down; 20 bullets will buy a rifle, but a rifle will only buy 19 bullets (see Talk:Trading for exact exchange rates).
  • Round-off can make some trades unusually harsh. For example, you will need two GPS units to buy one rifle, even though 17 bullets buy a GPS and 20 bullets buy a rifle. It is better to trade a GPS unit for "cash" (a cheap item type like bullets or darts) and accumulate enough cash to buy a rifle than it is to trade GPS units for a rifle directly.
  • Some items can be found for free in village ammunition and medical huts; see Items for details on specific items.
  • Gold is the fundamental currency of the game, being the only item that players can give to other players, so its value has been fixed at $100 and other items have been valued accordingly.

Trader inventories

See Trading Hut Stock Reports for current information on the stock of various huts.

Traders do not have unlimited supplies of items; instead, they are periodically resupplied by the server. It is believed that native traders restock only native items and outsider traders restock only outsider items. However, since traders also receive items from other players, it is often possible to find both outsider and native items in a given trading hut, as well as anything else other players may have traded in.