Difference between revisions of "Tips and tricks"

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(Wrote an introduction; shortened the "Skill tree" section; misc.)
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=Skills and Advancement=
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These '''tips and tricks''' will help you get the most out of your life on the island once you're familiar with the [[User Interface|user interface]] and [[gameplay]].
  
=== Skill Tree ===
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== Skills and advancement ==
  
In order to gain XP, you must kill animals (and possibly people). To kill things, you must hit them.  Therefore, it stands to reason that you should buy skills that help you more efficiently kill things before you buy other skills.  The three combat skills are [[close quarter combat]], [[advanced close quarter combat]], and [[body building]].  You must have CQC  before you can acquire ACQC.
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=== Skill tree ===
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The more you are able to do with your [[Gameplay#Action_Points|action points]] (AP), the faster you will [[XP_Gains|gain experience points]] (XP) and earn [[skills]]. Since the fastest way to gain experience points is to attack and kill animals and other players, it stands to reason that you should invest in the three melee combat skills (''Body Building'', ''Close Quarter Combat'', and ''Advanced Close Quarter Combat'', in that order) before you buy others.
  
It's pretty easy to find a machete, and some classes already start with a melee weapon.  Let's use the machete as a case study, charting its effectiveness with various skills:
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''Trekking'' is an important skill, since it reduces almost all of your movement costs by half, leaving you more AP for other things. You do have to buy ''Exploration'' as a prerequisite, but that will give you a nice map and keep you from being lost (thanks to the [http://mattandchristy.net/sharmap/ Shartak Map Overlay]). Since recovery from [[death]] uses a considerable number of AP, ''Stamina'' is also a useful skill, since it lets you have more HP and thus makes you harder to kill.
  
{| style="border: 1px solid black; background-color: #dddddd"
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Warriors and soldiers might consider buying ''Blowpipe Training'' and ''Advanced Blowpipe Training'' or ''Firearms Training'' and ''Advanced Firearms Training''. Healer types should probably add ''Triage'' and then ''First Aid'' or ''Natural Medicine''. These skills are useful at improving your rate of experience growth.
! Skill !! Base damage !! Hit percentage !! Damage per AP
 
|- style="background-color: #eeeeee; text-align: center"
 
| none  || 2 || 20% || 0.4
 
|- style="text-align: center"
 
| [[close quarter combat]] || 2 || 30% || 0.6
 
|- style="background-color: #eeeeee; text-align: center"
 
| [[body building]] || 3 || 20% || 0.6
 
|- style="text-align: center"
 
| CQC + BB || 3 || 30% || 0.9
 
|- style="background-color: #eeeeee; text-align: center"
 
| [[advanced close quarter combat]]<br />(without body building) || 2 || 45% || 0.9
 
|- style="text-align: center"
 
| ACQC + BB || 3 || 45% || 1.35
 
|}
 
  
What this table shows us is that it doesn't matter what order you acquire the three combat skills in; you'll get a 0.2 damage per AP boost on the first one, another 0.3 for the second, and a 0.45 boost for the third.
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After your first several skills your XP-gathering ability will be great enough that the rest of the skills can be at your leisure and in any order.
  
Improving your rate of experience gain is achieved by improving your AP efficiency. After purchasing the three combat skills, you are probably best served by obtaining [[trekking]], which reduces almost all your movement costs by half. Unfortunately, you have to buy [[exploration]] as a prerequisite. Exploration does have the benefit of giving you a cool map to use.
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=== Animal combat ===
  
Warriors and soldiers might consider buying [[blowpipe training]] and [[firearms training]] / [[advanced firearms training]] as well. Healer types should probably add [[triage]] and then [[first aid]] or [[natural medicine]]. These skills are useful at improving your rate of experience growth.  
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Most [[animals]] on the island are fairly benign if left alone. However, if you attack them and run out of AP before killing them, don't be surprised if they retaliate while you are gone, even if you've moved a few squares away. If you don't think you'll be able to kill an animal, leave yourself enough AP to put some distance between it and you.
  
Optionally, now buy [[stamina]] so you'll last longer in a fight (whether or not you bought any skills in the previous section). The [[tracking]] skill tree isn't too bad at finding prey, although often you are better off simply wandering through heavy jungle.  
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On the other hand, if you have healing [[items]], you can allow the creature to attack you back and then heal yourself for XP. Be careful if you do this, and be especially careful if the animal in question is an elephant, tiger, or alligator, or if you're near hostile players.
  
