Difference between revisions of "Death"

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'''Death''' is a common inconvenience in Shartak, but it is not the end; players may return to life by contacting a [[shaman]] or may continue playing as a spirit. [[Items]] are not lost upon death, but spirits cannot use them.
 
'''Death''' is a common inconvenience in Shartak, but it is not the end; players may return to life by contacting a [[shaman]] or may continue playing as a spirit. [[Items]] are not lost upon death, but spirits cannot use them.
 
== Spirits ==
 
Spirits are capable of floating over any [[terrain]] (except the mountain and the ocean) for 1 [[AP]]. They appear to still be bound to the [[language]] and character recognition limitations that they maintained when they were among the living. Spirits do not benefit from the [[skills]] ''Exploration'' and ''Trekking''. They also cannot use or drop any items that they were carrying at the time of their death.
 
  
 
Upon reaching zero [[HP]] your character become a dead body.
 
Upon reaching zero [[HP]] your character become a dead body.
 
:''Your consciousness is trapped in a lifeless body. The way to free yourself is to assume spirit form so you can float away from it.''
 
:''Your consciousness is trapped in a lifeless body. The way to free yourself is to assume spirit form so you can float away from it.''
  
By assuming spirit form, you become a spirit.
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Clicking on the button to assume spirit form costs 0 [[AP]], and transforms your character into a spirit.  
 
:''Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.''
 
:''Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.''
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== Movement as a spirit ==
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Spirits are capable of floating over any [[terrain]] (except the mountain and the ocean) for 1 [[AP]]. They appear to still be bound to the [[language]] and character recognition limitations that they maintained when they were among the living. Spirits do not benefit from the [[skills]] ''Exploration'' and ''Trekking''. They also cannot use or drop any items that they were carrying at the time of their death.
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== Combat as a spirit ==
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It is rumored that spirits can attack a particular target using a "Poltergeist" attack; it is possible that this attack only affects other spirits. ''(Attacking a mortal using Poltergeist cost 0 AP, and appeared to refresh the map with no other effect. --08:09, 16 June 2006 (BST))''
  
 
== Returning to life ==
 
== Returning to life ==
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== Spirit skill tree ==
 
== Spirit skill tree ==
Screams, shrieks, and wails affect only playable characters and do not appear to affect [[animals]], [[shaman]]s, and [[trader]]s. These skills do not work in the camp clearing because the home shaman's chanting neutralizes the effect. But spirits can still enter [[hut]]s and attack players inside; spending the night in a hut is generally not recommended.
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Screams, shrieks, and wails affect only playable characters and do not appear to affect [[animals]], [[shaman]]s, and [[trader]]s. These skills do not work in the camp clearing because the home shaman's chanting neutralizes the effect. But spirits can still enter [[hut]]s and attack players inside. As a mortal, outdoor camp areas are safe from spirits, while sleeping in a hut can be a dangerous gamble.  
  
* '''Ghostly Whisper''' - Allows spirits to communicate<br />With ''Ghostly Whisper'', spirits can speak to any player that has the ''Sixth Sense'' skill. Spirits can hear Ghostly Whispers, even if they lack ''Sixth Sense''.
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* '''Ghostly Whisper''' - Allows spirits to communicate<br /> With ''Ghostly Whisper'', spirits can speak to any player that has the ''Sixth Sense'' skill. Other spirits can hear Ghostly Whispers, even if they lack ''Sixth Sense''.  
** '''Haunting Scream''' - Attract other spirits and scare nearby living players<br />Using ''Haunting Scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 [[XP]] per scream in a location containing at least one listener.
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** '''Haunting Scream''' - Attract other spirits and scare nearby living players<br /> Using ''Haunting Scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 [[XP]] per scream in a location containing at least one listener.
*** '''Shocking Shriek''' - Scare nearby living players<br />''Shocking Shriek'' is similar to ''Haunting Scream'' but allows spirits to deal more damage to players they frighten.
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*** '''Shocking Shriek''' - Scare nearby living players<br /> ''Shocking Shriek'' is similar to ''Haunting Scream'' but allows spirits to deal more damage to players they frighten. Shocking shriek supercedes and replaces haunting scream.  
**** '''Banshee Wail''' - Frighten nearby living players<br />Spirits with ''Banshee Wail'' can emit powerful wails for a presumed cost of 3 AP. All characters in the area of effect hear a banshee wail. ''Sixth Sense'' does not seem to alter the effect of the banshee wail. It is possible for victims to die from wails. The experience point reward from causing damage by wailing is not known, but is believed to be 1-5 XP per wail.
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**** '''Banshee Wail''' - Frighten nearby living players<br /> Spirits with ''Banshee Wail'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear each banshee wail, and a small percentage of hearers take 4 HP of damage. ''Sixth Sense'' does not seem to alter the impact of the banshee wail. It is possible for victims to die from wails. The experience point reward for wailing depends upon the amount of damage caused, and ranges from 0 XP to 15 XP per wail (with an average of about 8 XP in a crowded location).  
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 07:09, 16 June 2006

