Difference between revisions of "Suggested Research"

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m (→‎Biology: typo in a link)
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AP Use: Medium-High
 
AP Use: Medium-High
  
Attempt to destroy a patch of [[grassland]] via watering nearby [[jungle]]. On a chart, record the day each [[grassland disappears]]. (For a rough rate of destruction.) If you reach a point as which It comes to a halt or a single space is isolated, you've got yourself some evidence.
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Attempt to destroy a patch of [[grassland]] via watering nearby [[jungle]]. On a chart, record the day each [[grassland]] disappears. (For a rough rate of destruction.) If you reach a point as which It comes to a halt or a single space is isolated, you've got yourself some evidence.
  
 
== Objectology ==
 
== Objectology ==

Revision as of 02:38, 26 December 2008

This page is meant to list possible experiments researchers could do. All types of science goes in, statistical, theoretical, or otherwise. Got an idea, but not the time/energy/motivation? Add it in.

Biology

Theory tested: Jungle grows faster when next to dense jungle.

Scale: Medium

Risk: Medium-Low

Time Use: High

AP Use: Low

Go to a islet such as those near Durham and York, or to a small peninsula such as this. Clear cut half the islet/the whole peninsula. For as far out as your remaining AP allows/the rest of the islet, chop the surrounding jungle to a specific density. Record the jungle growth in multiple graphs, one per change.


Theory tested: There are specific spaces of grassland that will always be grassland.

Scale: Large

Risk: Medium-Low

Time Use: High

AP Use: Medium-High

Attempt to destroy a patch of grassland via watering nearby jungle. On a chart, record the day each grassland disappears. (For a rough rate of destruction.) If you reach a point as which It comes to a halt or a single space is isolated, you've got yourself some evidence.

Objectology

Otherology

Research Tips & Tricks

The scientific method
  • Follow the scientific method.
    • Ask a question
    • Do background research
      • Make a thread on the forum asking about it
      • Search the wiki for relevant info
    • Make a theory
    • Test your theory by doing an experiment
      • Think one up or take one from here
    • Analyze your data and draw a conclusion
    • Communicate your results
      • Record your data in your character profile or (similar location), premade chart, or in a talk page about something relevant.
      • Link to your experiment as either evidence or counter evidence under the theory
  • Record as much data as possible. Charms, date, location, etc. What may seem irrelevant today may be proven a variable tomorrow.
  • It is important for you to change only one variable and keep all other conditions the same.
  • Repeat your experiment several times to make sure that the first results weren't just an accident.