Now you're pretty far into the game, and you can add the rest of the skills at your leisure and in any order. You've maxed out your XP-gathering ability as early as possible (even healers should probably kill animals for XP in the early stages of the game, since you get such a boost when the sucker dies).
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=== Self-poisoning ===
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A very slow but steady way to gain experience is to load up with poisonous berries and healing items (from a medical hut or a fruit tree). Searches at a tree or bush have about a 50% chance of success (see [[Locations#Trees and bushes]]), so if we do the math:
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  150 AP = 50 poison bush searches + 25 munchings (-50 HP)
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        + 50 banana tree searches + 50 munchings (+50 HP) = 100 XP
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That's 2/3 XP per AP, which is huge compared to chopping jungle (about 1/10 at best). But killing animals and people is still a faster way of gaining experience.
  
:However, Body Building is superior to the CQC and ACQC when forced to use inferior weapons such as a knife or fist. --[[User:LouisB3|LouisB3]] 20:47, 18 May 2006 (BST)
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Note that it's more efficient to search medical huts for healing items than to search fruit trees, and you can [[Trading|trade]] the non-healing items you find for poison berries and healing items.
  
=== Combat: Don't start what you cannot finish ===
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== Efficient exploration ==
  
Most animals encountered in Shartak are fairly benign if left alone. However, if you attack them and run out of AP before killing them, don't be surprised if they've returned the favor while you were gone, even if you've moved a few squares away from them. Make sure you'll have enough AP to finish the job, and if the attack isn't going your way, leave yourself enough AP to put some distance between you and your prey.
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=== Maximizing mapped squares per AP ===
 
 
* On the other hand, if you've loaded up with fruits, water, and/or medical supplies, you can allow the creature to attack you back and then heal yourself for XP. Maybe don't try this with an elephant or tiger (or if you're near hostile players).
 
 
 
=== Gaining more XP in dense jungle ===
 
 
 
''This information is possibly out of date or inaccurate. The XP bonus for clearing brush now applies to all jungle, not just d10. Also, jungle grows back. --[[User:LouisB3|LouisB3]] 20:49, 18 May 2006 (BST)''
 
 
 
When surrounded by a number of blocks that have a "Chop" button instead of "Move" button, you can click each Chop button in turn and possibly gain some XP from the chop action (as per [[XP Gains]]) but without actually moving. Once all Chop buttons are clicked, pick another place to move to and repeat.
 
 
 
That sounds incredibly labour-intensive (i.e. AP-inefficient) to me, not to mention quite boring (and environmentally unsound). Much better, and more fun, to save your AP for hunting animals (which isn't environmentally unsound, by the way: my Wiksik ancestors have been practising sustainable hunting methods for centuries). - Viveca Lindfors
 
 
 
=== Poison Berries ===
 
 
 
Another very slow and steady way to gain experience is to load up with poisonous berries and with healing items (from a medical hut or a banana/mango tree). At a rough guess, searches at a tree are about 1 in 3, so if we do the math:
 
300 AP = 75 poisonberry searches + 25 munchings (-50hp)
 
        + 150 banana tree searches + 50 munchings (+50hp) = 100 XP
 
That's about 1/3 XP per AP, which is huge compared to Chopping Jungle (about 1/10 at best). Killing animals (or people) is still more productive (at earning experience).
 
 
 
Of course, if your poisonberry and tastyberry search success rates are 1 in 2, you are looking at:
 
150 AP = 50 searches + 25 munchings (-50hp)
 
        + 50 searches + 25 munchings (+50hp) = 100 XP
 
 
 
By searching the outsider medical hut instead of a tastyberry bush, and by selling off all your non-healing finds for poisonberries and bottled water in the outsider trading hut, you can obtain a return of 1-2 XP per AP.
 
 
 
=Efficient Exploration=
 
 
 
=== Maximizing Mapped Squares per AP ===
 
  
 
[http://www.blackant.net/other/shartak/movements.php Here's a little animation] of getting the most mapped squares for your AP, starting from an ideal position in the corner of 4 map-squares and moving in an overall straight line.  This does not take into account chopping jungle and other obstacles.  A similar technique can be used to turn corners as well, or even start off in a spiral pattern instead of linear.  If there's a more efficient pattern, let us know!
 
[http://www.blackant.net/other/shartak/movements.php Here's a little animation] of getting the most mapped squares for your AP, starting from an ideal position in the corner of 4 map-squares and moving in an overall straight line.  This does not take into account chopping jungle and other obstacles.  A similar technique can be used to turn corners as well, or even start off in a spiral pattern instead of linear.  If there's a more efficient pattern, let us know!
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  .##.
 
  .##.
  
