Gameplay

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Revision as of 15:43, 25 February 2006 by Simon (talk | contribs) (→‎Action Points: 20m per AP, not 30m.)
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Basic gameplay.

Mechanics

Action Points

Your character relies on Action Points (AP) to perform tasks such as combat, search, and movement. Each of these tasks cost a certain amount of AP. When your AP reaches 0, you will no longer be able to perform any actions. 1 AP is regenerated every 20 minutes so you should consider logging out until you have regained enough AP to participate again.

There is a maximum limit of 75 AP.

Experience Points

Accomplishing certain tasks will earn experience points (XP). XP can be used towards acquiring skills for your character. These skills will give your character new abilities such as strength, accuracy, and intelligence. With more skills your character will become more powerful.

Hit Points

Your character also has a limited amount of hit points (HP). Players and animals can attack you and the damage they cause will reduce your hit points. If your HP reaches 0, you will become a spirit. For further information, see Death. You can use certain items to regain HP and prevent death.

Tasks

Move

Your character is located in the center block in the 5x5 map grid. You can move into any adjacent block that has the "Move" button by clicking on it.

Search

You can perform a search in the area you are currently in to find items. A failed search does not mean that there are no items in the area. You can search an area multiple times.

Inventory

You can use items by clicking on them. Some items do not perform any action when clicked on. Some items are consumed. Some items are applied on others.

Combat

You can attack other players and animals which are in the same area as you. Select the target and then select the weapon to use. The percentage is your accuracy. Higher accuracy means a higher chance of hitting the target. The value is your damage. This is how much HP you will cause the target to lose if you hit it.