Difference between revisions of "Talk:Death"

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:This is definitely possible, I have done it myself. All you need to do is find another village/settlement and then stand over the shamen. --[[User:Dr. J|Dr. J]] 01:46, 6 March 2006 (GMT)
 
:This is definitely possible, I have done it myself. All you need to do is find another village/settlement and then stand over the shamen. --[[User:Dr. J|Dr. J]] 01:46, 6 March 2006 (GMT)
 
::This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...
 
::This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...
 +
:::Agreed! I've resisted the temptation myself, but what's to stop me from entering a "hostile" village, murdering everything within my AP limit, getting killed, getting revived by the local shaman, waiting until my AP is maxed out, standing up, going on another murderous rampage, rinse, repeat until I'm about level 400? Its a lot better than wandering around looking for animals, and there's ZERO repercussions. This needs to be addressed, either through death sanctions, or something else. --[[User:Jackel|Jackel]] 00:28, 20 April 2006 (BST)

Revision as of 23:28, 19 April 2006

the spend 50ap to contact a shamen applies to outsiders and natives so I took out the "an outsider" right before spirt.

Questions

Q. When you say that a spirit can move freely, do you mean movement costs no AP?

A. Movement does cost AP, what it means is you can travel through jungle that you would have to chop first without the need to chop.I have no clue what it means for water however, it may still take 2 ap to travel through. -- Daylan

Both water and swamp only take 1 AP when dead. --Dr. J
Does movement through jungle with the trekking skill cost 1AP or 1/2? -- Daylan
According to Jackel's note on the Suggestions page, Trekking doesn't work when you're a spirit. --Lint 03:48, 7 March 2006 (GMT)

Q. What actions can a spirit perform?

A. With no skills you can only move, refresh, and contact shamen to get revived for 50ap, looking at the skills page it would seem that you can get skills to talk and a skill to scream whatever the use of that is.-- Daylan

I have been able to enter and leave a hut as a spirit. :D --Lint 03:48, 7 March 2006 (GMT)

A. Futhermore, the movement while a spirit does NOT appear to update on the player's map. A logical, if frustrating fact.--Jackel 01:40, 6 March 2006 (GMT)

Q. Is there any punishment for death? Lost items? Lost experience?

A. As far as I could tell, I lost no xp or items when I died so the only "punishment" is having to spend ap to goto a shamen, ethier by spending 50ap or moving to the closest village and getting revived. -- Daylan

My character, which died from an untreated shark bite, is still wounded after being revived. --Lint 03:48, 7 March 2006 (GMT)

Thank you both. --Lint 19:13, 26 February 2006 (GMT)

Haunting Scream Tree

Q. Are you earning XP for the damage you deal with Haunting scream / Shocking shriek / Banshee wail? --Lint 23:43, 18 April 2006 (BST)


Q. If yes. Is that XP consistent with combat-earned XP in that attacking your own type only earns 1/2 XP? --Lint 23:43, 18 April 2006 (BST)


I see where your going with this, Lint. As it stands, I've only been on the receiving end of a banshee wail. Actually, about 20 of them, about half of them caused 4 points of damage to my native, and possibly the other 4 people in the sqaure I was in, if they happened to have "sixth sense".

This tree needs some serious examination! If spirit players get XP for damage caused, than its an XP farm, since there's currently no way of harming or sanctioning "spirits", they can just sit back and wail without fear of repercussion. If they don't get XP, than its a grief tree--a consequence-free way of harming other players without risk or benefit to themselves. Having sixth sense is pointless without a means of defending oneself from these spirits. PLEASE ADDRESS THIS, SIMON! --Jackel 00:24, 20 April 2006 (BST)

Revival at other towns/villages

Can anyone confirm that a player can be revived at another town/village? My York scientist is currently a spirit, and not even very close to York, yet when I try to "contact a shaman", I am told that Kahuni (the NPC shaman at York) is currently trying to become a non-spirit himself, and can't revive me. I can't see any option that would allow another shaman to revive me, so I wonder how it can be done. --Jackel 01:44, 6 March 2006 (GMT)

This is definitely possible, I have done it myself. All you need to do is find another village/settlement and then stand over the shamen. --Dr. J 01:46, 6 March 2006 (GMT)
This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...
Agreed! I've resisted the temptation myself, but what's to stop me from entering a "hostile" village, murdering everything within my AP limit, getting killed, getting revived by the local shaman, waiting until my AP is maxed out, standing up, going on another murderous rampage, rinse, repeat until I'm about level 400? Its a lot better than wandering around looking for animals, and there's ZERO repercussions. This needs to be addressed, either through death sanctions, or something else. --Jackel 00:28, 20 April 2006 (BST)