Difference between revisions of "Character classes"

From The Shartak Wiki
Jump to navigationJump to search
m (→‎Villager: ... can learn seance.)
Line 32: Line 32:
 
*75 AP (maximum)
 
*75 AP (maximum)
 
*Starts in a native [[camp]] with nothing
 
*Starts in a native [[camp]] with nothing
*Can learn ''[[seance]]''
+
*Can learn ''[[seance]]'' and ''[[exorcism]]''.
  
 
== Outsider classes ==
 
== Outsider classes ==

Revision as of 14:10, 23 August 2006

There are nine character classes in Shartak, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.

The classes have different HP limits, starting inventories, and skill opportunities. Players in all classes begin the game with 175 AP and regenerate one AP every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the regeneration limit for all other players.

Native classes

Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik. All natives can understand one another and use items such as blowpipes and healing herbs by default.

Scout

Tracking the outsiders all the way home

Warrior

I just want to fight those outsiders

Villager

Just your average native

Shaman

One day, you too can bring spirits back

Outsider classes

Outsiders are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island, using their shipwreck as their camp. All outsiders can understand one another and use items such as rifles, GPS units and first aid kits by default.

Explorer

Was it left at that tree or right?

Soldier

Weapons are my area of expertise

Settler

Just your average outsider

Scientist

Don't try to get technical with me

Pirate

Me ship hit rocks an' now I be stranded on th' isle, arrr.