Difference between revisions of "Bugs"

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== Possible Bugs ==
 
== Possible Bugs ==
 +
===Shartak===
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{{bugreport|
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bug_time=00:29, 15 March 2009 (UTC)|
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bug_author=&ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup>|
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bug_status=new|
 +
bug_severity=the worst possible|
 +
bug_description=I've been unable to reach the Shartak site. This doesn't include the forum or wiki. I'm getting a '''Safari/Firefox can’t connect to the server''' type error. It's been doing this all day.|
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bug_comments=
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Happening for me as well. --[[User:Johan Crichton|Johan Crichton]] 03:44, 15 March 2009 (UTC)
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Happening here too.  -- Neil Tathers 08:42, 15 March 2009 (EST)
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}}
  
=== Not able to attack animals ===
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===Empty text box in inventory===
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says "Jungle
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{{bugreport|
A number of small trees here aren't that much taller than the heavy undergrowth." --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)
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bug_time=00:59, 13 March 2009|
*Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)
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bug_author=[[User:AmIDead|AmIDead]]|
* Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)
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bug_status=new|
----
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bug_severity=low|
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bug_description=I had a GPS unit that was close to running out of power and did so when I logged off for the night. The next day when I logged back in, the GPS unit was missing from my inventory and in it's place is a 1x empty text box. When clicking on the empty box it gives the message "You can't figure out how to use _________"|
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bug_comments=
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Comment here
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}}
  
===Banshee Wail village annihilation===
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===Trading text not showing===
Not sure if this is a bug, or perhaps just bad luck, but for the past several days in York, the Pirate Ship, and Dalpok, every time I log back in to Shartak I have a screenful (or 3) of Banshee Wails, have lost a bunch of hit points, and have seen others around me keel over dead. From the timestamps it looks like you can send out 5 Wails per minute; sometimes I see 50 Wails in a row. None of my characters have Sixth Sense, so I don't know how many wailers are around -- maybe some new people are just testing the skill? If people are harvesting XP in a crowded village, though, it's probably not going to stop, and in fact will get far worse as more than just a handful of players learn how to wail. (Are the villages becoming ghost towns?) Thanks! --[[User:Tycho44|Tycho44]] 16:59, 30 April 2006 (BST)
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{{bugreport|
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bug_time=21:41, 2 September 2008 (UTC)|
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bug_author=[[User:Lord Jones|Lord Jones]]|
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bug_status=new |
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bug_severity=med|
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bug_description=When trading with any trader using any character (Pirate/Native/Outsider) some part of the trader text is hidden behind the Accept/Reject buttons. Every time i do a trade with a trader, i am having to copy the text out of my web browser and into a word processing package, to see what I can actually trade for. I am using IE7. [http://img257.imageshack.us/img257/9098/sharproblemex1.jpg Image of issue.] |
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bug_comments=
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Comment here
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}}
  
:Logged on again, found another example:
 
<small>
 
<pre>
 
Since your last move:
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
Archibald turns white as a sheet, and keels over dead. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 12:29)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:44)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:44)
 
You hear a haunting scream coming from all around you. (2006-04-30 15:44)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:44)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:44)
 
Frederick turns white as a sheet, and keels over dead. (2006-04-30 15:44)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:44)
 
bobblehat turns white as a sheet, and keels over dead. (2006-04-30 15:44)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:44)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:44)
 
Sprocket turns white as a sheet, and keels over dead. (2006-04-30 15:44)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you, and lose 4 HP from fear. You die of fright. (2006-04-30 15:45)
 
You hear a banshee wail coming from all around you. (2006-04-30 15:46)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:57)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:57)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:57)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:57)
 
Brock Sampson turns white as a sheet, and keels over dead. (2006-05-01 05:57)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:58)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:58)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:58)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:58)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:58)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:58)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:58)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:58)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:58)
 
You hear a banshee wail coming from all around you. (2006-05-01 05:58)
 
</pre>
 
</small>
 
--[[User:Tycho44|Tycho44]] 07:16, 1 May 2006 (BST)
 
  
Banshee Wail is a 1AP activity, so you can do 72 every 24 hours. That's extremely nasty. [[User:MorkaisChosen|MorkaisChosen]] 09:41, 1 May 2006 (BST)
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===Turned off GPS Unit drop bug.===
 
 
* Not unless you're only being heard by 1 person (or unless I've broken the code that calculates AP usage). Perhaps it should be considered an attack similar to using a weapon, and thus have a percentage chance of actually wailing/shrieking? It sounded like a good idea and not too powerful when I was working on it, but maybe my maths was off. --[[User:Simon|Simon]] 15:59, 1 May 2006 (BST)
 
:* One problem with Ghosting is that it is stealthed and shielded - the wailer is invisible and invulnerable to new players. The most recent two characters that I created started out their lives (deaths) with a massive spam attack of unexplained banshee wails while sleeping in a hut in my own home town. That can't be encouraging for new players joining Shartak, who expect some plausible safety. Usually game mechanics counterbalance invisible strikes by reducing fire-rate and damage, but banshee wail combines invisibility with higher damage and larger area-of-effect. From the outside, it looks like a sniper rifle that autofires grenades. But I don't have the skill, so this is just from my anecdotal experience. In my opinion, banshee wail should not affect the inside of town huts or the shipwreck. --[[User:Tycho44|Tycho44]] 20:49, 1 May 2006 (BST)
 
