Difference between revisions of "Trading"

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'''Trading''' is a feature added on 23 March 2006. Players can visit a village's trading hut and trade [[items]] with the [[trader]] inside.  
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'''Trading''' is a feature added on 23 March 2006 that allows players to trade items with the [[trader]] in each [[camp|camp's]] trading hut. An item's price will increase if the item is rare at a specific hut and decrease if it's plentiful there. Foreign goods might bring a premium in the trading hut, whereas locally produced items will probably be discounted.
 
 
====Changes to Trading Prices====
 
On May 24, 2006, item prices significantly changed. The trading value of goods now depends upon how common the item is in the local hut. Foreign goods might bring a premium in the trading hut, whereas locally produced items will be discounted.
 
  
 
==How to trade==
 
==How to trade==
Trading involves using two pulldown menus to select a type of item from your inventory and a type of item from the trader's inventory. After submitting your choices, the trader will propose a trade.
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Trades use two pulldown menus to select a type of item from your inventory and a type of item from the trader's inventory. After submitting your choices, the trader will propose a trade.
  
 
Trades always consist of swapping one item of the more expensive type for a bundle of items of the cheaper type. Some items (such as bananas and bottles of beer) are equal in price, as the trader will tell you, and can be traded 1-for-1 in either direction. Otherwise, the trader usually collects a small commission by shorting you one item (plus roundoff) when you trade down (trade a single item for multiple cheaper ones).
 
Trades always consist of swapping one item of the more expensive type for a bundle of items of the cheaper type. Some items (such as bananas and bottles of beer) are equal in price, as the trader will tell you, and can be traded 1-for-1 in either direction. Otherwise, the trader usually collects a small commission by shorting you one item (plus roundoff) when you trade down (trade a single item for multiple cheaper ones).
  
Once the trader makes the offer, you can either accept the proposed trade (costs 1 AP) or reject the proposed trade (costs 0 AP). Provided that both parties have the required amount of items, and provided that you have enough empty space in your inventory to temporarily carry both groups of items, the items will be successfully exchanged. After the trade, you have an opportunity to make the same trade again (costs 1 AP).
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Once the trader makes the offer, you can either accept the proposed trade (for 1 [[Gameplay#Action Points|AP]]) or reject the proposed trade (for 0 AP). If both parties have the required amount of items, and if you have enough empty space in your inventory to temporarily carry both groups of items, the items will be successfully exchanged. After the trade, you have an opportunity to make the same trade again (for 1 AP).
  
 
==Item prices==
 
==Item prices==
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|align="right"|    $5 || Poison snake
 
|align="right"|    $5 || Poison snake
 
|}
 
|}
The table to the right is only approximate; the actual price of an item will be higher if it is unusually rare at the trading hut being visited and lower if it is unusually common. Items are more expensive if you are not fluent in the trader's language. When you have no [[skills|language skills]], a foreign trader will almost always offer you one less item, or demand one more item, on each trade (see [[Talk:Trading]] for details). Note that:
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Item prices listed here are only approximate; the actual price of an item will be higher if it is unusually rare at the trading hut being visited and lower if it is unusually common. Also, when you have no [[skills|language skills]], a foreign trader will almost always offer you one less item, or demand one more item, on each trade (see [[Talk:Trading]] for details). Note that:
 
*As of May 24, 2006, the trader's offer will vary up or down depending upon availability of the items. Locally common items trade for less than the listed value, and locally rare items trade for more.  
 
*As of May 24, 2006, the trader's offer will vary up or down depending upon availability of the items. Locally common items trade for less than the listed value, and locally rare items trade for more.  
 
*These prices are valid when you trade up (trade multiple items for a more expensive one), but you usually pay a commission when you trade down; 20 bullets will buy a rifle, but a rifle will only buy 19 bullets (see [[Talk:Trading]] for exact exchange rates).
 
*These prices are valid when you trade up (trade multiple items for a more expensive one), but you usually pay a commission when you trade down; 20 bullets will buy a rifle, but a rifle will only buy 19 bullets (see [[Talk:Trading]] for exact exchange rates).
 
*Round-off can make some trades unusually harsh. For example, you will need two GPS units to buy one rifle, even though 17 bullets buy a GPS and 20 bullets buy a rifle. It is better to trade a GPS unit for "cash" (a cheap item type like bullets or darts) and accumulate enough cash to buy a rifle than it is to trade GPS units for a rifle directly.
 
*Round-off can make some trades unusually harsh. For example, you will need two GPS units to buy one rifle, even though 17 bullets buy a GPS and 20 bullets buy a rifle. It is better to trade a GPS unit for "cash" (a cheap item type like bullets or darts) and accumulate enough cash to buy a rifle than it is to trade GPS units for a rifle directly.
*Most of the important items in the trading hut can be obtained for free by searching in the village ammunition and medical huts. The trading hut is useful for off-loading unwanted inventory, or for obtaining large quantities of a specialized item. See [[Items]] for details on where to find specific items.  
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*Most of the important items in the trading hut can be obtained for free by searching in the camp ammunition and medical huts. The trading hut is useful for off-loading unwanted inventory, or for obtaining large quantities of a specialized item. See [[Items]] for details on where to find specific items.  
 
