User talk:VTBassMatt
As I mentioned on the Talk page of the I.F.F., I don't see any need for Part 3 of IFF policy, and I think that it should be removed:
3. View the player's profile and determine if that person has ever killed a member of your class. * If so, you may commence your attack as normal. * If not, you must assume the player is friendly and refrain from attacking.
In my opinion, the IFF objective is accomplished if a player spends 1 gold coin and 1 AP to obtain and examine your profile. The choice to attack you is then informed by a variety of circumstances, including your clan affiliation and your character description. I may be wrong, but I believe that no sane character will consistently give away gold and waste AP, only to murder people anyway. Punching or attacking is a far more beneficial way to get exactly the same info, especially if continued attack is a foregone conclusion.
In my opinion, IFF should emphasize the "identify" portion of the process: IFF supporters commit to "identify before attacking". For example, I would favor admitting characters such as paid assassins who are trying to kill a particular target on the other side. The "IFF supporting"-assassin would give away gold to locate their target, while a normal assassin would systematically machete everyone until the target was found. --Tycho44 08:35, 8 June 2006 (BST)