::*That said, shouldn't a spiteful, vengeful spirit be considerably powerful? This is why I am trying to make an [[Talk:Suggestions#Exorcism|Exorcism suggestion]]. I haven't heard enough from the other users yet, though. I've only heard from about two people.--[[User:Wifey|Wifey]] 21:39, 12 May 2006 (BST)
 
:::*Well, except that every player who dies becomes a spirit, whether or not they are spiteful and vengeful. If the motivation for banshee wail were related to revenance and vengeful dead, one would think that the wail would only harm your killer, or would only be usable by someone murdered in unusual circumstances. That said, current changes seemed to have cleaned up the spamming problem... --[[User:Tycho44|Tycho44]] 08:31, 13 May 2006 (BST)
 
::::*This is actually leading to spirits camping around things like medical and ammo huts with no way for a player to deal with it. This has basicly become a skill that allows you to sit at important places, harvest xp, and there is nothing anyone can do about it. --[[User:Shosuro|Shosuro]]
 
:Yep, large groups of spirits are still camping certain game locations. Is the new Seance going to allow corporeals to disrupt spirit-campers? --[[User:Tycho44|Tycho44]] 04:04, 2 June 2006 (BST)
 
 
 
----
 
 
 
===Rifles and Blowpipes can't be bought in Trading Hut===
 
 
{{bugreport|
 
{{bugreport|
bug_time=20:50, 26 May 2006 (BST)|
+
bug_time=18:08, 11 February 2008 (UTC)|
bug_author=[[User:Tycho44|Tycho44]]|
+
bug_author=[[User:Htkl|Htkl]]|
 
bug_status=new|
 
bug_status=new|
bug_severity=high|
+
bug_severity=low|
bug_description=Rifles and blowpipes are broken in the trading huts. The trader can't seem to figure out a price, then offers you a short supply price when you're selling them to him. He acts like he's glad to sell you some rifles and blowpipes, but then "Hang on! I'm out of them." A minor point: There are still ways to lose 1AP without accomplishing anything in the trading screens. The AP loss is irregular - sometimes when you reject a trade, you are awarded back the spent AP (else I did that right on a clock tick). Usually, however, you lose an AP when attempting to repeat a trade that requires recomputation, then declining that trade or having it fail. Another minor point: I'm fairly sure that not all of the short stock messages are being displayed. Harry blithely tried to sell me "some berries" for my gem, without alerting me that this was a ripoff caused by only 1 berries in his stock. I'll try for some repeat occurrences, so I can see which short stock messages I believe are being suppressed, but I've seen some ridiculous offers without requisite warnings. Otherwise, the trading seems to work great. One of my characters lost nearly $3000 trying unsuccessfully to short-stock GPS units and gems.  
+
bug_description=Just tried to drop 10 turned off GPS units, but found that it only dropped one, Also tried with different numbers and only dropped one at a time.|
|
 
 
bug_comments=
 
bug_comments=
 
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* Rifles and blowpipe trading now fixed. "some berries" is simply how it appears, as an item I guess it's a little confusing because it's not a single berry, but a handful or bunch of them. --[[User:Simon|Simon]] 02:36, 29 May 2006 (BST)
+
It might be that the turned off GPS had different charges, so the game treated them as different objects. &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 18:16, 11 February 2008 (UTC)
:* That isn't the bug, the bug is that Harry usually says "Because they're in short supply, I'll want a higher price. I've only got 3, come back later for 49" BUT when he only has 1 in stock, he routinely ignores that message and simply says, "I'll give you 1 for a gem" as if 1-1 were a normal price. I haven't verified rifle/blowpipe yet (off killing monkeys) but thanks for the rifle fix! --[[User:Tycho44|Tycho44]] 04:38, 29 May 2006 (BST)
+
:In that case it should probably be changed to drop the least charged ones first, then when you drop ten at once you wouldn't have to worry about it dropping ones at full power. --[[User:Buttercup|Buttercup]] 21:25, 11 February 2008 (UTC)
::* Found and I think fixed this bug. --[[User:Simon|Simon]] 12:37, 2 June 2006 (BST)
+
::I second the motion that the drop code treats them as seperate objects due to % left, managed to drop two at a time earlier when I chose to drop 9, happened 2 or 3 times, not a major issue though as dropping doesn't take AP *-* [[User:Buzzmong|Buzzmong]] 16:18, 8 April 2008 (UTC)
:::* AP loss from "Trade Same Again" rejection and renegotiation appears to be fixed. Failure to display short stock with only 1 remaining appears to be fixed. Bunch of berries verbiage changed, appears to work correctly. Looks all fixed from here. --[[User:Tycho44|Tycho44]] 00:26, 9 June 2006 (BST)
 
