Bugs

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Revision as of 19:02, 6 April 2006 by Lint (talk | contribs) (reply)
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This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known

Fixed Bugs

HP: 71/65 ???

My caracter have started his career of pirate whit some strange health : HP: 71 / 65 !!! My caracter "Le pirate Robert" (http://www.shartak.com/profile.cgi?id=571) was a soldier whit the skill stamina end then he become a pirate. Is it a adrenalin rush ??? Is it bugs whit pirate health and stamina skill ??? Or is it again a trick from that strange perturbing evil leprechaun behind my shoulder ??? --Le pirate Robert 05:07, 21 March 2006 (GMT)

  • Fixed. It was because I forgot to add the extra 20HP to those new pirates with Stamina. --Simon 14:34, 21 March 2006 (GMT)

Only healing 5hp with Healing Herb Skill

My native villager has the skill under triage that says it heals 10hp with healing herbs, but she only healed herself 5hp. If it is meant to only heal others, the description should be changed to indicate such please.--Bluff 23:20, 16 March 2006 (GMT)

  • Should be ok. Let me know if it happens again. --Simon 01:32, 17 March 2006 (GMT)

My second healing herb did heal 10hps this time. Yay! --Bluff 23:12, 20 March 2006 (GMT)

Writing Whilst Dead

I can write in the sand whilst dead. Should I be able to? --Dr. J 09:02, 4 March 2006 (GMT)

Umm, no. Bug has been fixed. --Simon 10:31, 4 March 2006 (GMT)

Rats in Rocks

I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was "map density" --Dr. J 16:42, 15 February 2006 (GMT)

They'd obviously crawled down a crack that was too narrow to show up on the map. --Snarf 19:22, 15 February 2006 (GMT)
:P Well ok, so it's a graphics glitch then as the rock wasn't shown. --Dr. J 00:21, 16 February 2006 (GMT)
Have you seen this again or was it just twice? --Simon 10:33, 24 February 2006 (GMT)
in the tunnels there are lots of rats in rocks, well, I would guess rocks, lighter gray squares that show up to the sides of the tunnels themselves, surrounded by solid rock, they have no terrain type it seems.. anyhow, there is no way to get to the rats that I have figured out -- fitzcarraldo|T 15:24, 28 March 2006 (BST)

Consistent Animal Spawning

I killed a wild boar in the jungle, stayed in the same square, and a few minutes later another wild boar appeared in the same square. I killed it, another one appeared, killed that, and now there's another one there. Three times, i didn't see it move to the square, it seemed to spawn in the same square, within minutes of the kill. Is animal spawning non-random or is this a coincidence? If non-random, this seems buggy since it makes for too easy a way to gain XP, just hang out in the same square. --frisco

This happened to me, except with parrots. I don't think its unusual or bad to find a "den" where a certain number of creatures are likely to spawn from. I agree that it should be looked at, it could lead to camping/guarding such areas.--Jackel 17:45, 23 February 2006 (GMT)
Seen this too now, with parrots, does look buggy to me. --Murk 18:25, 23 February 2006 (GMT)
This was only a bug for a few days, and was fixed today. Let me know if you're still experiencing this effect. --Simon 20:43, 23 February 2006 (GMT)

Character Creation

Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error "Please ensure you fill in all fields marked with a *" Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank. (All 16 of them) and get the same error. I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already. --Feegle 16:07, 11 February 2006 (GMT)

-Confirmation I encountered the same error as well. --aidurandal 16:36, 11 February 2006 (GMT)

-Confirmation Happened to me as well.--Dr. Doom 16:50, 11 February 2006 (GMT)

-Confirmation Encountered the same error. --Caribbean Ghost 17:47, 11 February 2006 (GMT)

-Confirmation Happened to me.When are they going to fix this??--X10000|

-Calm down, X10000. I first reported this bug under three hours ago. Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day. I suspect he'll fix it as fast as he can. --Feegle 18:56, 11 February 2006 (GMT)

- Sorry. Should be fixed now. --Simon 23:01, 11 February 2006 (GMT)

Profile Error Relating to Hit Limit?

