Character classes

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Revision as of 00:48, 28 May 2006 by Elembis (talk | contribs) (→‎Soldier: I'm assuming soldiers get loaded rifles just as warriors get loaded blowguns.)
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Character classes on Shartak summarize the pre-conflict lives of the players on the island. There are nine classes, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.

The classes have different HP limits, starting inventories, and skill opportunities. Although players in all classes begin the game with 175 AP and regenerate one AP every 20 minutes, the default maximum is 75 AP for all classes except scouts and explorers.

Native classes

Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik. All natives can understand one another and can use items such as blowpipes and healing herbs.

Scout

Tracking the outsiders all the way home
  • 50 HP
  • 80 AP (maximum)
  • Starts with tasty berries and a gourd of water

Warrior

I just want to fight those outsiders
  • 60 HP
  • 75 AP (maximum)
  • Starts with a loaded blowpipe and a spare poison dart
  • Can learn Blowpipe Training and Advanced Blowpipe Training

Villager

Just your average native
  • 55 HP
  • 75 AP (maximum)
  • Starts with a banana and a healing herb
  • Can learn Animal Affinity and Scavenging

Shaman

One day, you too can bring spirits back
  • 50 HP
  • 75 AP (maximum)
  • Starts with nothing

Outsider classes

Outsiders are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island, using their shipwreck as their camp. All outsiders can understand one another and can use items such as rifles and first aid kits.

Explorer

Was it left at that tree or right?
  • 50 HP
  • 80 AP (maximum)
  • Starts with a bottle of water and a GPS unit

Soldier

Weapons are my area of expertise
  • 60 HP
  • 75 AP (maximum)
  • Starts with a loaded rifle and a spare rifle bullet
  • Can learn Firearms Training and Advanced Firearms Training

Settler

Just your average outsider
  • 55 HP
  • 75 AP (maximum)
  • Starts with a bottle of beer and a first aid kit
  • Can learn Animal Affinity and Scavenging

Scientist

Don't try to get technical with me
  • 50 HP
  • 75 AP (maximum)
  • Starts with 10 gold coins

Pirate

Me ship hit rocks an' now I be stranded on th' isle, arrr.
  • 65 HP
  • 75 AP (maximum)
  • Starts with a bottle of rum and a cutlass