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== Skills == | == Skills == |
Revision as of 14:47, 9 February 2006
Suggestions for Shartak are always welcome, although there's no guarantee that anything will be added. Comments on or modifications for any of the suggestions below can be added by editing this page. Please be considerate and don't just remove ideas that you don't like.
Begin a new item with a * and "sign" your suggestions using -- ~~~~ so we know who to blame ;)
Bug reports should go on the Bugs page.
Skills
Tracking
Anyone with the Tracking skill should be able to track where people have gone, either generic "A native passed by here recently" or more specific "Average Joe left heading north 2 days ago". Comments
- Should probably be a timelimit so you don't see "Average Joe left heading north 90 days ago". - Snarf
Items
Head-shrinking powder
This could be either a melee or area weapon used by natives.
Comments
- What are the effects of it? Causes X HP of damage? Loss of AP? Loss of XP? Instant death? - Snarf
Radio beacon/receiver
A radio beacon/receiver for outsiders to pinpoint specific locations of interest.
Comments
- What's wrong with using the GPS co-ordinates of a specific location? - Snarf
Other
Tunnels
Tunnels underneath the island lead to interesting places.
Treasure to capture
"Capture the flag" type objective, in this case the flags are treasure from each village. Bonus points in the form of XP or gold coins to be awarded to the holder of the treasure at certain intervals.
Writing on the tree (or sand)
Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid "carve-wars" the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- Snarf 22:32, 27 January 2006 (GMT)
Informational messages
You should be able to see what other people have done since your past turn. Much like the skill above, except for most actions that take place. Such as '[09:34]Joe used a medkit on Roger' or '[05:23]Dan Attacked a Boar and missed'. If this is implemented, there should be a menu that you can use to toggle certain bits of information, to reduce or stop spam. Durja 18:14, 6 February 2006 (GMT)
Comments
- I don't want to see when people miss attacks, that's just too much information (unless it's me that they're attacking!) - Snarf
- Would be useful to see when kills are made in the same location eg. Dan killed a boar or Joe killed Roger - Snarf
- How about making a list of "informational messages" that might be required? - Snarf
- PlayerX killed PlayerY.
- PlayerX killed animal.
- PlayerY died from eating some poisonous berries. (self-inflicted death)