=Profiles=
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== Profiles ==
  
 
=== Profile descriptions with blank lines ===
 
=== Profile descriptions with blank lines ===

Revision as of 04:17, 27 May 2006

These tips and tricks will help you get the most out of your life on the island once you're familiar with the user interface and gameplay.

Skills and advancement

Skill tree

The more you are able to do with your action points (AP), the faster you will gain experience points (XP) and earn skills. Since the fastest way to gain experience points is to attack and kill animals and other players, it stands to reason that you should invest in the three melee combat skills (Body Building, Close Quarter Combat, and Advanced Close Quarter Combat, in that order) before you buy others.

Trekking is an important skill, since it reduces almost all of your movement costs by half, leaving you more AP for other things. You do have to buy Exploration as a prerequisite, but that will give you a nice map and keep you from being lost (thanks to the Shartak Map Overlay). Since recovery from death uses a considerable number of AP, Stamina is also a useful skill, since it lets you have more HP and thus makes you harder to kill.

Warriors and soldiers might consider buying Blowpipe Training and Advanced Blowpipe Training or Firearms Training and Advanced Firearms Training. Healer types should probably add Triage and then First Aid or Natural Medicine. These skills are useful at improving your rate of experience growth.

After your first several skills your XP-gathering ability will be great enough that the rest of the skills can be at your leisure and in any order.

Animal combat

Most animals on the island are fairly benign if left alone. However, if you attack them and run out of AP before killing them, don't be surprised if they retaliate while you are gone, even if you've moved a few squares away. If you don't think you'll be able to kill an animal, leave yourself enough AP to put some distance between it and you.

On the other hand, if you have healing items, you can allow the creature to attack you back and then heal yourself for XP. Be careful if you do this, and be especially careful if the animal in question is an elephant, tiger, or alligator, or if you're near hostile players.

Self-poisoning

A very slow but steady way to gain experience is to load up with poisonous berries and healing items (from a medical hut or a fruit tree). Searches at a tree or bush have about a 50% chance of success (see Locations#Trees and bushes), so if we do the math:

150 AP = 50 poison bush searches + 25 munchings (-50 HP)
       + 50 banana tree searches + 50 munchings (+50 HP) = 100 XP

That's 2/3 XP per AP, which is huge compared to chopping jungle (about 1/10 at best). But killing animals and people is still a faster way of gaining experience.

Note that it's more efficient to search medical huts for healing items than to search fruit trees, and you can trade the non-healing items you find for poison berries and healing items.

Efficient exploration

Maximizing mapped squares per AP

Here's a little animation of getting the most mapped squares for your AP, starting from an ideal position in the corner of 4 map-squares and moving in an overall straight line. This does not take into account chopping jungle and other obstacles. A similar technique can be used to turn corners as well, or even start off in a spiral pattern instead of linear. If there's a more efficient pattern, let us know!

For no loss in vertical efficiency, you can "widen" the column of the search above. Instead of mapping a 3-square-wide rectangle north to south, you'll be mapping a two column wide rectangle north to south with two-square "teeth" on each side. See the following diagrams.

Walking pattern
1|2    |     |
---------------
3|4    |     |
 | 5   |     |
 |  6  |     |
 |   7 |     |
 |    8|0    |
---------------
 |    9|1    |
 |     | 2   |
 |     |  3  |
 |     |   4 |
 |     |    5|7
---------------
 |     |    8|6
 |     |   9 |
Mapped Squares pattern (after 39 moves)
##..
###.
.###
.###
###.
###.
.##.

Profiles

Profile descriptions with blank lines

To add a completely blank line in your description, simply press enter once, type a single space, and press enter again. The space in the middle prevents the double enter from being shrunk to a single <br> tag.

Images for profiles

I'm not all that good with graphics, so I used the South Park Studio to make a simple picture to go on my profile. It lacks a 'Save' function so you have to take a screenshot and crop the image to suit.

When you enter the url of an image, make sure the picture isn't too wide as it looks rather squashed on the page unless you're using a rather high resolution monitor.

  • South Park characters feel out of place in Shartak ,I used Hero Machine for my awsome character.(some people suggest Gaia Character Creator, but personally I hate it) -Grigoriy

Using multiple characters easily

If you wish to play with a couple of characters it can be annoying having to keep logging out and back in as the other one. To simplify things, you could create a small html file on your computer containing something like this:

<form action="http://www.shartak.com/index.cgi" method="POST">
<input type="submit" name="username" value="NameHere">
<input type="hidden" name="password" value="Password">
</form>

Repeat the block for each character you have, remembering to change the value="" parts to the appropriate values. Bookmark this html file (use Open File from the browser to get the file:// url) and to login, simply click the button for the character you want to use.