 
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}}
 
}}
  
===Minor inventory errors===
+
===Contacts and Drop-Menu Bug===
 
{{bugreport|
 
{{bugreport|
bug_time=01:22, 29 May 2006 (BST)|
+
bug_time= 03:40, 28 December 2007(UTC)|
bug_author=[[User:Lint|Lint]]|
+
bug_author=--[[User:A Russian Pirate|Marvin]] 03:40, 28 December 2007 (UTC)|
bug_status=new|
+
bug_status=new |
 
bug_severity=low|
 
bug_severity=low|
bug_description=I decided to waste a little AP flipping a gold coin, but despite the fact that I clearly have gold coins in my inventory, clicking on the item only produced a "You don't have a gold coin." message. I tested this behavior several times on my shaman and my settler and got the same result.|
+
bug_description=I was using my native alt when I found a lone outsider so I started to attack, I added him to my contacts so I could see his HP and name then went back to attacking but I couldn’t, I soon noticed when I used the drop down bar it read “Outsider” (which I selected to attack and wasn’t working), below that was “The Law” (the Name). I could only attack “The Law”.
 +
|
 
bug_comments=
 
bug_comments=
 
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* Changing the title of this error as it apparently also appears for rifles and blowpipes. --[[User:Lint|Lint]] 01:25, 29 May 2006 (BST)
+
 
* Fixed gold coin bug. --[[User:Simon|Simon]] 01:52, 29 May 2006 (BST)
 
* Fixed rifle/blowpipe bug (and anything else that has a limited number of uses in the future). --[[User:Simon|Simon]] 01:57, 29 May 2006 (BST)
 
 
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}}
 
}}
  
=== Can choose a weapon that's broken ===
+
===Trading===
 
{{bugreport|
 
{{bugreport|
bug_time=10:22, 31 May 2006 (BST)|
+
bug_time=00:24, 7 September 2006 (UTC)|
bug_author=[[User:JonesDye|JonesDye]]|
+
bug_author=[[User:One of many doctors|One of many doctors]]|
bug_status=new|
+
bug_status=new |
 
bug_severity=low|
 
bug_severity=low|
bug_description=After this "You attack the wild boar and miss.
+
bug_description=I'm at trader Harry's hut in York and decide to trade gold coins for gems. He says:
Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard." i still have the possibility of doing an attack (in the dropdownlist) , but i don't have a machete..confirming the attack it doesn't do nothing.. but maybe the loading event that fills your inventory should be after the attack result, not before..|
+
:''You ask to trade your gold coins for his gems. Trader Harry makes you an offer, "Gems are in short supply so I want more than the usual price. I want '''thirty four''' gold coins for a gem"''
 +
When I try to trade gems for gold coins he says:
 +
You ask to trade your gems for his gold coins.
 +
:''Trader Harry makes you an offer, "I'll give you '''four''' gold coins for a gem"''
 +
|
 
bug_comments=
 
bug_comments=
 
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* Should be fixed now. Found what caused this. --[[User:Simon|Simon]] 17:38, 31 May 2006 (BST)
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Are you a new/old trader, is he happy to see you or bored with your presence in his store? Are you using a native character? Either of these conditions could result in over the top price differences, or it could just be a bug! --[[User:Simon|Simon]] 15:41, 7 September 2006 (UTC)
 +
:Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --[[User:One of many doctors|One of many doctors]] 01:30, 8 September 2006 (UTC)
 +
::It's a "feature" of the trading, although it does seem a little harsh. --[[User:Simon|Simon]] 12:49, 14 October 2006 (UTC)
 +
::: "blunt knives are in short supply so I want more than the usual cost. I want two knives for a blunt knife." today. This isn't a glitch but you should still fix it. why don't we suggest blunt and non-blunt weapons being added together for the price? --[[User:AlexanderRM|AlexanderRM]] 00:30, 13 April 2007 (UTC)
 +
:::: You mean make the blunt knife and knife have the same value? Ideally the trader would just ignore the short supply modifier for blunt machete/cutlass/knife and that would probably make it a straight swap. --[[User:Simon|Simon]] 07:39, 30 May 2007 (UTC)
 
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}}
 
}}
  
 
+
===Haggling Text when Selling===
===Minor Max AP Bug===
 
 
{{bugreport|
 
{{bugreport|
bug_time=04:04, 2 June 2006 (BST)|
+
bug_time=23:39, 4 February 2007 (UTC)|
bug_author=[[User:Tycho44|Tycho44]]|
+
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 
bug_status=new |
 
bug_status=new |
 
bug_severity=low |
 
bug_severity=low |
bug_description=Several times, when I log on with "75 AP", my first action drops me to "73 AP", even if it takes only 1 AP. Perhaps if my AP is on a half-increment, it caps at 74.5 displayed incorrectly as 75, or perhaps logging in incorrectly eats an AP. |
+
bug_description=When you're selling items to a trader, if you have haggling you get a message about the trader not prepared to lower his prices (IIRC). Shouldn't it be that the trader isn't prepared to pay more?|
 
bug_comments=
 
bug_comments=
 
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* If you just click the refresh button immediately after logging in, it drops you down to 74AP when it was showing 75AP before. Should be fixed now though, can't think why I didn't spot this before! When calculating AP left, it uses the integer part of the number of AP you have so if you have 0.3AP, it will read 0AP and if you have 1.5AP, it'll read 1. 74.5 is shown as 74 not 75. --[[User:Simon|Simon]] 11:46, 2 June 2006 (BST)
+
What's the difference between selling items and buying items when no money is changing hands, just different quantities of goods? Do you mean when you're trying to get fewer items back than what you're giving him? --[[User:Simon|Simon]] 10:04, 24 June 2007 (UTC)
 
