Difference between revisions of "Skills"

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* '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] & [[Outsider Classes#Scientist|Scientist]] Only)'''
 
* '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] & [[Outsider Classes#Scientist|Scientist]] Only)'''
 
* '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
 
* '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
 +
*'''[[Outsider Classes#Pirate|Parrot Trainer]]''' -You can tame a parrot enough to sit on your shoulder. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
  
 
==Cost of Skills==
 
==Cost of Skills==

Revision as of 02:50, 19 September 2010

Skill Overview

Skills give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with XP.

Certain skills, like haunting scream and basic tracking, unlock actions which consume AP. Other skills, like trekking and close quarter combat, are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, haunting scream and shocking shriek remain individual skills (but banshee wail will replace shocking shriek).

Entire Skill Tree

Cost of Skills

Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is 100 + 25 * (your level). (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read 1000 + 200 * ((your level) - 30).

Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.


Skill Progression

Level Starting XP XP Required to Advance
0 0 100
1 100 125
2 225 150
3 375 175
4 550 200
5 750 225
6 975 250
7 1225 275
8 1500 300
9 1800 325
10 2125 350
11 2475 375
12 2850 400
13 3250 425
14 3675 450
15 4125 475
16 4600 500
17 5100 525
18 5625 550
19 6175 575
20 6750 600
21 7350 625
22 7975 650
23 8625 675
24 9300 700
25 10000 725
26 10725 750
27 11475 775
28 12250 800
29 13050 825
30 13875 1000
31 14875 1200
32 16075 1400
33 17475 1600
34 19075 1800
35 20875 2000
36 22875 2200
37 25075 2400
38 27475 2600
39 30275 2800
40 33075 3000
41 36275 3200