Difference between revisions of "Death"

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m (Put the spirit skills in tree form, bolding their names when used as sentence headers while still italicizing their proper noun uses in sentences.)
(→‎Spirit skill tree: clarifying something. I've spoken to a spirit as a spirit)
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Screams, shrieks, and wails do not work in the village clearing because the village shaman's chanting neutralizes the effect. But spirits can still enter huts and attack players inside; sleeping in a village hut as a player is not recommended.
 
Screams, shrieks, and wails do not work in the village clearing because the village shaman's chanting neutralizes the effect. But spirits can still enter huts and attack players inside; sleeping in a village hut as a player is not recommended.
  
* '''Ghostly Whisper''' - Allows spirits to communicate<br />With ''Ghostly Whisper'', spirits can speak to any living players that have the skill ''Sixth Sense''. It has not been determined if spirits can communicate with other spirits.
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* '''Ghostly Whisper''' - Allows spirits to communicate<br />With ''Ghostly Whisper'', spirits can speak to any living players that have the skill ''Sixth Sense''. It has not been determined if spirits can communicate with other spirits (though other spirits with "Sixth Sense" can certainly hear Whispers just as well as if they were alive).
 
** '''Haunting Scream''' - Attract other spirits and scare nearby living players<br />Using ''Haunting Scream'' gives spirits a chance of dealing 1 HP of damage to living players in the area. (Spirits see "You let out a haunting scream.") All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 XP per scream in a location containing at least one listener.
 
** '''Haunting Scream''' - Attract other spirits and scare nearby living players<br />Using ''Haunting Scream'' gives spirits a chance of dealing 1 HP of damage to living players in the area. (Spirits see "You let out a haunting scream.") All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 XP per scream in a location containing at least one listener.
 
*** '''Shocking Shriek''' - Scare nearby living players<br />''Shocking Shriek'' is similar to ''Haunting Scream'' but allows spirits to deal more damage to players they frighten. (Spirits see "You let out a shocking shriek but life carries on as normal.", "You let out a shocking shriek causing just a little damage.", or "You let out a shocking shriek causing lots of damage." Living players see "You hear a shocking shriek coming from all around you." or "You hear a shocking shriek coming from all around you, and lose 2 HP from fear.")
 
*** '''Shocking Shriek''' - Scare nearby living players<br />''Shocking Shriek'' is similar to ''Haunting Scream'' but allows spirits to deal more damage to players they frighten. (Spirits see "You let out a shocking shriek but life carries on as normal.", "You let out a shocking shriek causing just a little damage.", or "You let out a shocking shriek causing lots of damage." Living players see "You hear a shocking shriek coming from all around you." or "You hear a shocking shriek coming from all around you, and lose 2 HP from fear.")
 
**** '''Banshee Wail''' - Frighten nearby living players<br />Spirits with ''Banshee Wail'' can emit powerful wails for a cost of 3 AP. All characters in the area of effect hear a banshee wail. (The range of the wail is not known.) A small percentage of the players in the area also take 4 hit points of damage. (The chance of causing damage is unknown, although roughly 1 in 4 succeed.) ''Sixth sense'' does not seem to alter the effect of the banshee wail. It is possible for victims to die from wails. The experience point reward from causing damage by wailing is not known, but is believed to be 1-5 XP per wail. (Victims see "You hear a banshee wail coming from all around you." or "You hear a banshee wail coming from all around you, and lose 4 HP from fear.")
 
**** '''Banshee Wail''' - Frighten nearby living players<br />Spirits with ''Banshee Wail'' can emit powerful wails for a cost of 3 AP. All characters in the area of effect hear a banshee wail. (The range of the wail is not known.) A small percentage of the players in the area also take 4 hit points of damage. (The chance of causing damage is unknown, although roughly 1 in 4 succeed.) ''Sixth sense'' does not seem to alter the effect of the banshee wail. It is possible for victims to die from wails. The experience point reward from causing damage by wailing is not known, but is believed to be 1-5 XP per wail. (Victims see "You hear a banshee wail coming from all around you." or "You hear a banshee wail coming from all around you, and lose 4 HP from fear.")

Revision as of 04:10, 25 May 2006

Death is a common inconvenience in Shartak, but it is not the end; players may return to life by contacting a shaman or may continue playing as a spirit. Items are not lost upon death, but spirits cannot use them.

Returning to life

A dead player can contact their home shaman for 25 AP or a wandering shaman for 50 AP. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.

As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.

Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1 AP to stand up.

A shaman has returned your spirit to your body and you are currently recovering from the ordeal of being dead. Thanks to something the shaman has done, you appear as a lifeless body to anyone glancing your way. You may continue with life as soon as you feel strong enough to stand.

You cannot go into AP debt to contact a shaman. "Sorry, you don't have enough action points yet. You'll need to wait until you have at least [25/50] before you can contact the shaman."

Spirits

Spirits are capable of floating over any terrain (except the mountain and the ocean) for 1 AP. They do not benefit from the skills Exploration and Trekking. They also cannot use or drop any items that they were carrying at the time of their death.

Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.

The only way for a spirit to interact with the realm of the living is to whisper or scream with a skill listed below.

Spirit skill tree

Screams, shrieks, and wails do not work in the village clearing because the village shaman's chanting neutralizes the effect. But spirits can still enter huts and attack players inside; sleeping in a village hut as a player is not recommended.

  • Ghostly Whisper - Allows spirits to communicate
    With Ghostly Whisper, spirits can speak to any living players that have the skill Sixth Sense. It has not been determined if spirits can communicate with other spirits (though other spirits with "Sixth Sense" can certainly hear Whispers just as well as if they were alive).
    • Haunting Scream - Attract other spirits and scare nearby living players
      Using Haunting Scream gives spirits a chance of dealing 1 HP of damage to living players in the area. (Spirits see "You let out a haunting scream.") All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 XP per scream in a location containing at least one listener.
      • Shocking Shriek - Scare nearby living players
        Shocking Shriek is similar to Haunting Scream but allows spirits to deal more damage to players they frighten. (Spirits see "You let out a shocking shriek but life carries on as normal.", "You let out a shocking shriek causing just a little damage.", or "You let out a shocking shriek causing lots of damage." Living players see "You hear a shocking shriek coming from all around you." or "You hear a shocking shriek coming from all around you, and lose 2 HP from fear.")
        • Banshee Wail - Frighten nearby living players
          Spirits with Banshee Wail can emit powerful wails for a cost of 3 AP. All characters in the area of effect hear a banshee wail. (The range of the wail is not known.) A small percentage of the players in the area also take 4 hit points of damage. (The chance of causing damage is unknown, although roughly 1 in 4 succeed.) Sixth sense does not seem to alter the effect of the banshee wail. It is possible for victims to die from wails. The experience point reward from causing damage by wailing is not known, but is believed to be 1-5 XP per wail. (Victims see "You hear a banshee wail coming from all around you." or "You hear a banshee wail coming from all around you, and lose 4 HP from fear.")