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}}
 
}}
  
===Tasty Berries morph into Poisonous Berries===
+
===Buying Items over Inventory limit===
 
{{bugreport|
 
{{bugreport|
bug_time=04:22, 2 June 2006 (BST)|
+
bug_time=03:20, 16 March 2007 (UTC)|
bug_author=[[User:Tycho44|Tycho44]]|
+
bug_author=[[User:Johan Crichton|Johan Crichton]]|
bug_status=not a bug |
+
bug_status=unlikely to be fixed |
 
bug_severity=low |
 
bug_severity=low |
bug_description=I'm pretty sure this is a "not a bug", but it does contradict the advice given to Grigoriy about berry bushes. The trader keeps two stacks of berries (both called "berries"), one at TastyBerry price and one at PoisonBerry price. <s>But if you buy a berry without Native Knowledge, you always get a PoisonBerry. Plausible if the trader cheats you when you don't know the difference; although I'd argue that Trader Harry is guilty of Attempted Murder, or at least Negligent Homicide, for selling poison as food.</s> (Retracted: unable to replicate. --[[User:Tycho44|Tycho44]] 00:35, 9 June 2006 (BST))
+
bug_description=While I don't think I could trade for more items to carry, it was possible for me to buy (with gold) the item putting my invsize at 72 / 70. This seems wrong?|
 +
bug_comments=
 +
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 +
It's probably a bit late, but do you remember what item you bought and how many of them you bought in one go? --[[User:Simon|Simon]] 07:36, 30 May 2007 (UTC)
 +
:I'm thinking it was bullets (if I recall correctly that you can buy several bullets for a single gold coin) but aren't 100% sure of that.--[[User:Johan Crichton|Johan Crichton]] 10:27, 30 May 2007 (UTC)
 +
::Trying to buy multiple fruit seemed to be prevented by the trader being concerned about my load - couldn't try with rifle bullets as they were out of stock. --[[User:Johan Crichton|Johan Crichton]] 01:34, 6 July 2007 (UTC)
 +
* The inventory limit is more of a guideline amount. From time the trader might think you look strong enough to handle an extra couple of bullets and let you go over the normal 70 or backpack 100 limits by one or two items. It's unlikely that you'd be able to go more than 4 over the limit and with recent changes to how inventory works, it's even less likely to cause any problems if you do. --[[User:Simon|Simon]] 07:28, 9 August 2007 (UTC)  
 +
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 +
}}
  
ANYWAY, my outsider had a single tasty berry that he sold to a trader who was completely out of berries. I sold it at the trader and then bought it back, and I know it was the same berry because the trader went out of stock again after charging me the $80 (short-stock TastyBerry price). But it entered my inventory in my PoisonBerry stack, and when I ate it, I lost 2 HP. At least I learned from the experience; I figured I'd share my knowledge with others... --[[User:Tycho44|Tycho44]] 04:22, 2 June 2006 (BST)|
+
===Item multiplication in holes===
 +
{{bugreport|
 +
bug_time=13:38, 18 March 2007 (UTC)|
 +
bug_author=[[User:Xintlaer|Xintlaer]]|
 +
bug_status=new |
 +
bug_severity=critical|
 +
bug_description=I dug the maximal depth of hole right south of the pirate shaman. Then I dropped a blowpipe into it, yet it didn't dissapear from my inventory, so I repeated it three times. Afterwards I filled the hole with earth up to the top, and the blowpipe was still in my inventory. When I dug back into the ground I found 3 blowpipes... I believe that this may lead to item multiplying and players multiplying their gold to insane amounts.|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
* Shhh... don't tell everyone ;) Seriously though, this does seem like a bug, but I could have sworn this was fixed during testing. I'll have a poke around and see what's going on. --[[User:Simon|Simon]] 14:55, 10 April 2007 (UTC)
 +
:* I've been unable to replicate this. I'm going to consider it fixed unless you can provide steps that reproduce the problem. --[[User:Simon|Simon]] 22:35, 1 June 2007 (UTC)
 +
* Did it again... dug a hole at the place where Jakota was standing to it's maximal depth, held a blowpipe in my inventory, tossed it into the hole three times without it dissapearing, filled the hole up to the top, and dug it back again... Presto... now I have four blowpipes... tomorrow I'll check it with something else, and I'll try to give some other details. And besides, those three blowpipes are now listed as a separate stack of items in my inventory. --[[User:Xintlaer|Xintlaer]] 20:33, 5 June 2007 (UTC)
 +
* OK, by now i know that it works with empty blowpipes on any square... when I tossed a machette into a hole it dissapeared from my inventory normally--[[User:Xintlaer|Xintlaer]] 12:54, 6 June 2007 (UTC)
 +
* Ah, that would explain why I couldn't replicate it. I was using gold and machetes.. I suspect bottles of water, blowpipes, and rifles will all exhibit the same effect. Not sure if you'd need to dig right down either. --[[User:Simon|Simon]] 07:17, 7 June 2007 (UTC)
 +
* No longer an issue with the recent changes to blowpipes, and rifles or bottles of water seem fine too. I think this is now fixed. --[[User:Simon|Simon]] 07:25, 9 August 2007 (UTC)
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
 +
===AP over max===
 +
{{bugreport|
 +
bug_time=21:55, 22 July 2007 (UTC)|
 +
bug_author=[[User:AlexanderRM|AlexanderRM]]|
 +
bug_status=new|
 +
bug_severity=low / med|
 +
bug_description=Today I logged on after a few weeks of not playing to find that a tiger had killed me some time ago. So I assumed spirit form, contacted the home shaman, and then glanced over and noticed that I had 90AP left. I'm a warrior by the way.
 +
And then I stood up and lost 20AP. On a side note there seems to have been a massive shargle slaughter in raktam...|
 
