Difference between revisions of "Animals"
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Revision as of 15:39, 7 July 2006
Many animals live on the island, and most of them can be attacked. All visible animals are capable of immediate retaliation when they are attacked, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.
Animal | Max HP | Frequency | Accuracy | Damage | XP Bonus | Location | Notes |
---|---|---|---|---|---|---|---|
Alligator | 25 | 2x | 45% | 3 | 10? | Swamp | Aggressive; attacks unprovoked. |
Deer, large | 15 | ? | ? | 1 | 10 | Jungle | Has been sighted swimming in fresh water |
Deer, small | 15 | ? | ? | 1 | 10 | Jungle | |
Easter Bunny | 30 | ? | ? | 4 | 28 | Grassland, Jungle | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50. |
Elephant | 60 | 1x | 60% | 4 | 25 | Grassland, Jungle | Aggressive; attacks unprovoked. |
Elephant, rogue | 90 | ? | 80% | 5 | 48 | Grassland, Jungle | The new name of an elephant that has killed a player. |
Giant squid | 300 | ? | ? | 5-6 | 155 | Water, Water (deep) | Very rare, very tough; have been sighted crawling onto land |
Monkey | 10 | ? | ? | 1 | 8 | Jungle | |
Parrot | 5 | ? | ? | 1 | 5 | Jungle | |
Rat | 3 | ? | ? | 1 | 4 | Tunnel, Cave | Aggressive; attacks in packs. |
Stag, large | 15 | 1x | 60% | 2 | 10 | Jungle | |
Tiger | 20 | 2x | ? | 3 | 14 | Jungle | Aggressive; attacks unprovoked. |
Tiger, ferocious | 25 | ? | ? | 4 | 15 | Jungle | |
Wild boar | 15 | 1x | 55% | 2 | 10 | Jungle | Aggressive; attacks unprovoked. |
- "Frequency" is the number of times an animal attacks in a half-hour period, "Accuracy" is its apparent attack accuracy, and "Damage" is its normal attack damage.
When you attack an animal you receive XP equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)
Unseen animals
Sharks cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a first aid kit or healing herbs. The effects of shark wounds are not cumulative.
Poisonous snakes cannot be seen or attacked. A character who is searching grasslands can capture a poisonous snake, which then appears in inventory. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away).
Crabs cannot be seen or attacked. A character who is searching beaches can capture a crab, which then appears in inventory, or be pinched by one for 1 HP damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".)
Punching large animals
When missing a punch against an elephant, large stag, or tiger, special messages may display:
- You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!
- You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!