My characters (3 of them) all have "This character not subject to the IP limit" at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --Meatiershower 23:35, 10 February 2006 (GMT)

Whoops! Fixed now. -Simon

Refresh uses AP

When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - Durja 18:16, 5 February 2006 (GMT)

This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon
Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - Durja 21:15, 5 February 2006 (GMT)
To rework the movement may be a bit complicated. How about just having a button labelled "Refresh" that doesn't use any AP? -Simon
That would be very much appricated. Thanks. Durja 18:12, 6 February 2006 (GMT)
Refresh Page button added -Simon 09:47, 7 February 2006 (GMT)

Grassland Colour

Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --Kevan 13:06, 30 January 2006 (GMT)

Fixed, just cosmetic hiccup --Simon 22:02, 3 February 2006 (GMT)

Yellow Jungle

Moai's found some mysterious yellow jungle squares near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --Kevan 09:17, 3 February 2006 (GMT)

Fixed, purely cosmetic --Simon 11:54, 3 February 2006 (GMT)

Animals don't pursue players

As documented here I was able to safely kill an elephant by luring him to the edge where jungle met beach. Though I stood only 1 square from it, the elephant would not step onto the beach territory to attack me, when it certainly would have if the square I was on was jungle.--Jackel 00:46, 4 March 2006 (GMT)

Not exactly a bug, I didn't think of anything this cunning when planning animal movements. Feature has been adjusted, you'd better get out of there! ;) --Simon 10:40, 4 March 2006 (GMT)
Will this fix will lead to potential epic battles with tigers and elephants in deep water? --Lint 16:54, 4 March 2006 (GMT)
Hopefully not! I'll keep an eye out for animals taking a bath though. --Simon 01:22, 5 March 2006 (GMT)


Not being resurrected

My character Timothy is dead. He has been sat over the shamen at Durham for about 24 hours listening to the shamen chant. Has the amount of time it takes to resurrect been increased or is something wrong? --Dr. J 23:19, 6 March 2006 (GMT)

Whoops, my fault. Seems the script that handles resurrecting of both animals and players at shaman locations wasn't running for a couple of days. Should be working again now. --Simon 00:09, 7 March 2006 (GMT)
I'm seeing quite a lot more animals now. After you posted this, 3 appeared immediately surrounding one of my characters. Killed 2, one moved on, and a different animal appeared a little later. Earlier today it felt like a very deserted island. Maybe just a fluke, my other character didn't see any after this post. --Frisco 06:50, 7 March 2006 (GMT)

GPS Underground

GPS probably shouldn't work in caves/tunnels etc.

No, they shouldn't.. and hopefully they don't any more. --Simon 00:49, 7 March 2006 (GMT)

Ruins no huts shown, but three choices?

At a ruin there are three huts as choices to enter (I think there were only 2 previously!?) but none are actually drawn on the square. bugs or not?

  1. should the huts or at least a single hut be shown?
  2. should there be three huts in one square?
  3. should the huts be differentiated? seems to me if they are different they should, but the button to enter is the same for all three : "Enter Hut"
It was a small bug that the pictures didn't appear. I have added the picture to some of the ruins, and yes, there could be more than one hut per square. The buttons for entering huts should always appear in the same order but it wouldn't be too hard to make it say 'Enter Hut 1" "Enter Hut 2" etc. --Simon 16:42, 1 March 2006 (GMT)

I found another square of ruins (some sort of jail) with no hut, I'll get the GPS co-ords later.--Grigoriy 13:10, 13 March 2006 (GMT)

Soldiers with Poison Darts

Anyone have a guess as to why the soldier starts out with a poison dart, and not a rifle bullet? Or is this faulty info anyway? --Hazir 21:25, 15 February 2006 (GMT)

