Difference between revisions of "Derby"

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| cy          = 26350
 
| cy          = 26350
 
| type        = Outsider
 
| type        = Outsider
| huts        = 23
+
| huts        = 24
 
| shaman      = Balchig
 
| shaman      = Balchig
| shaman_gps  = [-70.095,+26.350]
+
| shaman_gps  = {{map|70|095|26|350}}
 
| shaman_loc  = (08,08)
 
| shaman_loc  = (08,08)
 
| trader      = Tom
 
| trader      = Tom
| trader_gps  = [-70.092,+26.350]
+
| trader_gps  = {{map|70|092|26|350}}
 
| trader_loc  = (11,08)
 
| trader_loc  = (11,08)
| ammo_gps    = [-70.096,+26.356]
+
| banker      = None
 +
| bank_gps    = {{map|70|092|26|349}}
 +
| bank_loc    = (11,09)
 +
| ammo_gps    = {{map|70|096|26|356}}
 
| ammo_loc    = (07,02)
 
| ammo_loc    = (07,02)
| medical_gps = [-70.099,+26.353]
+
| medical_gps = {{map|70|099|26|353}}
 
| medical_loc = (04,05)
 
| medical_loc = (04,05)
 
}}
 
}}
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'''Derby''' is one of the four outsider [[camp]]s on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.
 
'''Derby''' is one of the four outsider [[camp]]s on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.
  
A [[shaman]] named Balchig is held captive in the center of the clearing.
+
A [[shaman]] named Balchig is held captive in the centre of the clearing.
  
 
== Map ==
 
== Map ==
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| colspan=14 bgcolor=#f9f9f9 | Hut
 
| colspan=14 bgcolor=#f9f9f9 | Hut
 +
|-
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| bgcolor=#aa8866|NB
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| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]
 
|-
 
|-
 
| bgcolor=#aa8866|'''T'''
 
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| colspan=14 bgcolor=#f9f9f9 | Trading post
 
| colspan=14 bgcolor=#f9f9f9 | Trading post
 
|-
 
|-
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+
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| colspan=14 bgcolor=#f9f9f9 | Ammunition hut
+
| colspan=14 bgcolor=#f9f9f9 | Weapons hut
 
|-
 
|-
 
| bgcolor=#aa8866|'''M'''
 
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| colspan=14 bgcolor=#f9f9f9 | Medical hut
 
| colspan=14 bgcolor=#f9f9f9 | Medical hut
 +
|-
 +
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 +
| colspan=14 bgcolor=#f9f9f9 | The Hanged Misfit
 
|-
 
|-
 
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| colspan=14 bgcolor=#f9f9f9 | Shaman
 
| colspan=14 bgcolor=#f9f9f9 | Shaman
 +
|-
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| colspan=14 bgcolor=#f9f9f9 | Gateway
 
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* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.
 
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.
  
 +
==Important Locations==
 +
===Medical Hut===
 +
This hut is the best place to search for healing items.
 +
===Ammunition Hut===
 +
This hut is the best place to search for weapons and ammunition.
 +
===Trading Post===
 +
Each camp has a trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.
 +
===Shaman===
 +
Players from Derby can resurrect at the [[shaman]] when killed.
  
== Derby: A Rough Guide ==
 
Somewhat isolated from the other outsider settlements, Derby is quiet and relatively safe.  Its proximity to two native towns means that enemies can be found in the jungle outside the town, though Derby proper has not seen as much conflict as its sister city, [[York]].  Derby makes a good base for those interested in hunting natives or animals.  Most visitors to Derby are traders or explorers, though there has been an influx of visitors drawn by the renaissance Derby has recently seen.  Derby is home to two local militias, the [[Derby Hospitallers]] and the [[1st Derby Privateers]].  The two groups together founded the [[Eastern Federation]], a secondary clan that serves as a de facto government for Derby.
 
