Difference between revisions of "Newcomers Guide"

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*1 GPS unit.  Initially, only outsiders and pirates can use these; however, natives with outsider knowledge can also make use of them.
 
*1 GPS unit.  Initially, only outsiders and pirates can use these; however, natives with outsider knowledge can also make use of them.
  
==Types of huts==
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==Villages==
There are four types of huts in Shartak.  These are listed below.
 
*Empty huts.  These are the most common type of hut.  They can be found in the jungle or at any settlement other than the Shipwreck.  Some may be occuppied by players now.
 
*Medical huts.  These huts can be searched for supplies.  They stand a reasonably good chance of supplying first aid kits (in outsider settlements) and healing herbs (in native settlements).  They also provide other supplies such as machetes, bottles of water, knives, etc.
 
*Ammunition huts.  These huts are vital for soldiers and warriors.  They provide ammunition appropriate for these classes' weaponry, along with providing additional rifles or blowpipes.
 
*Trader's hut.  These can be found in any settlement. Here, one can trade for supplies or money.
 
 
   
 
   
It should be noted that the shipwreck site holds two structures.  One is the trader's hut.  The other is the shipwreck.  The shipwreck has five rooms which each supply different items.  Cutlasses can be found in the armory or the large room.  First aid kits can be found in the large room.  It should be noted that first aid kits have a lower find rate at the shipwreck than at any other settlement, making them profitable commodities.
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Villages play a major role in Shartak.  They are generally the centers of role-playing, and they contain supply huts, the primary sources of supplies.  Towns also contain shamans, providing a reliable respawn point to all players.  Any player killed has the option of either reviving at the nearest wandering shaman for 50 action points or in their hometown for 25 AP.
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===Village fixtures===
 +
All six villages have certain structures in common. The shipwreck is somewhat different (see below).  It should be noted that huts cannot be destroyed, but they can be hidden by thick jungle.
 +
*Empty huts.  These are the most common type of hut.  They can be found in the jungle or at any settlement other than the Shipwreck.  Some may be occupied by players now.  Many clans and players have laid claim to certain huts as their territory.  However, most clans do particularly mind a friendly visitor.
 +
*Medical huts.  These huts can be searched for supplies.  They stand a reasonably good chance of supplying first aid kits (in outsider settlements) and healing herbs (in native settlements).  They also provide other supplies such as machetes, bottles of water, knives, etc. These are the best source of medical supplies for players.
 +
*Ammunition huts.  These huts are vital for soldiers and warriors.  They provide ammunition appropriate for these classes' weaponry, along with providing additional rifles or blowpipes.  Fighters should search these huts for ranged weaponry and ammunition. 
 +
*Trader's hut.  These can be found in any settlement. Here, one can trade for supplies or money.  Though searching is useless in this hut, players can acquire supplies they need or sell off those they don't.  However, visiting the same trader too frequently will result in worsened prices.  Additionally, the trader reacts to supply and demand, so prices may fluctuate.
 +
*Shaman.  The shaman, as mentioned above, provides a stable resource point for players originating from that village.
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 +
===Shipwreck===
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Unlike other villages, the shipwreck site holds two structures.  One is the trader's hut, which works like any other trader's hut.  The other structure is the ship itself.  The ship has five rooms.  Each room supplies different items (with the exception of the crow's nest).  Cutlasses can be found in the armory or the large hold.  First aid kits can be found in the large hold.  It should be noted that first aid kits have a lower find rate at the shipwreck than at any other settlement, making them profitable commodities.

Revision as of 03:27, 2 January 2007

Things to know about playing Shartak

  • Shartak is a slow paced game. This isn't Doom; you won't be slaughtering enemies left and right. You'll be traveling through the jungle or searching for supplies. That takes time.
  • Shartak is what you make it. There are no defined goals that you have to (or are encouraged to) achieve. You can trade, explore the island, hunt animals (or people) or build a community. It's up to you.
  • Metagaming is key. Half the fun of Shartak comes from participation in clans and the forums. You can still have fun playing a lone explorer or hunter, but you'll be missing out on a lot of fun.
  • Navigation is not easy. Until you acquire a GPS or the exploration skill, expect to just wander in the jungle. Still, the exploration is half the fun.

Tips for starting out

  • Make sure you're well supplied before venturing out into the jungle. The jungle is dangerous place. See below for recommended supplies.
  • Expect to die. The jungle is filled with dangers. On the other hand, you can revive fairly easily, so don't let it get you down.

Recommended adventuring supplies

  • 3 machetes/cutlasses. Because the first one is guaranteed to break at the worst possible time.
  • 1 one knife/dagger. These are vital for leaving messages on trees and huts.
  • 1 sharpening stone.
  • A lot of healing supplies. You never know what you'll run into out in the jungle, and you'll live a lot longer if you've got a bunch of first aid kits and healing herbs.
  • A lot of spare ammo for rifles and blowpipes. This largely applies to soldiers and warriors.
  • 1 GPS unit. Initially, only outsiders and pirates can use these; however, natives with outsider knowledge can also make use of them.

Villages

Villages play a major role in Shartak. They are generally the centers of role-playing, and they contain supply huts, the primary sources of supplies. Towns also contain shamans, providing a reliable respawn point to all players. Any player killed has the option of either reviving at the nearest wandering shaman for 50 action points or in their hometown for 25 AP.

Village fixtures

All six villages have certain structures in common. The shipwreck is somewhat different (see below). It should be noted that huts cannot be destroyed, but they can be hidden by thick jungle.

  • Empty huts. These are the most common type of hut. They can be found in the jungle or at any settlement other than the Shipwreck. Some may be occupied by players now. Many clans and players have laid claim to certain huts as their territory. However, most clans do particularly mind a friendly visitor.
  • Medical huts. These huts can be searched for supplies. They stand a reasonably good chance of supplying first aid kits (in outsider settlements) and healing herbs (in native settlements). They also provide other supplies such as machetes, bottles of water, knives, etc. These are the best source of medical supplies for players.
  • Ammunition huts. These huts are vital for soldiers and warriors. They provide ammunition appropriate for these classes' weaponry, along with providing additional rifles or blowpipes. Fighters should search these huts for ranged weaponry and ammunition.
  • Trader's hut. These can be found in any settlement. Here, one can trade for supplies or money. Though searching is useless in this hut, players can acquire supplies they need or sell off those they don't. However, visiting the same trader too frequently will result in worsened prices. Additionally, the trader reacts to supply and demand, so prices may fluctuate.
  • Shaman. The shaman, as mentioned above, provides a stable resource point for players originating from that village.

Shipwreck

Unlike other villages, the shipwreck site holds two structures. One is the trader's hut, which works like any other trader's hut. The other structure is the ship itself. The ship has five rooms. Each room supplies different items (with the exception of the crow's nest). Cutlasses can be found in the armory or the large hold. First aid kits can be found in the large hold. It should be noted that first aid kits have a lower find rate at the shipwreck than at any other settlement, making them profitable commodities.