I started a soldier character recently and I'm fairly certain that all I began with was a rifle and a poison dart. (I was about to update the page when I noticed that someone had already recorded it.) It never struck me as being a mistake, but now that you mention it, it does seem a little odd. --Lint 21:31, 15 February 2006 (GMT)
Whoops! Consider that a bug.. a fixed bug at that. You're absolutely right that it should have been a bullet instead of a dart. --Simon 22:34, 15 February 2006 (GMT)

two messages written in one space

While burning up AP searching through a mango tree, I noticed someone had carved a message on it. Actually, 2 people had written messages on it, and as I searched, it fluctuated bewteen the two. I've never seen this before, maybe the jungle square counted as one available writing place, and the mango tree itself counted as another? --Jackel 15:02, 19 March 2006 (GMT)

  • That's clever stuff. Shouldn't happen though. Were there two other people there as well who kept changing it back and forth? Any idea of the GPS co-ords of that tree? --Simon 18:32, 19 March 2006 (GMT)
Sorry, I don't have a GPS. Its a bit to the SE of the mountains in the center. There had been a couple natives at this tree before I sent them to the spirit world, but I'm not sure if they were taking turns carving.--Jackel 00:51, 21 March 2006 (GMT)
  • Found this myself just now, and I know exactly what's causing it. It's just a display bug rather than a major bug, but I'll need to juggle a few things around to fix it. --Simon 09:40, 26 March 2006 (BST)
  • Should be fixed now. --Shartak 09:32, 28 March 2006 (BST)

Not Bugs

AP Regeneration

"Sorry, you're out of action points. You get 1 action point every 20 minutes so come back in about 25 minutes"

Is that normal? --Mad Robert 16:55, 20 March 2006 (GMT)

Did you have 1 AP left and take some action (like swimming or wading through swamp) that uses more than 1 AP? This would result in -1 AP, so in 25 minutes you'd have 1 AP and be able to take action. --Frisco 17:26, 20 March 2006 (GMT)

Correct Frisco, or at least, that's what I'd have said. I have seen this question before but perhaps I should include the number of AP you have in the message. *EDIT* The AP left is shown on the left-hand panel still so you can see if you're at less than zero. --Simon 23:56, 20 March 2006 (GMT)

Poisonous bush?

My native has gotten nothing but poisonous berries from a bush. Is it a bug or did I just find some poisonous bush?--Grigoriy 13:06, 14 March 2006 (GMT)

My native has found two different berry bushes, each seems to give consistently one or the other of the berry types. Anothertwilight 02:44, 15 March 2006 (GMT)
Why would this be considered a bug? A strawberry bush would never produce a blueberry, bushes should (and do) produce only one kind; EITHER poisonous OR tasty.--Jackel 14:57, 19 March 2006 (GMT)
Sorry, I wasn't sure. --Grigoriy 23:33, 19 March 2006 (GMT)

Map Page off by 3 Pixels

The map.cgi image seems to be vertically off by 3 pixels from what it was before.--Frisco 01:49, 14 March 2006 (GMT)

  • Nothing has changed on the image script for over a month. In what way is it off? Are you referring to it being offset within map.html or just when you view the image on its own? --Simon 09:40, 14 March 2006 (GMT)
    • My mistake; had some problem with a recent metamap and noticed that recent submissions' map 6x6 pixels were off by 3 from the edge of the map, turns out they've always been that way. I hadn't realised that someone had submitted a map that was aligned to the top edge, and this messed things up for me. Sorry for the confusion!

Finding Dropped Items

I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --Torok

As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--Jackel 17:41, 23 February 2006 (GMT)
Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --Simon
What about doing it on purpose to pass on objects? Could it work?--Wcervantes 03:51, 24 February 2006 (GMT)
No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --Simon

IP Hit Limit 250?

I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--Meatiershower 23:35, 10 February 2006 (GMT)

Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --Simon 17:04, 14 February 2006 (GMT)
Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--Meatiershower 21:49, 14 February 2006 (GMT)
Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --Meatiershower 00:33, 15 February 2006 (GMT)
Excellent. Moving to "Not a bug" --Simon 01:58, 15 February 2006 (GMT)

Negative AP?

