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| == Possible Bugs == | | == Possible Bugs == |
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− | === Not able to attack animals ===
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− | I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says "Jungle
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− | A number of small trees here aren't that much taller than the heavy undergrowth." --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)
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− | *Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)
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− | * Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)
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− | ----
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− | ===Banshee Wail village annihilation===
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− | Not sure if this is a bug, or perhaps just bad luck, but for the past several days in York, the Pirate Ship, and Dalpok, every time I log back in to Shartak I have a screenful (or 3) of Banshee Wails, have lost a bunch of hit points, and have seen others around me keel over dead. From the timestamps it looks like you can send out 5 Wails per minute; sometimes I see 50 Wails in a row. None of my characters have Sixth Sense, so I don't know how many wailers are around -- maybe some new people are just testing the skill? If people are harvesting XP in a crowded village, though, it's probably not going to stop, and in fact will get far worse as more than just a handful of players learn how to wail. (Are the villages becoming ghost towns?) Thanks! --[[User:Tycho44|Tycho44]] 16:59, 30 April 2006 (BST)
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− | :Logged on again, found another example:
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− | <small>
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− | <pre>
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− | Since your last move:
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | Archibald turns white as a sheet, and keels over dead. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 12:29)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:44)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:44)
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− | You hear a haunting scream coming from all around you. (2006-04-30 15:44)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:44)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:44)
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− | Frederick turns white as a sheet, and keels over dead. (2006-04-30 15:44)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:44)
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− | bobblehat turns white as a sheet, and keels over dead. (2006-04-30 15:44)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:44)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:44)
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− | Sprocket turns white as a sheet, and keels over dead. (2006-04-30 15:44)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you, and lose 4 HP from fear. You die of fright. (2006-04-30 15:45)
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− | You hear a banshee wail coming from all around you. (2006-04-30 15:46)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:57)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:57)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:57)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:57)
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− | Brock Sampson turns white as a sheet, and keels over dead. (2006-05-01 05:57)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:58)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:58)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:58)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:58)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:58)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:58)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:58)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:58)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:58)
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− | You hear a banshee wail coming from all around you. (2006-05-01 05:58)
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− | </pre>
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− | </small>
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− | --[[User:Tycho44|Tycho44]] 07:16, 1 May 2006 (BST)
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− | Banshee Wail is a 1AP activity, so you can do 72 every 24 hours. That's extremely nasty. [[User:MorkaisChosen|MorkaisChosen]] 09:41, 1 May 2006 (BST)
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− | * Not unless you're only being heard by 1 person (or unless I've broken the code that calculates AP usage). Perhaps it should be considered an attack similar to using a weapon, and thus have a percentage chance of actually wailing/shrieking? It sounded like a good idea and not too powerful when I was working on it, but maybe my maths was off. --[[User:Simon|Simon]] 15:59, 1 May 2006 (BST)
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− | :* One problem with Ghosting is that it is stealthed and shielded - the wailer is invisible and invulnerable to new players. The most recent two characters that I created started out their lives (deaths) with a massive spam attack of unexplained banshee wails while sleeping in a hut in my own home town. That can't be encouraging for new players joining Shartak, who expect some plausible safety. Usually game mechanics counterbalance invisible strikes by reducing fire-rate and damage, but banshee wail combines invisibility with higher damage and larger area-of-effect. From the outside, it looks like a sniper rifle that autofires grenades. But I don't have the skill, so this is just from my anecdotal experience. In my opinion, banshee wail should not affect the inside of town huts or the shipwreck. --[[User:Tycho44|Tycho44]] 20:49, 1 May 2006 (BST)
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− | ::*That said, shouldn't a spiteful, vengeful spirit be considerably powerful? This is why I am trying to make an [[Talk:Suggestions#Exorcism|Exorcism suggestion]]. I haven't heard enough from the other users yet, though. I've only heard from about two people.--[[User:Wifey|Wifey]] 21:39, 12 May 2006 (BST)
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− | :::*Well, except that every player who dies becomes a spirit, whether or not they are spiteful and vengeful. If the motivation for banshee wail were related to revenance and vengeful dead, one would think that the wail would only harm your killer, or would only be usable by someone murdered in unusual circumstances. That said, current changes seemed to have cleaned up the spamming problem... --[[User:Tycho44|Tycho44]] 08:31, 13 May 2006 (BST)
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− | ::::*This is actually leading to spirits camping around things like medical and ammo huts with no way for a player to deal with it. This has basicly become a skill that allows you to sit at important places, harvest xp, and there is nothing anyone can do about it. --[[User:Shosuro|Shosuro]]
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− | :Yep, large groups of spirits are still camping certain game locations. Is the new Seance going to allow corporeals to disrupt spirit-campers? --[[User:Tycho44|Tycho44]] 04:04, 2 June 2006 (BST)
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− | ::No, at the moment Seance gets you the ability to identify passive spirits (the ones who just hang around not wailing or anything). --[[User:Simon|Simon]] 22:26, 14 June 2006 (BST)
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− | :::Problem should be resolved to a certain extent with the introduction of the Exorcism skill a while back. This can probably be moved to the Fixed bugs section? --[[User:Simon|Simon]] 12:51, 14 October 2006 (UTC)
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− | ----
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− | ===No apparent distinction in age of tracks===
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− | {{bugreport|
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− | bug_time=18:06, 12 July 2006 (UTC)|
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− | bug_author=[[User:Jackel|Jackel]]|
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− | bug_status=new |
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− | bug_severity=low |
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− | bug_description=My character has the tracking tree maxed out for a while. Every single track he finds says it was left "a long time ago". Today I logged off standing on a square with another player, returning about an hour later to find that player gone. My track search showed that he left, you guessed it, "a long time ago". After an hour!!?? Whether this is a bug or not, the way the system determines the age of tracks should be a lot more granular. Hour-old tracks should not seem to be left "a long time ago" to a master tracker...|
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− | bug_comments=
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− | <!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
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− | * Should be fixed. Was a bug recently introduced. --[[User:Simon|Simon]] 18:41, 16 July 2006 (UTC)
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− | <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
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− | }}
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− | ===Combat in Trader's Hut===
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− | {{bugreport|
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− | bug_time=22:16, 4 August 2006 (UTC)|
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− | bug_author=[[User:Frisco|Frisco]]|
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− | bug_status=new |
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− | bug_severity=low |
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− | bug_description=Couple minor nits - immediately after trading for a cutlass, the cutlass isn't available to attack with, have to click refresh once, then it is available to attack with. Also, after guard dog has been killed, the trader sees me as a new face in the hut - has grief wiped his memory?|
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− | bug_comments=
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− | <!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
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− | * Item 1 - cutlass should now appear straight away. - Fixed.