bug_comments=
 
bug_comments=
 
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
* Unable to replicate this with Trader Harry. Successfully traded tasty berries with him, and then traded back for them.
+
* I think it wasn't a bug :) Check [http://forum.shartak.com/index.php/topic,583.0.html More AP AGAIN] topic on the forums. Although I don't know if I understand everything right - you spent 25 AP contacting home shaman and another 20 AP standing up? --[[User:Lama|Lama]] 00:27, 23 July 2007 (UTC)
:* Replicated second paragraph, but my explanation given the first paragraph was wrong. I had a stack of poison berries with a single tasty berry. I traded my tasty berry to the Trader, then bought it back. Again, I can't tell the difference, I'm just going by price here to know when the tasty berry goes out. When I bought it back, it recombined with my "bunch of berries" -- but at the bottom of the pile. I ate a berry, it was poisonous. In fact the whole stack was poisonous, except that my final berry was tasty. This behavior appears to match Simon's intent, so this is evidently not a bug. --[[User:Tycho44|Tycho44]] 00:35, 9 June 2006 (BST)
+
* Wow... and now my location dot doesn't seem to show up on the map. Drat...--[[User:AlexanderRM|AlexanderRM]] 00:34, 25 July 2007 (UTC)
 +
* Does it happen to be that you're on one of your waypoints? --[[User:Simon|Simon]] 20:28, 27 September 2007 (UTC)
 
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 
}}
 
}}
  
===Machete Trades===
+
===Clear all jungle with Trailblazing===
 
{{bugreport|
 
{{bugreport|
bug_time=22:23, 4 June 2006 (BST)|
+
bug_time=01:04, 24 July 2007 (UTC)|
bug_author=[[User:One of many doctors|One of many doctors]]|
+
bug_author=[[User:Mark D. Stroyer|Mark D. Stroyer]]|
 +
bug_status=New.|
 +
bug_severity=Low/Med.|
 +
bug_description=Out in the jungle, it will show a button with the title "Clear all jungle ([Jungle density level] AP)" However, I have Trailblazing, which means that every level of jungle cleared is .5 AP, rather than the normal 1 AP. Shouldn't the "Clear all jungle" button's AP be changed to reflect this? |
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
Comment here
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
 +
===Misleading Log Out Text?===
 +
{{bugreport|
 +
bug_time=08:33, 5 February 2008 (UTC)|
 +
bug_author=[[User:Buttercup|Buttercup]]|
 
bug_status=new|
 
bug_status=new|
 
bug_severity=low|
 
bug_severity=low|
bug_description=So I'm at Trader Harry's hut in York and I decide to trade for some bullets. This is what he says:
+
bug_description=When I log out it takes me to [http://www.shartak.com/game.cgi http://www.shartak.com/game.cgi] where it says "Sorry, you need to be logged in to access this page." along with the normal "Shartak is a massively-multiplayer online role-playing game (MMORPG) set on a mysterious island..." stuff. Doesn't affect anything, as I can log back in and everything just fine. It just seems silly to be told I shouldn't be accessing that page every time I log out. --[[User:Buttercup|Buttercup]] 08:33, 5 February 2008 (UTC)
<br>
+
|
:You ask to trade your blunt machetes for his rifle bullets.
+
bug_comments=
:Trader Harry makes you an offer, "I'll give you three rifle bullets for a blunt machete"
+
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
I figure either it's misleading log out text, or I'm being sent to the wrong page. --[[User:Buttercup|Buttercup]] 08:34, 5 February 2008 (UTC)
 +
 
 +
I don't believe it's a bug, just a silly thing. It would be better if it went to the main page, though.&ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 04:55, 7 February 2008 (UTC)
 +
 
 +
It strikes me as related to [[Bugs:Fixed#Redirect_on_login_to_//game.cgi]].  game.cgi calls itself with the action of the logout button - and doesn't redirect itself to the shartak.com/ when the current character is logged out. --[[User:Johan Crichton|Johan Crichton]] 08:02, 7 February 2008 (UTC)
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
:You ask to trade your machetes for his rifle bullets.
+
===Killed by an Unknown===
:Trader Harry makes you an offer, "People just don't seem to want to buy machetes so I can't offer full price for yours. I'll give you two rifle bullets for a machete"
+
{{bugreport|
<br>
+
bug_time=04:21, 13 March 2008 (UTC)|
Now why would I get more bullets for a broken item that's essentially a machete anyways?|
+
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 +
bug_status=new |
 +
bug_severity=low |
 +
bug_description=Currently, players killed by NPC's or animals seem to end up with something like<br>
 +
Died: N times (last time was 2008-MM-DD HH:MM, killed by an unknown)<br>
 +
in their character profile.  This is presumably a bug, and the game should be able to record what you were killed by.|
 
