Talk:Skills

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Both of my characters lack Animal Affinity. Only my Shaman has access to Sixth Sense and the Ghostly whisper branch. And only my Soldier has access to the Firearms Training branch. So I'm going to guess that there's more of a difference between the classes than just starting items. Unlike ... a certain other grid-mapped browser-based MMORPG ... there does not appear to be a way to acquire the inherent class skills you do not start with. --Lint 08:34, 17 February 2006 (GMT)

My scientist is capable of learning those same trees as your Shaman, I wonder if its safe to assume those two classes have skill trees that correspond to each other, along with Soldier/Warrior, Explorer/Scout and Settler/Villager?--Jackel 18:24, 23 February 2006 (GMT) Disregard, I just made a native scout, who has the same skill trees as my Scientist. The firearms skills may be reserved for Soldiers (and perhaps eventually Warriors). Who has access to Animal Affinity? Perhaps its a skill that has been rev'ed out?--Jackel 21:00, 23 February 2006 (GMT)

If you look a the page for classes I am pretty sure it says that the class you pick determines your skills when maxxed(and your hp I figured that out) I am guessing it is to make the game have a few differences between endgame characters... smart idea nobody can be an all in wonder maybe eventually the classes will have to work together to get stuff done. -- Daylan 08:25, 18 February 2006 (GMT)

Am I reading this correctly? Ghostly whisper - Allows spirits to speak,Sixth Sense - Sense presence of and hear spirits. Is it just me or does this imply that to hear sprits you need to a) have 6th sense and b)spirt needs ghostly whisper? -- Daylan 14:23, 18 February 2006 (GMT)

For the record, it has been my experience with Triage that this skill does not give any indication for weakened animals regardless of how low their HP is. I haven't been around other players often enough to see if it displays their HP. From the description, I wonder if it only works if there are multiple targets in the current area. --Lint 07:19, 26 February 2006 (GMT)

Turns out that there is a skill called first aid(checking stats page for classes skills table I saw murk has it), I added it-- Daylan 02:17, 3 March 2006 (GMT)

So far it has been confirmed that settlers get animal affinity-- Daylan 07:13, 6 March 2006 (GMT)

Exploration skill questions

Lacking cartography, I expected that the exposed areas of my map would soon be replaced with the "fog", indicating I'd forgotten those places, but this hasn't happened at all. How does the "forgetting" manifest? How does cartography impact the game if the person's map doesn't fog up again?

Without cartography, blocks of your map will disappear, and become black again. --Murk 19:35, 23 February 2006 (GMT)

Any idea how long it takes, Murk? I've been playing for over 2 weeks and its never lost anything, as far as I can tell. Not that I'm complaining =] --Jackel 20:23, 23 February 2006 (GMT)
I can't remember too well to be honest, i've had cartography a long time now, but i can see the evidence of it on my map in the part of the map i visited before i got cartography. Maybe there is a problem with it... --Murk 21:56, 23 February 2006 (GMT)

Also, anyone with the "trekking" care to explain its benefit? Without it, it costs 1 AP to move 1 space, does trekking make it even cheaper to move? Does it let you move through overgrown areas without having to chop through?--Jackel 18:43, 23 February 2006 (GMT)

Trekking reduces your move AP usage by half. Only moving though, chopping remains 1 AP. Thus if you have to chop every move this skill will reduce your movement from 2 AP per move to 1.5 AP per move, but from 1 AP per move to 0.5 AP per move if you can find a clear path. --Murk 19:33, 23 February 2006 (GMT)

Note that it won't show your your AP as being X.5, it will always display as a whole number. --Grigoriy 21:33, 18 March 2006 (GMT)