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− | * Item 2 - killing guard dog makes trader forget? Are you sure? --[[User:Simon|Simon]] 01:01, 5 August 2006 (UTC)
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− | :: Hmm, that's what seemed to happen. I'll try again, as soon as a trader with a living dog becomes bored with me.--[[User:Frisco|Frisco]] 16:50, 9 August 2006 (UTC)
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− | <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
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− | }}
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| ===Trading=== | | ===Trading=== |
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| :Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --[[User:One of many doctors|One of many doctors]] 01:30, 8 September 2006 (UTC) | | :Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --[[User:One of many doctors|One of many doctors]] 01:30, 8 September 2006 (UTC) |
| ::It's a "feature" of the trading, although it does seem a little harsh. --[[User:Simon|Simon]] 12:49, 14 October 2006 (UTC) | | ::It's a "feature" of the trading, although it does seem a little harsh. --[[User:Simon|Simon]] 12:49, 14 October 2006 (UTC) |
− | <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
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− | }}
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− | ===Can't reload rifle===
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− | {{bugreport|
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− | bug_time=00:52, 11 October 2006 (UTC)|
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− | bug_author=[[User:GuavaMoment|GuavaMoment]]|
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− | bug_status=new|
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− | bug_severity=low|
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− | bug_description=I'm at the trading hut in Derby, and I can't reload my empty rifles. When I click on the bullets, I get the "Your rifle is already fully loaded" text. I am close to the inventory limit, and normally empty rifles and loaded rifles appear next to each other. My inventory in the same order as in the game: 6 FAKS, 28 coins, 1 GPS, 3 Rifle(0), 24 Rifle Bullets, 15 Rifle(2), 1 Sharpening Stone, 1 Silver Skull Cross, 2 Tiger Tooth Amulet.
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− | Edit:Hmm, my newly emptied rifles aren't merging with the three empty ones from above. Looks like I've got some broken rifles.
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− | bug_comments=
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− | <!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
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− | * ID or Profile link required to investigate this further. I have an idea what might have caused it, but need to confirm. If you don't want to publish id here, mail it to me via the in-game feedback page (which has been fixed in the last few days) --[[User:Simon|Simon]] 12:47, 14 October 2006 (UTC)
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− | :No problem, I'm 2574. --[[User:GuavaMoment|GuavaMoment]] 21:38, 15 October 2006 (UTC)
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− | (I have a similar problem with 1 of my blowpipes, only thing different about it is that I traded for the blowpipe rather than finding it - profile link http://www.shartak.com/profile.cgi?id=4277
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− | *The same is happening to me with [http://www.shartak.com/profile.cgi?id=6247 this character]
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− | Ditto, my empty blowpipes aren't merging into one 'empty blowpipe' button. This happens when I reload all my pipes and trade to get some more. They aren't recognised and can't be reloaded. It happened with [http://www.shartak.com/profile.cgi?id=1090 Aco] --[[User:Aco|Aco]] 22:48, 23 October 2006 (EST)
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− | :Happened again. I emailed Simon to get this moving a bit faster. The rifles that are the problem are traded for and not found, should have mentioned that before. Didn't Trader Tom learn his lesson about selling faulty merchandise when I killed him for doing this a week ago? Stupid 100 HP jerk. :) --[[User:GuavaMoment|GuavaMoment]] 22:46, 23 October 2006 (UTC)
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− | * Inventories of both traders and characters cleaned up. Bug should be fixed now, but obviously let me know if you run into this problem again. --[[User:Simon|Simon]] 13:18, 24 October 2006 (UTC)
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− | <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
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− | }}
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− | ===Native unable to target pirates when other outsider recognised===
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− | {{bugreport|
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− | bug_time=[[User:Simon|Simon]])|
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− | bug_author=[[User:Simon|Simon]]|
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− | bug_status=new|
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− | bug_severity=medium|
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− | bug_description=With a native character in the same location as a pirate and an outsider, and the outsider is in my contact list, the attack/give target dropdowns show only the recognised outsider and not "an outsider" or even "a pirate".
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− | bug_comments=
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− | <!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
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− | * Should be fixed now. --[[User:Simon|Simon]] 10:29, 21 October 2006 (UTC)
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| <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --> | | <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --> |
| }} | | }} |