Death is a common inconvenience in Shartak, but it is not the end; players may return to life by contacting a shaman or may continue playing as a spirit. Items are not lost upon death, but spirits cannot use them.

Upon reaching zero HP your character become a dead body.

Your consciousness is trapped in a lifeless body. The way to free yourself is to assume spirit form so you can float away from it.

Clicking on the button to assume spirit form costs 0 AP, and transforms your character into a spirit.

Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.

Movement as a spirit

Spirits are capable of floating over any terrain (except the mountain and the ocean) for 1 AP. They appear to still be bound to the language and character recognition limitations that they maintained when they were among the living. Spirits do not benefit from the skills Exploration and Trekking. They also cannot use or drop any items that they were carrying at the time of their death.

Combat as a spirit

It is rumored that spirits can attack a particular target using a "Poltergeist" attack; it is possible that this attack only affects other spirits. (Attacking a mortal using Poltergeist cost 0 AP, and appeared to refresh the map with no other effect. --08:09, 16 June 2006 (BST))

Returning to life

A spirit can contact their home shaman for 25 AP or a roaming shaman for 50 AP. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.

As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.

Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1 AP to stand up.

A shaman has returned your spirit to your body and you are currently recovering from the ordeal of being dead. Thanks to something the shaman has done, you appear as a lifeless body to anyone glancing your way. You may continue with life as soon as you feel strong enough to stand.

When a character stands up, they receive full HP and are once again granted access to their inventory and skills.

You cannot go into AP debt to contact a shaman. "Sorry, you don't have enough action points yet. You'll need to wait until you have at least [25/50] before you can contact the shaman."

Spirit skill tree

Screams, shrieks, and wails affect only playable characters and do not appear to affect animals, shamans, and traders. These skills do not work in the camp clearing because the home shaman's chanting neutralizes the effect. But spirits can still enter huts and attack players inside. As a mortal, outdoor camp areas are safe from spirits, while sleeping in a hut can be a dangerous gamble.

  • Ghostly Whisper - Allows spirits to communicate
    With Ghostly Whisper, spirits can speak to any player that has the Sixth Sense skill. Other spirits can hear Ghostly Whispers, even if they lack Sixth Sense.
    • Haunting Scream - Attract other spirits and scare nearby living players
      Using Haunting Scream gives spirits a chance of dealing 1 HP of damage to living players in the area at the cost of 1 AP. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 XP per scream in a location containing at least one listener.
      • Shocking Shriek - Scare nearby living players
        Shocking Shriek is similar to Haunting Scream but allows spirits to deal more damage to players they frighten. Shocking shriek supercedes and replaces haunting scream.
        • Banshee Wail - Frighten nearby living players
          Spirits with Banshee Wail can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear each banshee wail, and a small percentage of hearers take 4 HP of damage. Sixth Sense does not seem to alter the impact of the banshee wail. It is possible for victims to die from wails. The experience point reward for wailing depends upon the amount of damage caused, and ranges from 0 XP to 15 XP per wail (with an average of about 8 XP in a crowded location).