 
 
Derby was once regarded as the most backwater of the outsider settlements, the only settlement without a clan dedicated to its defense (York, in contrast, had several).  However, with the foundation of the Derby Hospitallers, followed closely by the foundation of the 1st Derby Privateers, the town has seen an explosion of activity.  In less than six months, the clans of the Eastern Federation opened a [[Derby Hospital|hospital]], a [[Derby Academy|school]] (the first on Shartak), a [[Derby Evening Press|newspaper]], a [[Derby Tavern|tavern]], a court system (also a first for Shartak), and an ambassador program to the other two southern towns.  The Derby Privateers also serve as a police force.  Derby is also the only town to have [http://derby.jconserv.net its own message board]. 
 
 
The Eastern Federation has also historically supported new services run by non-Federation members, such as a local bank and the island's first explicit [[Hotel de Derby|hotel]] (though taverns have generally served the same purpose).  Adding to this increasingly cosmopolitan air, the Derby Evening Press recently announced the beginning of the [[Derby Lecture Series]], a series of educational seminars on a varity of topics.  Perhaps as a result of these efforts, Derby is the host for a thriving expatriate community, as people from other towns make Derby their home away from home.
 
 
Derby received its baptism by fire at the beginning of the [[Derby Derby]].  The feared [[WickSick Headhunters]] announced their attention to take the heads of as many Derbians as possible.  In a bloody guerrilla war, the Wicksicks and the Federation fought for exactly one month (albeit with surprisingly good sportsmanship on both sides).  This, coupled with Derby's intervention in the [[Fourth Battle of York]] and the Eastern Federation's public works activities, have made Derby a respected power on Shartak.
 
 
== Points of interest ==
 
 
=== Trail to York ===
 
Starting 2 N of the center of the clearing (08,06), go 10 squares NW. Then follow the instructions carved every 5 squares (where possible), and you should soon find yourself in York. The trail is 270 squares long, which will take you about 4 days without ''[[Trekking]]'' or 2 days with it.
 
 
Many people are are now taking up residence on the Southern West part of the village. Properties are being taken quickly, so hurry!
 
 
=== Her Majesty's Armament Store ===
 
''Location: A'' or [-70.096,+26.356]
 
 
Ammunition running low, natives closing in? Have no fear, her Majesty's clerks are ready and willing to issue rifle rounds, provided your paperwork is in order.
 
 
=== Royal Derby Asylum ===
 
''Location: H1'' or [-70.093,+26.356]
 
 
Close relative gone a bit odd? Seems a trifle shaky in the hands? Showing the white feather? The Royal Derby Asylum can care for your mal-adjusted, mad or simply weak-minded. We'll make them sane even if it kills them.
 
 
=== Derby Privateers Headquarters ===
 
''Location: H2'' or [-70.098,+26.355]''
 
  
If killed in the town of Derby, be sure to report the name of your attacker to the [[1st Derby Privateers]]. Their HQ is NE of the medical hut and SW of the ammo hut at [-70.098,+26.355], or you can use the shared forum for Derby, linked on the Privateer's and Hospitaller's wiki; Report crimes to them.
+
== Notable Locations ==
 +
*[[The Hanged Misfit]] - If you're thirsty or need to somewhere safe to stay come and visit the Hanged Misfit 2 squares East of the trader's hut. Now newly remodeled.
  
=== Her Majesty's Apothecaries ===
+
==Further Information==
''Location: M'' or []
+
[[Derby/RoughGuide|Read the Rough Guide]] to Derby.
  
Vast stores of medical supplies are available. Oddly, knives, beer, machetes and bottles of water make up a significant portion of the inventory.
+
[[Derby/ImperialGuide|Read the Imperial Guide]] to Derby.
 
 
=== The Octavius Popebury Memorial Club for Upstanding Gentlemen ===
 
''Location: H3'' or [-70.092,+26.353]
 
 
 
This exclusive club has been awarded five stars by the Royal Imperialist Colonist Gazette and described as "a true home away from home". Its members are free to swill brandy, lounge in the luxurious armchairs and engage in discourse on every subject under the sun. An impressive array of animal heads provides a suitable backdrop to the preparation of its famed hunting trips. Dinner is served from seven to nine and formal dress is required.
 
