Mercenary's Guild

From The Shartak Wiki
Jump to navigationJump to search
Mercenary's Guild|-style="background-color: #ffffff; text-align: center;" MGLogo.png
Leadership: The Malice and Wojciech
Members: Three
Goals: It all depends on what YOU want done. And how much gold YOU have.
Recruitment policy: Any and all mercenaries ready to do whatever it takes to make quick cash. We train!
Contact: Look to the bottom of this document for more information on contacting us.


The Mercenary's Guild

Someone pissing all over your hut's front lawn? Is someone smart-mouthing the trader? Is there an elephant attacking your loved one? Is there a hut that needs freeing? Do you need a project sabotaged? Well, you came to the right place.

To put it simply, the Mercenary's Guild is an open group for mercenaries traveling together in a small band doing both good and evil deeds in exchange for gold.

History

Back in the day, The Malice was a kind-hearted man. He came over to Shartak with a batch of survivors who ended up founding Durham. Soon it turned out that there was to be a road connecting the settlements of York and Durham. The Malice set out to help with the road-building when he s ideals. Wojciech turned out to be a friend of The Malice from long ago, so they joined together and united efforts against the road. They smashed roadmarkers, obliterated directions carved on trees, and urinated on the road in a (futile) attempt to have it grow back. The road was finished although severely delayed thanks to the two menaces no matter how hard they fought against it, and Wojciech and The Malice found themselves with nothing to do. After twiddling their thumbs a bit, they decided to call a truce with the highwaymen and entered the settlement of York - ironically, The Malice got a bit lost on the way there even though he was following a road. York appeared to be under attack from Pirates and Native villagers alike so the two fought side by side with their old enemies against a new, more coordinated force. When they had a super-secret meeting in the middle of a packed Armoury, someone mysteriously over-heard their plans of sneaking into the jungle and killing random people and asked to join their group.

After a few more days, the trio decided to just stay in York a bit longer, get refreshed, and become full-time mercenaries instead of pillaging bandits. A few hours later and they decided to just make it formal, so the first Mercenary's Guild of Shartak was created.

Goals

The Mercenaries have no goals in particular. They fight evil and good alike and there are only a few things they shy away from doing. They stay together in a close-knit group of friends and go where they want until someone hires them to do a job - in exchange for gold, of course. Lots of pretty shining gold.

Current Missions

The mercenaries have no missions at this time other than to restock and gain a member base.

Past Missions

To delay and possibly cease the construction of the York/Durham road. Mission succeeded in the delay sense, failed in the cease sense.

Do's and Dont's

The MG does not shy away from much, but there are a few things it will not do:

The Mercenary's Guild will not zerg or use multiple characters owned by one person to complete its goals.

The Mercenary's Guild will not... Well, that's pretty much it. Ain't that somethin'?


The list of things we DO do (ha!) is much, much longer. If you've got a question on whether a job is too tough for us, just give us a shout on our discussion page. I won't list them all here, because there's unique jobs for every occasion.

Members

The Malice : http://www.shartak.com/profile.cgi?id=1728 : Active

Wojciech : : Active

Dashing Derek : http://www.shartak.com/profile.cgi?id=2659 : Training/Active

Contact

Erados or Wojciech in-game. erados or wojciech on the Shartak forums.