Difference between revisions of "Character classes"

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Starting inventory:
 
Starting inventory:
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*Wooden club
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*Dagger
 
*Two pieces of driftwood
 
*Two pieces of driftwood
*Dagger
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*Two gourds of water
*Silver skull cross
 
*Four healing herbs
 
  
 
== Outsider classes ==
 
== Outsider classes ==

Revision as of 10:59, 14 August 2008

There are ten character classes in Shartak, and for each character the player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.

The classes have different hit points (HP) limits, starting inventories, and skill opportunities. Characters in all classes begin the game with 175 action points (AP) and regenerate one action point every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the AP regeneration limit for all other characters.

Native classes

Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik. All natives can understand one another and use items such as blowpipes and healing herbs by default.

Scout

I'm tracking those outsiders all the way to their camp.

Starting inventory:

  • Machete
  • Four healing herbs
  • Gourd of water
  • Bunch of tasty berries

Warrior

I'll poison those darn outsiders with my blowpipe and darts.

Starting inventory:

  • Machete
  • Four healing herbs
  • Blowpipe
  • Four poison darts

Villager

I know how to handle animals and can find things that others can't.

Starting inventory:

  • Machete
  • Five healing herbs
  • Banana
  • Mango

Shaman

Spirits don't bother me any more, I'll exorcise them!

Starting inventory:

  • Machete
  • Dagger
  • Parrot feather charm
  • Four healing herbs

Cannibal

Can I have that leg after you're done with it?

Starting inventory:

  • Wooden club
  • Dagger
  • Two pieces of driftwood
  • Two gourds of water

Outsider classes

Outsiders are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island, using their shipwreck as their camp. All outsiders can understand one another and use items such as rifles, GPS units and first aid kits by default.

Explorer

Blazing trails across the island, that's me!

Starting inventory:

  • Machete
  • Four first aid kits
  • GPS unit
  • Bottle of water

Soldier

Firearms are my area of expertise so watch out.

Starting inventory:

  • Machete
  • Partially-loaded rifle
  • Three bullets
  • Four first aid kits

Settler

I'm good at handling animals and scavenging supplies.

Starting inventory:

  • Machete
  • Bottle of beer
  • Piece of driftwood
  • Five first aid kits

Scientist

I'm good at healing in an emergency, and know when others are wounded.

Starting inventory:

  • Machete
  • Four first aid kits
  • Two pieces of driftwood

Pirate

Me ship hit rocks an' now I be stranded on th' isle, arrr.
  • 65 HP
  • 75 AP (maximum)
  • Starts at the shipwreck

Starting inventory:

  • Cutlass
  • Two first aid kits
  • Gem
  • Two bottles of rum
  • Silver skull cross