 
 
=== Mordhaus ===
 
''Location: H4'' or [-70.095,+26.352]
 
 
 
Shartak's most brutal metal band calls Derby its home. Mordhaus (Murder-House) is the venue of choice for their outpourings of creative angst.
 
 
 
=== Derby Hospital ===
 
''Location: H5'' or [-70.093,+26.352]
 
 
 
Located at [-70.093,+26.352], the [[Derby Hospital]] is run by the [[Derby Hospitallers]].  Any non-violent, wounded individuals should wait there for healing. The Hospitallers also operate an informal EMS service, attending to wounded in the medical and ammo supply huts.
 
 
 
=== Hotel de Derby ===
 
''Location: H7'' or[-70.091,+26.351]
 
 
 
As Shartak's first actual hotel, the [[Hotel de Derby]] (run by Devlin Kard) provides safe haven for all peaceful travellers.  Located in central Derby, it is a short walk from anywhere in Derby. Donations to Mr. Kard are appreciated, but not required.
 
 
 
=== Derby Academy ===
 
Gymnasium ''Location: H8'' or [-70.094,+26.350]
 
 
 
Lecture Hall ''Location: H9'' or [-70.093,+26.350]
 
 
 
Run by the Derby Hospitallers, the [[Derby Academy]] is Shartak's first (and, thus far, only) educational facility.  It occupies two buildings. The gymnasium is for fencing or first aid practice.  Students may attack or heal the Hospitaller on duty, provided they do not reduce said Hospitaller to less than 22 HP.  The Derby Academy's lecture hall allows the students to ask any questions about the game or survival on Shartak.  Should a Hospitaller not be present, they may ask the Hospitallers on duty at the Hospital or the Gymnasium and wait for their answer in the Lecture Hall.  The Lecture Hall is also the home of the [[Derby Lecture Series]].
 
 
 
=== Her Majesty's Trading Emporium/Derby Tavern ===
 
''Location: T'' or [-70.092,+26.350]
 
 
 
Tom the Trader conducts his operation from this venue, an undoubted master of the middle-class activity known as "business". He buys and sell a wide range of goods at prices ranging from the reasonable to downright ridiculous. The jumped-up serf had the cheek to overcharge me on first aid kits. He also supplies the prey for indoor hunting expeditions, so far mainly dogs but there was a [[shargle]] once.
 
 
 
The [[Derby Tavern]] is run largely by the 1st Derby Privateers, with some assistance from the Derby Hospitallers.  Located in the Derby trader's hut, this facility is a safehouse.  Anyone not wanted by the Privateers may sleep here under Privateer protection, including natives and pirates.
 
 
 
=== Derby Court ===
 
Anybody who is marked on the Derby Privateer's PKer list may appeal to the [[Derby Court]] to contest the stree-made verdict. A fair trial is ensured by one Hospitaller, one Privateer and one unaligned Derby resident, and witness testemonies will be heard from anybody who steps forward. The court currently has no building, but contact the Eastern Federation if you want a trial.
 
 
 
=== Bank of Shartak (Derby Branch) ===
 
''Location: H11'' or [-70.092,+26.349]
 
 
 
Located one building south of the Trader's Hut, the Bank is run by the Imperial Bank's founder, {{Profile|6689|Kristofer Schanz}} and is a welcome addition to the new culture that Derby has adopted.
 
 
 
=== Royal Derby Library ===
 
''Location: H12'' or [-70.099,+26.348]
 
 
 
The importance of civilising the natives has not been lost on the people of Derby. The shelves of the library include such books as "Learning God's Language: English for Savages", "Agriculture for Dummies", "How to Dress Yourself" and the ever-popular "Flowers and Fauna of Shartak".
 
 
 
=== Derby Church ===
 
''Location: H14'' or [-70.093,+26.348]
 
 
 
Catholic services are conducted on Sunday, Tuesday and Thursday. Protestant services are conducted on Monday, Wednesday and Friday. On Saturdays, the church is reserved by sectarian thugs for their weekly riot.
 