bug_comments=
 
bug_comments=
 
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
The trader logic is strictly a supply/demand thing. If a trader doesn't have much of a certain object, it has more value to him, despite the fact that in this case a sharp machete is more useful than a dull one. Not really a bug, IMO, as it will eventually work itself out once the traders start getting a lot of these items that they over-value. No one's going to be buying the dull machetes. --[[User:Jackel|Jackel]] 03:28, 5 June 2006 (BST)
+
Comment here
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
 +
===Shark Bite Suicide===
 +
{{bugreport|
 +
bug_time=21:29, 12 April 2008 (UTC)|
 +
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 +
bug_status=new|
 +
bug_severity=low|
 +
bug_description=As per the topic on the forum, if you gain a shark bite, you can examine items and other activities that don't consume AP to suicide a character for 0AP expenditure.  This might be considered a feature by some, but by others this is a bug.
 +
A backpack lets you carry more than usual (although carrying more than one doesn't give any extra benefit). At the moment you have plenty of space left.
 +
You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die. You die.
 +
Presumably, only actions that consume AP should result in ongoing shark bite damage?
 +
|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
*I think you bleed to death regardless of what you do. Whether you lie still or move around a lot. Every action, regardless of the ap used should make you bleed to death a little bit more. -[[User:Elegost|Elegost]] 11:27, 13 April 2008 (UTC)
 
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 
}}
 
}}
  
===Attack Menu Annoyance===
+
===Levels.cgi : level 34 cap===
 
{{bugreport|
 
{{bugreport|
bug_time=12:50, 8 June 2006 (BST)|
+
bug_time=07:22, 16 June 2008 (UTC)|
bug_author=[[User:Vtbassmatt|VTBassMatt]]|
+
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 
bug_status=new|
 
bug_status=new|
 
bug_severity=low|
 
bug_severity=low|
bug_description=When attacking animals, after the attack, the animal is still the target of my attack menuHowever, after attacking a player, the attack menu changes to "-- No-one --".  I believe this is good behavior when a player dies (i.e., the game should never let you accidentally attack a player), but if I attacked a player and they didn't die, there's a 90% or better chance  that I want to attack them again.|
+
bug_description=The level dropdown for levels.cgi only has levels 0 to 34, despite several classes being able to attain levels beyond level 34A workaround exists in that you can manually edit the cgi parameters and select levels above 34.|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
Comment here
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
 +
 
 +
===Clear All Jungle with an Old Wound ===
 +
{{bugreport|
 +
bug_time=07:31, 9 October 2008 (UTC)|
 +
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 +
bug_status=new |
 +
bug_severity=low |
 +
bug_description=
 +
If you have picked up an old wound from a tiger (and possibly other causes), then clearing jungle by repeat uses of the chop jungle results in 1 hp damage per action.  Clicking the Clear All Jungle button only results in 1 hp damage in total, no matter how much jungle is present.|
 
bug_comments=
 
bug_comments=
 
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
* Bug caused by modifications to the dropdown defaults last night. Should be fixed now. --[[User:Simon|Simon]] 20:10, 8 June 2006 (BST)
+
Comment here
 
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 
}}
 
}}

Latest revision as of 12:45, 15 March 2009

This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.

Before reporting a bug, you might want to check Not Bugs just in case it's actually not a bug.

Bugs that have been resolved and older than a week, can be found at Bugs:Fixed.

Example

Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.

To use the template, enter the following, but replace emboldened text with text appropriate to your bug report:

===Bug Title===
{{bugreport|
bug_time=~~~~~|
bug_author=~~~|
bug_status=new / fixed / not a bug|
bug_severity=low / med / high / critical|
bug_description=Full description. Check spelling and be descriptive.|
bug_comments=
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Comment here
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
}}

Possible Bugs

Shartak

Timestamp: 00:29, 15 March 2009 (UTC)
Logged by: Wulla (talk)
Status: new
Severity: the worst possible
Description: I've been unable to reach the Shartak site. This doesn't include the forum or wiki. I'm getting a Safari/Firefox can’t connect to the server type error. It's been doing this all day.

Comments
Happening for me as well. --Johan Crichton 03:44, 15 March 2009 (UTC) Happening here too. -- Neil Tathers 08:42, 15 March 2009 (EST)


Empty text box in inventory

Timestamp: 00:59, 13 March 2009
Logged by: AmIDead
Status: new
Severity: low
Description: I had a GPS unit that was close to running out of power and did so when I logged off for the night. The next day when I logged back in, the GPS unit was missing from my inventory and in it's place is a 1x empty text box. When clicking on the empty box it gives the message "You can't figure out how to use _________"

Comments
Comment here


Trading text not showing

Timestamp: 21:41, 2 September 2008 (UTC)
Logged by: Lord Jones
Status: new
Severity: med
Description: When trading with any trader using any character (Pirate/Native/Outsider) some part of the trader text is hidden behind the Accept/Reject buttons. Every time i do a trade with a trader, i am having to copy the text out of my web browser and into a word processing package, to see what I can actually trade for. I am using IE7. Image of issue.

Comments
Comment here



Turned off GPS Unit drop bug.