*Gold is the fundamental currency of the game, being the only item that players can give to other players, so its value has been fixed at $100 and other items have been valued accordingly.
 
*Gold is the fundamental currency of the game, being the only item that players can give to other players, so its value has been fixed at $100 and other items have been valued accordingly.
 
*The trading hut can be used to broker trades between players, provided both players are active in the trading hut at the same time and both players have enough goods to make change with the trader.
 
*The trading hut can be used to broker trades between players, provided both players are active in the trading hut at the same time and both players have enough goods to make change with the trader.
  
 
==Trader inventories==
 
==Trader inventories==
:''See [[Trading hut stock reports]] for current information on the stock of various huts.''
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:''See [[Trading hut stock reports]] for current information on the stocks of various huts.''
 
Traders do not have unlimited supplies of items; instead, they are periodically resupplied by the server. It is believed that native traders restock only native items and outsider traders restock only outsider items. However, since traders also receive items from other players, it is often possible to find both outsider and native items in a given trading hut, as well as anything else other players may have traded in.
 
Traders do not have unlimited supplies of items; instead, they are periodically resupplied by the server. It is believed that native traders restock only native items and outsider traders restock only outsider items. However, since traders also receive items from other players, it is often possible to find both outsider and native items in a given trading hut, as well as anything else other players may have traded in.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 02:28, 11 June 2006

Trading is a feature added on 23 March 2006 that allows players to trade items with the trader in each camp's trading hut. An item's price will increase if the item is rare at a specific hut and decrease if it's plentiful there. Foreign goods might bring a premium in the trading hut, whereas locally produced items will probably be discounted.

How to trade

Trades use two pulldown menus to select a type of item from your inventory and a type of item from the trader's inventory. After submitting your choices, the trader will propose a trade.

Trades always consist of swapping one item of the more expensive type for a bundle of items of the cheaper type. Some items (such as bananas and bottles of beer) are equal in price, as the trader will tell you, and can be traded 1-for-1 in either direction. Otherwise, the trader usually collects a small commission by shorting you one item (plus roundoff) when you trade down (trade a single item for multiple cheaper ones).

Once the trader makes the offer, you can either accept the proposed trade (for 1 AP) or reject the proposed trade (for 0 AP). If both parties have the required amount of items, and if you have enough empty space in your inventory to temporarily carry both groups of items, the items will be successfully exchanged. After the trade, you have an opportunity to make the same trade again (for 1 AP).

Item prices

Item Prices
$5000 Heavy sword
$1000 Gem
$300 Rifle / blowpipe
$250 GPS unit
$200 First aid kit / dried herbs
$120 Cutlass
$100 Machete
$100 Gold coin
$80 Blunt cutlass
$80 Knife / dagger
$70 Blunt machete
$70 Driftwood
$50 Crab
$50 Sharpening stone
$40 Banana / mango
$40 Bottle of beer / bottle of rum
$40 Tasty berries
$30 Bottle of water / gourd of water
$20 Poisonous berries
$15 Rifle bullet
$10 Poison dart
$5 Poison snake

Item prices listed here are only approximate; the actual price of an item will be higher if it is unusually rare at the trading hut being visited and lower if it is unusually common. Also, when you have no language skills, a foreign trader will almost always offer you one less item, or demand one more item, on each trade (see Talk:Trading for details). Note that:

  • As of May 24, 2006, the trader's offer will vary up or down depending upon availability of the items. Locally common items trade for less than the listed value, and locally rare items trade for more.
  • These prices are valid when you trade up (trade multiple items for a more expensive one), but you usually pay a commission when you trade down; 20 bullets will buy a rifle, but a rifle will only buy 19 bullets (see Talk:Trading for exact exchange rates).
  • Round-off can make some trades unusually harsh. For example, you will need two GPS units to buy one rifle, even though 17 bullets buy a GPS and 20 bullets buy a rifle. It is better to trade a GPS unit for "cash" (a cheap item type like bullets or darts) and accumulate enough cash to buy a rifle than it is to trade GPS units for a rifle directly.
  • Most of the important items in the trading hut can be obtained for free by searching in the camp ammunition and medical huts. The trading hut is useful for off-loading unwanted inventory, or for obtaining large quantities of a specialized item. See Items for details on where to find specific items.
  • Gold is the fundamental currency of the game, being the only item that players can give to other players, so its value has been fixed at $100 and other items have been valued accordingly.
  • The trading hut can be used to broker trades between players, provided both players are active in the trading hut at the same time and both players have enough goods to make change with the trader.

Trader inventories

See Trading hut stock reports for current information on the stocks of various huts.

Traders do not have unlimited supplies of items; instead, they are periodically resupplied by the server. It is believed that native traders restock only native items and outsider traders restock only outsider items. However, since traders also receive items from other players, it is often possible to find both outsider and native items in a given trading hut, as well as anything else other players may have traded in.