Difference between revisions of "Skills"

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** '''Swimming''' - Faster movement through water (''Reduced AP usage in water terrain'')
 
** '''Swimming''' - Faster movement through water (''Reduced AP usage in water terrain'')
  
* '''Basic Tracking''' - With some difficulty, you can track animals and people. (''track for 2 AP, "wild boar went south"'')
+
* '''Basic Tracking''' - With some difficulty, you can [[tracking|track]] animals and people. (''track for 2 AP, "wild boar went south"'')
 
** '''Advanced Tracking''' - You can track animals and people who were here recently. (''track for 1 AP, often gives 3-6 most recent tracks'')
 
** '''Advanced Tracking''' - You can track animals and people who were here recently. (''track for 1 AP, often gives 3-6 most recent tracks'')
 
*** '''Expert Tracking''' - You can track animals and people who were here several days ago.
 
*** '''Expert Tracking''' - You can track animals and people who were here several days ago.

Revision as of 21:27, 28 April 2006

There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by gaining XP and the more skills you have, the more XP the next skill takes.

  • Skill 1 = 100 XP - Skill 10 = 325 XP
  • Skill 2 = 125 XP - Skill 11 = 350 XP
  • Skill 3 = 150 XP - Skill 12 = 375 XP
  • Skill 4 = 175 XP - Skill 13 = 400 XP
  • Skill 5 = 200 XP - Skill 14 = 425 XP
  • Skill 6 = 225 XP - Skill 15 = 450 XP
  • Skill 7 = 250 XP - Skill 16 = 475 XP
  • Skill 8 = 275 XP - Skill 17 = 500 XP
  • Skill 9 = 300 XP - Skill 18 = 525 XP

Generic Skills

Listed skills should be assumed to be Passive unless otherwise noted as Active. Passive skills require no action to be performed in order to be used. Active skills require an action to be performed and consume a certain amount of AP.

  • Basic Language - Understand the smaller words of foreign languages
    • Advanced Language - Better understanding of foreign languages
      • Expert Language - Full comprehension of foreign languages
  • Close quarter combat - Gain 10% to hit with melee attacks (e.g. 20% to 30% with machete)
    • Advanced close quarter combat - Gain 15% to hit with melee attacks (e.g. 30% to 45% with machete)
  • Body building - Increases melee damage (+1 damage; e.g. 2 to 3 with machete)
    • Stamina - Increases max HP by 20
  • Triage - Be able to tell who is most injured
    • Natural Medicine - Heal 10 hp (gain 10 XP) with healing herbs (Native only)
    • First Aid - Heal 10 hp (gain 10 XP) with first-aid kit (Outsider only)
  • Ghostly whisper - Allows spirits to speak (Active, 1 AP)
    • Haunting scream - Attract other spirits and scare nearby living players (100% chance to do 1 damage, 1 AP)
      • Shocking Shriek - Scare nearby living players (??% chance to do 1-3 damage, 2 AP)
        • Banshee Wail - Frighten nearby living players
  • Sixth Sense - Sense presence of and hear spirits
  • Exploration - Helps you remember some of the places you've been (your Map becomes active)
    • Cartography - Stops you forgetting anywhere you've visited (although forgetting seems rare)
    • Trekking - Faster movement through the jungle (0.5 AP instead of 1 AP in jungle)
    • Swimming - Faster movement through water (Reduced AP usage in water terrain)
  • Basic Tracking - With some difficulty, you can track animals and people. (track for 2 AP, "wild boar went south")
    • Advanced Tracking - You can track animals and people who were here recently. (track for 1 AP, often gives 3-6 most recent tracks)
      • Expert Tracking - You can track animals and people who were here several days ago.

Settler/Villager Exclusive Skills

  • Animal Affinity - Lessens the chance of animals attacking (Settler and Villager only)
  • Scavenging - Assists in finding things in certain areas (Settler and Villager only)

Soldier/Warrior Exclusive Skills

  • Firearms Training - Gain 20% on firearms attacks (20% to 40%; Soldier only)
    • Advanced Firearms Training - Gain 20% on firearms attacks (40% to 60%; Soldier only)
  • Blowpipe Training - Gain 20% on blowpipe accuracy (Warrior only)
    • Advanced Blowpipe Training - Gain another 20% on blowpipe accuracy (Warrior Only)

Native Only

  • Outsider knowledge - Natives gain basic outsider knowledge

This skill allows you to use and recognise items that would generally only be available to the other kind of player. Includes:

  • GPS
  • Rifle and bullets
  • First aid kits

Outsider Only

  • Native knowledge - Outsiders gain basic native knowledge

This skill allows you to use and recognise items that would generally only be available to the other kind of player. Includes:

  • healing herbs (seen as dried herbs to outsiders before skill is attained)
  • berry difference (can tell poisonous or not)
  • blowpipe and poison darts