Difference between revisions of "Animals"

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===Zombified animals===
 
===Zombified animals===
 
You attack the zombified (insert animal here) for X damage. It dies.
 
You attack the zombified (insert animal here) for X damage. It dies.
To your horror, the corpse of the zombified(insert animal here) gets back up and carries on with what it was doing... attacking you!
+
To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!
  
 
== Concealed animals ==
 
== Concealed animals ==

Revision as of 02:48, 31 October 2006

Many animals live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack.

Visible animals

Visible animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.

Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.

Below is a table of all visible animals found to date.

Animal Max HP Frequency Accuracy Damage XP Bonus Location Notes
Alligator 25 2x 45% 3 15? Swamp Aggressive; attacks unprovoked.
Bear 30 ? ? 3 18 Mountain Aggressive tendencies unknown
Deer, large 15 1x ? 1 10 Grassland, Jungle Has been seen in fresh water.
Deer, small 15 1x ? 1 10 Jungle
Easter Bunny 30 ? ? 4 28 Grassland, Jungle Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50.
Elephant 60 1x 60% 4 33 Grassland, Jungle Aggressive; attacks unprovoked. Has been seen in fresh water.
Elephant, rogue 90 1x 80% 5 48 Grassland, Jungle The new name of an elephant that has killed a player.
Fully-Grown Giant squid 300 ? ? 7 200 Water (deep) First seen by --Doppelganger 13:24, 10 October 2006, North-Northeast of the Island
Giant squid 300 ? ? 5-6 153 Water, Water (deep) Very rare, very tough; have been sighted crawling onto land
Guard dog 15? ? ? 2 ? Camp trading posts
Monkey 10 1x ? 1 8 Jungle
Parrot 5 1x ? 1 5 Jungle Has been seen on fresh water squares.
Rat 3 1x ? 1 4 Tunnel, Cave Aggressive; attacks in packs.
Stag, large 20 1x 60% 2 13 Jungle
Tiger 20 2x 55% 3 13? Jungle Aggressive; attacks unprovoked.
Tiger, ferocious 25 ? ? 4 15 Jungle
Wild boar 15 1x 50% 2 10 Jungle Aggressive; attacks unprovoked.
Zombified Large Stag ? ? ? ? ? Jungle A large stag that has been killed, but has come back to life to continue attacking. Likely a temporary change for Halloween.
Zombified Small Deer 15 ? ? 1 15 Jungle A small deer that has been killed, but has come back to life to continue attacking. Likely a temporary change for Halloween. Killing it only creates another Zombified Small Deer.

Notes:

  • "Frequency" is the number of times an animal attacks in a half-hour period.
  • "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has animal affinity. (See the talk page for tabled statistics.)
  • "Damage" is the damage dealt by one of the animal's attacks.

When you attack an animal you receive XP equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + max HP) / 2, rounded up, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)

Punching large animals

When missing a punch against an elephant, large stag, or tiger, special messages may display:

  • You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!
  • You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!

Special Flavour Text

Some animals have special flavour text

Zombified animals

You attack the zombified (insert animal here) for X damage. It dies. To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!

Concealed animals

Sharks cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a first aid kit or healing herb. Until a player is healed they will see "You are bleeding" below their map next to their name. The effects of shark wounds are not cumulative. A player bitten by a shark sees the following text:

A shark attacks you for 2 damage. You're now wounded and need [first aid kits / healing herbs] to heal your wounds.
You lose 1 HP from an old wound. Use [first aid kits / healing herbs] to stop the bleeding before you die.

Poisonous snakes cannot be seen or attacked. A character who is searching grasslands can capture a poisonous snake, which then appears in inventory. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away).

Crabs cannot be seen or attacked. A character who is searching beaches can capture a crab, which then appears in inventory, or be pinched by one for 1 HP damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".)