Items

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Various items are scattered on the island. Some tend to be found more in huts and villages, and others are more likely to be found in the jungle.

You can carry 71 items in your inventory. Each rifle and blowpipe takes 2 inventory spaces, while gold coins don't take up any inventory space. All other items take 1 space.

Clicking on an item in your inventory uses 1 AP. Generally, this attempts to use the item (such as a sharpening stone); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon." (1 AP is used in either case.)

For more information, see Talk:Items.

Melee Weapons

Weapon Critical Hits

There is an unknown chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage."

Weapon Breaking

There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard."


Punch

  • Base damage: 1 point
  • Base accuracy: 10%

The default melee weapon. Requires no inventory space, cannot be traded, and never breaks.

Knife

Required for writing messages on trees or huts.

Dagger

Required for writing messages on trees or huts.

Machete

Rather useful for chopping through the jungle, and also for dealing more damage than just punching.

There is an unknown chance of a machete becoming dull from chopping vegetation. "You chop down some of the vegetation. Your machete blade becomes dull from the chopping."

Blunt Machete

Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Using a sharpening stone, the blunt machete can be sharpened to become a machete.

Cutlass

Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a machete, but worth 20% more when trading.

Blunt Cutlass

Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Functionally identical to blunt machete. Using a sharpening stone, the blunt cutlass can be sharpened to become a cutlass.

Heavy Sword

Extremely rare; only one confirmed example.

Ranged Weapons and Ammunition

Rifle

Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded).

Rifle Bullet

Used as ammo for the rifle (which holds 2 bullets). Found as singles or in boxes with up to 8 in a box. (Boxes immediately break out into individual bullets, taking 1 inventory space per bullet.)

Blowpipe

Needs ammo (poison darts). Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty).

Poison Dart

Used as ammo for the blowpipe (which holds 1 dart). Found as singles or in bundles with up to 8 in a bundle. (Bundles immediately break out into individual darts, taking 1 inventory space per dart.)

Healing

Consumable

Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).

Application

Fruits and drinks can only be used on yourself. The First Aid Kit and Healing Herbs are unique in that they can also be used to heal animals and other characters (including NPC traders and shamans).


First Aid Kit

A first aid kit will heal all wounds caused by shark bites.

Natives without the Outsider Knowledge skill recognize this item but are unable to use it.

A first aid kit costs $40 per 1 HP healed, or $20 per 1 HP with the First Aid skill.

First aid kits are commonly referred to as FAK or shortened to just kits by the playerbase.

Healing Herbs

An application of healing herbs will heal all wounds caused by shark bites.

Outsiders without the Native Knowledge skill see this item as Dried Herbs and are unable to use it.

This item costs $40 per 1 HP healed, or $20 per 1 HP with the Natural Medicine skill.

Healing herbs are commonly shortened to just herbs by the playerbase.

Bottle of Water

The most cost-effective healing item in the game, costing just $6 per 1 HP healed.

Natives can use this item as effectively as Outsiders, although without the Outsider Knowledge skill, they will recognize the item as a Bottle of Liquid.

Bottle of Beer

A bottle of beer costs $20 per 1 HP healed.

Natives without the Outsider Knowledge skill see this item as a Bottle of Brown Liquid, although they are able to use it normally.

Bottle of Rum

A bottle of rum costs $20 per 1 HP healed.

Presumably, natives without the Outsider Knowledge skill see this item as a Bottle of Brown Liquid, although they are able to use it normally.

Tasty Berries

Found on a berry bush (which has a tree icon).

Outsiders without the Native Knowledge skill recognize this item as Berries.

When purchased in the Trading Hut, tasty berries cost $20 per 1 HP healed.

Banana

Found hanging on trees and lying loose around the jungle.

Bananas are overpriced in the Trading Hut, costing $40 per 1 HP healed.

Mango

Found hanging on trees and lying loose around the jungle.

Mangos are overpriced in the Trading Hut, costing $40 per 1 HP healed.

Gourd of Water

Found lying loose around the jungle.

When purchased in the Trading Hut, a gourd of water costs $30 per 1 HP healed.

Poisonous Berries

Found on a berry bush (which has a tree icon).

Outsiders without the Native Knowledge skill recognize this item as Berries.

Note: Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of gaining experience for non-combat characters.

Miscellaneous Items

GPS Unit

Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.

Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.

GPS units can be found lying on the ground in an outsider village, but they are most prevalent in the Outsider Medical Huts (about 1 GPS per 50 AP searching). GPS units have also been up for trade in all three outsider Trading Huts, although they are high demand items for new characters.

Gold Coin

Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the "Give" button.

Gem

Worth ten times as much as a gold coin when trading. Unlike gold, gems require inventory space.

Piece of Driftwood

A signpost can be constructed out of two pieces of driftwood.

Sharpening Stone

Used to sharpen blunt machetes and blunt cutlasses. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon.

Poisonous Snake

Useless to everyone but traders, to whom they are only almost useless.

Crab

Useless but somewhat valuable nonetheless.