Moving in water with only a single AP resulted in me having -1 AP. - Dr. J

Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon

Bugs section.

Possible Bugs

No Credit for Outsider Kills

Killed 3 Outsiders but showing 0's on the individual outsider village segments & not receieving credit for the kills in the "Stats - Kills" sections. Thanks. --Dan devito 19:49, 6 April 2006 (BST)

No Faster Movement Through Water

Unlike my "Exloration - Jungle" skill, I'm not moving any faster or using less points when moving through water with my "Exploration - Water" skill. Is there a trick to this? --Dan devito 19:47, 6 April 2006 (BST)

Water movement costs 2 AP by default (deeper water movement costs 3 AP by default). I believe that Swimming reduces the AP cost to 1 AP and 1.5 AP respectively. Is movement in water costing you more than 1 AP? What class is your character? --Lint 20:02, 6 April 2006 (BST)

Trader offers "Trade same again" button when out of AP

Trading with the trader in Dalpok, I accepted a trade with my last AP. The trader accepted and then I got both the "Sorry, you're out of action points" message and the "Trade same again" button. I pressed the "Trade same again" button and was able to trade once more despite having 0AP. (At that point, I ran out of the same kind of item to trade.) --Berry 02:55, 3 April 2006 (BST)

Not able to attack animals

I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says "Jungle A number of small trees here aren't that much taller than the heavy undergrowth." --One of many doctors 03:00, 19 March 2006 (GMT)

  • Never mind. I travelled a few squares then came back and it gave me the attack option.--One of many doctors 03:02, 19 March 2006 (GMT)
  • Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --Simon 09:35, 19 March 2006 (GMT)

Tree without icon

I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --Dr. J 08:45, 10 March 2006 (GMT)

Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you "uncover" it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --Murk 14:58, 13 March 2006 (GMT)

Unable to Log in

I am unable to sign on as either of my characters for the last two days. When I try I get a "sorry, you need to be logged in to access this page" message. Is something wrong with the sight? Abe Froeman

  • Nothing wrong here, perhaps this is a cookie issue? Are you accessing it at http://www.shartak.com/ ? --Simon
  • Yes, if it is a cookie problem, how would I fix it? This might be something that could go in the FAQ, but I didn't see it there so I'm asking here. Abe Froeman
  • Enable cookies in your browser
  • I guess the question is: what has changed in the last couple of days? Nothing to do with cookies at the server end, have you tried a different browser? Flush cookies in your browser? When you go to the front page (having already logged in), does it say that you're currently logged in or does it simply give the login box? --Simon
  • It symply says I need to be logged in to do that, as If I had logged out and then tried to get back in. I did clear a large amount of spy ware, but urban dead is still working fine. I realize this is probably a very specific problem, but I like this game and would hate to have to start over with a new character. I appreciate any advice anyone can give. This is the page it sends me to when I try to log on as either of my characters. It doesn't say I have the wrong password or that I am already logged in. http://www.shartak.com/game.cgi Abe Froeman
  • What browser are you using? Have you tried a different browser? Perhaps remove all cookies for the domain shartak.com (might show up as www.shartak.com or shartak.com) and try again. If none of these ideas work, I'd be interested to know if setting up a new character solves the problem or if you still have trouble signing in with a brand new character. Obviously if you can then logout and log back in as your original character, you don't have to carry on with the new one although there's no reason why you can't play a couple of different characters. If you wish to continue this by email, you can use the email user link on my user page, or use the address mentioned in the FAQ under the "I found a bug" question. --Simon 01:22, 9 March 2006 (GMT)
  • I've just seen this demonstrated - you have to go to http://www.shartak.com/ to login, not just http://shartak.com/ - I've fixed it so that going to the latter should redirect you to the right place. --Simon 14:56, 11 March 2006 (GMT)