Timestamp: 18:08, 11 February 2008 (UTC)
Logged by: Htkl
Status: new
Severity: low
Description: Just tried to drop 10 turned off GPS units, but found that it only dropped one, Also tried with different numbers and only dropped one at a time.

Comments
It might be that the turned off GPS had different charges, so the game treated them as different objects. – Wulla (talk) 18:16, 11 February 2008 (UTC)

In that case it should probably be changed to drop the least charged ones first, then when you drop ten at once you wouldn't have to worry about it dropping ones at full power. --Buttercup 21:25, 11 February 2008 (UTC)
I second the motion that the drop code treats them as seperate objects due to % left, managed to drop two at a time earlier when I chose to drop 9, happened 2 or 3 times, not a major issue though as dropping doesn't take AP *-* Buzzmong 16:18, 8 April 2008 (UTC)

Contacts and Drop-Menu Bug

Timestamp: 03:40, 28 December 2007(UTC)
Logged by: --Marvin 03:40, 28 December 2007 (UTC)
Status: new
Severity: low
Description: I was using my native alt when I found a lone outsider so I started to attack, I added him to my contacts so I could see his HP and name then went back to attacking but I couldn’t, I soon noticed when I used the drop down bar it read “Outsider” (which I selected to attack and wasn’t working), below that was “The Law” (the Name). I could only attack “The Law”.

Comments



Trading

Timestamp: 00:24, 7 September 2006 (UTC)
Logged by: One of many doctors
Status: new
Severity: low
Description: I'm at trader Harry's hut in York and decide to trade gold coins for gems. He says:
You ask to trade your gold coins for his gems. Trader Harry makes you an offer, "Gems are in short supply so I want more than the usual price. I want thirty four gold coins for a gem"

When I try to trade gems for gold coins he says: You ask to trade your gems for his gold coins.

Trader Harry makes you an offer, "I'll give you four gold coins for a gem"

Comments
Are you a new/old trader, is he happy to see you or bored with your presence in his store? Are you using a native character? Either of these conditions could result in over the top price differences, or it could just be a bug! --Simon 15:41, 7 September 2006 (UTC)

Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --One of many doctors 01:30, 8 September 2006 (UTC)
It's a "feature" of the trading, although it does seem a little harsh. --Simon 12:49, 14 October 2006 (UTC)
"blunt knives are in short supply so I want more than the usual cost. I want two knives for a blunt knife." today. This isn't a glitch but you should still fix it. why don't we suggest blunt and non-blunt weapons being added together for the price? --AlexanderRM 00:30, 13 April 2007 (UTC)
You mean make the blunt knife and knife have the same value? Ideally the trader would just ignore the short supply modifier for blunt machete/cutlass/knife and that would probably make it a straight swap. --Simon 07:39, 30 May 2007 (UTC)

Haggling Text when Selling

Timestamp: 23:39, 4 February 2007 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: When you're selling items to a trader, if you have haggling you get a message about the trader not prepared to lower his prices (IIRC). Shouldn't it be that the trader isn't prepared to pay more?

Comments
What's the difference between selling items and buying items when no money is changing hands, just different quantities of goods? Do you mean when you're trying to get fewer items back than what you're giving him? --Simon 10:04, 24 June 2007 (UTC)


Buying Items over Inventory limit

Timestamp: 03:20, 16 March 2007 (UTC)
Logged by: Johan Crichton
Status: unlikely to be fixed
Severity: low
Description: While I don't think I could trade for more items to carry, it was possible for me to buy (with gold) the item putting my invsize at 72 / 70. This seems wrong?

Comments
It's probably a bit late, but do you remember what item you bought and how many of them you bought in one go? --Simon 07:36, 30 May 2007 (UTC)

I'm thinking it was bullets (if I recall correctly that you can buy several bullets for a single gold coin) but aren't 100% sure of that.--Johan Crichton 10:27, 30 May 2007 (UTC)
Trying to buy multiple fruit seemed to be prevented by the trader being concerned about my load - couldn't try with rifle bullets as they were out of stock. --Johan Crichton 01:34, 6 July 2007 (UTC)
  • The inventory limit is more of a guideline amount. From time the trader might think you look strong enough to handle an extra couple of bullets and let you go over the normal 70 or backpack 100 limits by one or two items. It's unlikely that you'd be able to go more than 4 over the limit and with recent changes to how inventory works, it's even less likely to cause any problems if you do. --Simon 07:28, 9 August 2007 (UTC)

Item multiplication in holes

Timestamp: 13:38, 18 March 2007 (UTC)
Logged by: Xintlaer
Status: new
Severity: critical
Description: I dug the maximal depth of hole right south of the pirate shaman. Then I dropped a blowpipe into it, yet it didn't dissapear from my inventory, so I repeated it three times. Afterwards I filled the hole with earth up to the top, and the blowpipe was still in my inventory. When I dug back into the ground I found 3 blowpipes... I believe that this may lead to item multiplying and players multiplying their gold to insane amounts.