 
 
=== Cthulhu's House of Dead Things and Stuff ===
 
''Location: H16'' or [-70.090,+26.347]
 
 
 
Surprisingly free of dead things but with vast amounts of stuff, the perfect place to waste an afternoon with the tykes.
 
 
 
=== Tomb of the Fallen Heroes ===
 
''Location: H17'' or [-70.100,+26.346]
 
 
 
The final resting place of those who fell in the defence of our fair Derby. The corpse of Majestic Ninja is amongst those interred within.
 
 
 
=== Royal Botanical Gardens ===
 
''Location: H18'' or [-70.098,+26.346]
 
 
 
Plants from Shartak mix uncomfortably with their brethren from the old world. New and exotic breeds are created every day by the teams of dedicated horticulturalists. Some are quite dangerous and it is common to see the curators attempting to burn the more feisty examples of these breeds.
 
 
 
=== Police Public Call Box ===
 
''Location: H19'' or [-70.095,+26.346]
 
 
 
It seems to be a lot bigger on the inside...
 
 
 
=== Ms Wang's Oriental Massage Parlour ===
 
''Location: H21'' or [-70.097,+26.345]
 
 
 
Ahem, well, now, clearly I haven't been in myself but I heard from someone whose cousin once visited the place that there were some unseemly activities in the building.
 
  
 
==Groups Operating in Derby==
 
==Groups Operating in Derby==
Although Derby may not be the most populous Outsider town, it has seen its fair share of activity in the past few months.  Several clans operate in Derby:
+
*[[The Misfits]]
 
 
*[[Eastern Federation]];
 
**[[1st Derby Privateers]]
 
**[[Derby Hospitallers]]
 
**[[Derby Rangers]]
 
**[[The Octavius Popebury Memorial Expedition of 1886]] (Probationary)
 
*[[Healers of Shartak]]
 
*Dethklok[http://www.shartak.com/clanview.cgi?id=191]
 
 
 
*[[Colonial Counter Terrorist Unit]] (Disbanded, remnants)
 
  
 
{{Locationsnav}}
 
{{Locationsnav}}
 
[[Category:Locations]]
 
[[Category:Locations]]
 +
[[Category:Derby]]

Latest revision as of 15:33, 18 December 2013

Derby
Satellite derby.png
Satellite map       Local map
Type: Outsider
Huts: 24
Shaman: (Balchig) [-70.095,+26.350] (08,08)
Trader: (Tom) [-70.092,+26.350] (11,08)
Weapons hut: [-70.096,+26.356] (07,02)
Medical hut: [-70.099,+26.353] (04,05)

Derby is one of the four outsider camps on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.

A shaman named Balchig is held captive in the centre of the clearing.

Map

The Village of Derby - Territory Map
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
02 W H
03 H
04
05 M H
06 H H H
07 G NB H
08 S H H T HM
09 H
10 H H H
11 H H
12 H H H
13 H H
14
Legend
Unincorporated ("Jungle")
Village territory ("Derby")
H Hut
NB Noticeboard
T Trading post
W Weapons hut
M Medical hut
HM The Hanged Misfit
S Shaman
G Gateway
Beach
Water

Notes:

  • The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the town of Derby will be displayed as "Derby" on the game map, and jungle squares will be displayed as "Jungle".
  • The numbers on the map are merely for local reference and are not related to GPS coordinates at all.

Important Locations

Medical Hut

This hut is the best place to search for healing items.

Ammunition Hut

This hut is the best place to search for weapons and ammunition.

Trading Post

Each camp has a trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.

Shaman

Players from Derby can resurrect at the shaman when killed.


Notable Locations

  • The Hanged Misfit - If you're thirsty or need to somewhere safe to stay come and visit the Hanged Misfit 2 squares East of the trader's hut. Now newly remodeled.

Further Information

Read the Rough Guide to Derby.

Read the Imperial Guide to Derby.

Groups Operating in Derby


Camps
Dalpok | Raktam | Wiksik | Rakmogak | Derby | Durham | York | Shipwreck