Still wounded after resurrection

After dying of a Shark attack wound (lose 1 HP per AP until healed with a First Aid kit) my Outsider waited 50AP and contacted the Shaman. I am still recieving the "You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die." message. I have spent 25 AP (and hence HP) attempting to find a FAK. I am morbidly curious to see if I find one before I die of this wound a 2nd time. Anothertwilight 02:49, 15 March 2006 (GMT) aka Morgan Freelance

Well, I died of my 'wound' before finding a first aid kit. That's 58 AP searching, no FAK (1 AP to move away from Shaman to see if that square had a different FAK find rate and 1 AP eating a mango). I have moved back to the Shaman's square and am now waiting to see if he can get it right _this_ time. Anothertwilight 22:44, 15 March 2006 (GMT) aka Morgan Freelance
I can only suggest either requesting a heal from other players or to make your way to each hut and find one that contains medical supplies. I believe that the shark bite resembles the infection in Urban Dead so it's most likely you'll still have the wound this second time. To my knowledge, it hasn't been a problem for survivors there and I'm not completely convinced that it is a problem for characters here. However, I can agree that is seems a bit out of theme for the wound to persist after being resurrected and wouldn't object to a change. --Lint 00:05, 16 March 2006 (GMT)
2nd resurrection and still was wounded. Found a FAK with another 4 AP searching. I agree that the behaviour matches UDs 'infection-after-revive' but there is a better thematic justification there. It seems inconsistent that being trampled to death by an elephant (say) is something that the Shamanistic process can reverse, rebuild or remove (you come back with full HP) but a shark attack/bite does some kind of damage to either your teleported body (presuming that resurrection uses your old meat) or to your spirit (presuming resurrection uses your metaphysical self as a kind of template for a rebuild) that the Shaman ignores or cannot deal with. I have no problem with it (makes island hopping that much harder *grin*), but would prefer to see you come back with half HP (like UD) to indicate that the process is less than perfect across the board. Anothertwilight 01:59, 16 March 2006 (GMT) aka Morgan Freelance
This is somewhat covered by the Contact Shaman section of Game Design. Perhaps it's worth continuing this over there instead. I do agree that something needs to be done about the way the revives are handled, I'm just not sure what. --Simon 02:55, 16 March 2006 (GMT)

Pirate class unchoosable

I logged in today to see the pirate class implemented and I was like sweet! I tried to make one but it gave me an error message about picking conflicting villages when I picked both random village and shipwreck. It randomly worked after a few attempts but it may be a bug if anyone else gets this problem.-- Daylan 20:09, 23 March 2006 (GMT)

I had this happen with random village when I made my pirate the day the class became available. When I selected shipwreck though, it went through.--Bluff 08:47, 28 March 2006 (BST)

Attack with broken cutlass

My cutlass broke(I had only one) and I was still able to pick "cutlass" in the attack choices right afterwards, I logged out then back in to check if it persisted and it did not. If anybody else breaks their cutlass(and it was your only one) check to see if it is still a choice for attacking in the move right after you break the cutlass. --Daylan 07:15, 28 March 2006 (BST)

My pirate broke Both her cutlasses within a day or two and I didn't get that option on the second broke one.--Bluff 08:52, 28 March 2006 (BST)

Can't read foreign language even with Expert Skill?

My native died near the pirate shipwreck, and is currently on the square where the "pirate shaman" is. A message is written in the sand that is gibberish. My native has all the foreign language skills, and its possible this really is just gibberish someone decided to write, but it looks the way untranslated words look, so may be a bug. --Jackel 21:42, 4 April 2006 (BST)

*raises hand* That was me. My native character up there cannot read outsider language. I was curious to find out what would happen if I copied and pasted (or "traced over in the sand") the outsider "gibberish" that I saw already written there. So, what your skilled translator character is seeing is what my unskilled native character sees when he looks at some outsider language. A good translation of a poor translation. Funky! --Berry 10:52, 5 April 2006 (BST)