Comments

  • Shhh... don't tell everyone ;) Seriously though, this does seem like a bug, but I could have sworn this was fixed during testing. I'll have a poke around and see what's going on. --Simon 14:55, 10 April 2007 (UTC)
  • I've been unable to replicate this. I'm going to consider it fixed unless you can provide steps that reproduce the problem. --Simon 22:35, 1 June 2007 (UTC)
  • Did it again... dug a hole at the place where Jakota was standing to it's maximal depth, held a blowpipe in my inventory, tossed it into the hole three times without it dissapearing, filled the hole up to the top, and dug it back again... Presto... now I have four blowpipes... tomorrow I'll check it with something else, and I'll try to give some other details. And besides, those three blowpipes are now listed as a separate stack of items in my inventory. --Xintlaer 20:33, 5 June 2007 (UTC)
  • OK, by now i know that it works with empty blowpipes on any square... when I tossed a machette into a hole it dissapeared from my inventory normally--Xintlaer 12:54, 6 June 2007 (UTC)
  • Ah, that would explain why I couldn't replicate it. I was using gold and machetes.. I suspect bottles of water, blowpipes, and rifles will all exhibit the same effect. Not sure if you'd need to dig right down either. --Simon 07:17, 7 June 2007 (UTC)
  • No longer an issue with the recent changes to blowpipes, and rifles or bottles of water seem fine too. I think this is now fixed. --Simon 07:25, 9 August 2007 (UTC)

AP over max

Timestamp: 21:55, 22 July 2007 (UTC)
Logged by: AlexanderRM
Status: new
Severity: low / med
Description: Today I logged on after a few weeks of not playing to find that a tiger had killed me some time ago. So I assumed spirit form, contacted the home shaman, and then glanced over and noticed that I had 90AP left. I'm a warrior by the way.

And then I stood up and lost 20AP. On a side note there seems to have been a massive shargle slaughter in raktam...

Comments

  • I think it wasn't a bug :) Check More AP AGAIN topic on the forums. Although I don't know if I understand everything right - you spent 25 AP contacting home shaman and another 20 AP standing up? --Lama 00:27, 23 July 2007 (UTC)
  • Wow... and now my location dot doesn't seem to show up on the map. Drat...--AlexanderRM 00:34, 25 July 2007 (UTC)
  • Does it happen to be that you're on one of your waypoints? --Simon 20:28, 27 September 2007 (UTC)

Clear all jungle with Trailblazing

Timestamp: 01:04, 24 July 2007 (UTC)
Logged by: Mark D. Stroyer
Status: New.
Severity: Low/Med.
Description: Out in the jungle, it will show a button with the title "Clear all jungle ([Jungle density level] AP)" However, I have Trailblazing, which means that every level of jungle cleared is .5 AP, rather than the normal 1 AP. Shouldn't the "Clear all jungle" button's AP be changed to reflect this?

Comments
Comment here


Misleading Log Out Text?

Timestamp: 08:33, 5 February 2008 (UTC)
Logged by: Buttercup
Status: new
Severity: low
Description: When I log out it takes me to http://www.shartak.com/game.cgi where it says "Sorry, you need to be logged in to access this page." along with the normal "Shartak is a massively-multiplayer online role-playing game (MMORPG) set on a mysterious island..." stuff. Doesn't affect anything, as I can log back in and everything just fine. It just seems silly to be told I shouldn't be accessing that page every time I log out. --Buttercup 08:33, 5 February 2008 (UTC)

Comments
I figure either it's misleading log out text, or I'm being sent to the wrong page. --Buttercup 08:34, 5 February 2008 (UTC)

I don't believe it's a bug, just a silly thing. It would be better if it went to the main page, though.– Wulla (talk) 04:55, 7 February 2008 (UTC)

It strikes me as related to Bugs:Fixed#Redirect_on_login_to_//game.cgi. game.cgi calls itself with the action of the logout button - and doesn't redirect itself to the shartak.com/ when the current character is logged out. --Johan Crichton 08:02, 7 February 2008 (UTC)


Killed by an Unknown

Timestamp: 04:21, 13 March 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: Currently, players killed by NPC's or animals seem to end up with something like

Died: N times (last time was 2008-MM-DD HH:MM, killed by an unknown)
in their character profile. This is presumably a bug, and the game should be able to record what you were killed by.

Comments
Comment here


Shark Bite Suicide

Timestamp: 21:29, 12 April 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: As per the topic on the forum, if you gain a shark bite, you can examine items and other activities that don't consume AP to suicide a character for 0AP expenditure. This might be considered a feature by some, but by others this is a bug.
A backpack lets you carry more than usual (although carrying more than one doesn't give any extra benefit). At the moment you have plenty of space left.
You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die. You die.

Presumably, only actions that consume AP should result in ongoing shark bite damage?

Comments

  • I think you bleed to death regardless of what you do. Whether you lie still or move around a lot. Every action, regardless of the ap used should make you bleed to death a little bit more. -Elegost 11:27, 13 April 2008 (UTC)

Levels.cgi : level 34 cap

Timestamp: 07:22, 16 June 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: The level dropdown for levels.cgi only has levels 0 to 34, despite several classes being able to attain levels beyond level 34. A workaround exists in that you can manually edit the cgi parameters and select levels above 34.

Comments
Comment here


Clear All Jungle with an Old Wound

Timestamp: 07:31, 9 October 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: If you have picked up an old wound from a tiger (and possibly other causes), then clearing jungle by repeat uses of the chop jungle results in 1 hp damage per action. Clicking the Clear All Jungle button only results in 1 hp damage in total, no matter how much jungle is present.

Comments
Comment here