Difference between revisions of "Skills"
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− | There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. | + | There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by [[XP Gains|gaining XP]] and the more skills you have, the more XP the next skill takes. |
− | Skill 1 = 100 XP | + | *Skill 1 = 100 XP |
− | Skill 2 = 125 XP | + | *Skill 2 = 125 XP |
− | Skill 3 = 150 XP | + | *Skill 3 = 150 XP |
+ | *Skill 4 = ? | ||
== Generic Skills == | == Generic Skills == |
Revision as of 14:25, 9 February 2006
There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by gaining XP and the more skills you have, the more XP the next skill takes.
- Skill 1 = 100 XP
- Skill 2 = 125 XP
- Skill 3 = 150 XP
- Skill 4 = ?
Generic Skills
- Basic Language - Understand the smaller words of foreign languages
- ...
- Close quarter combat - Gain 10% to hit with melee attacks
- ...
- Body building - Increases melee damage
- ...
- Triage - Be able to tell who is most injured
- ...
- Ghostly whisper - Allows spirits to speak
- ...
- Sixth Sense - Sense presence of and hear spirits
- Exploration - Helps you remember some of the places you've been
- Cartography - Stops you forgetting anywhere you've visited
- Animal Affinity - Lessens the chance of animals attacking
Native Only
- Outsider knowledge - Natives gain basic outsider knowledge
This skill allows you to use and recognise items that would generally only be available to the other kind of player.
Outsider Only
- Native knowledge - Outsiders gain basic native knowledge
This skill allows you to use and recognise items that would generally only be available to the other kind of player.