Difference between revisions of "User:Maunder/Suggestions"
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Jump to navigationJump to search (New page: This is a page for me to write at length about my suggestions for improvement to the game. == Whistles and Shouts == === Part I : Whistle === Whistles have '''base range''' 3. for 1 AP,...) |
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for 1 AP, any human player over level 4 may Whistle. Results: | for 1 AP, any human player over level 4 may Whistle. Results: | ||
− | + | # Any player in the same location will get the identified message: ''(Maunder) whistled.'' | |
− | + | # Any player within '''base range''' (distance 3) will get a message: ''Someone whistled to the (northeast).'' See below for implementation of direction. | |
− | + | # If the whistler is outside, then: all inhabitants of huts within distance 1 ('''base range''' -2) of the whistler will also get the second message. | |
− | + | # If the whistler is inside a hut, then: all players outside within distance 1 ('''base range''' -2) of the hut will also get the second message. | |
− | + | # Enraged animals within distance 6 (double '''base range''') will move preferentially towards the whistler for a while(?). | |
Further options: | Further options: | ||
− | + | * option: whistles cannot be heard by spirits | |
− | + | * option: '''base range''' is 6 for whistlers underground (inside tunnels). | |
=== Part II === | === Part II === |
Revision as of 10:46, 9 January 2010
This is a page for me to write at length about my suggestions for improvement to the game.
Whistles and Shouts
Part I : Whistle
Whistles have base range 3.
for 1 AP, any human player over level 4 may Whistle. Results:
- Any player in the same location will get the identified message: (Maunder) whistled.
- Any player within base range (distance 3) will get a message: Someone whistled to the (northeast). See below for implementation of direction.
- If the whistler is outside, then: all inhabitants of huts within distance 1 (base range -2) of the whistler will also get the second message.
- If the whistler is inside a hut, then: all players outside within distance 1 (base range -2) of the hut will also get the second message.
- Enraged animals within distance 6 (double base range) will move preferentially towards the whistler for a while(?).
Further options:
- option: whistles cannot be heard by spirits
- option: base range is 6 for whistlers underground (inside tunnels).
Part II
For 2 AP, any human player over level 4 may Shout a short message (a few syllables). (A suggested implementation of message filtering is below.) Results:
- Any player in the same location will get one of the following two identified messages, depending on whether they understand the language.
- If the listener is on the same side (Native/Outsider), or has the Expert Language skill, the listener gets: (Maunder) shouted, "Leave me alone!"
- Otherwise, the listener gets: (Maunder) shouted.
Further options:
- option: shouts cannot be understood by spirits
Implementation Notes
Below are some pseudocode algorithms for tricky parts of implementing the above suggestions.
implementation of direction:
#assuming not at same location (dx!=0 or dy!=0) #given listener coord xl,yl, and whistler coord xw,yw: dx = xw-xl dy = yw-yl ns = ew = if dx==0 or abs(dy/dx)>sqrt(2)-1 { ns = (dy>0)? 'north':'south' } if dy==0 or abs(dy/dx)<sqrt(2)+1 { ew = (dx>0)? 'east':'west' } result = ns.ew
rough-counting syllables in a message:
# given distance d = sqrt (dx^2 + dy^2), and copy of message msg msg =~ s/e\s+/ /g; # remove trailing e's (silent) while (msg =~ s/[b-df-hj-np-tv-z]//) { syll++ } while (msg =~ s/([aeiou]{1,2}|y)//i) { syll++ }