Difference between revisions of "Skills"
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− | There are a number of skills which | + | There are a number of skills, each of which has a different effect. Some skills are only available to certain classes or only to natives or outsiders. Skills are bought with [[XP Gains|XP]]. The more skills you have, the more XP the next skill rquires. |
− | + | The formula for a skill's XP cost is 100 + 25 * (your current level). | |
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− | + | Buying all 24 skills (for Settlers, Villagers, Soldiers, and Warriors) requires a total of 9,300 XP. Buying all 22 skills (for everyone else) requires a total of 7,975 XP. | |
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== Generic Skills == | == Generic Skills == |
Revision as of 19:32, 18 May 2006
There are a number of skills, each of which has a different effect. Some skills are only available to certain classes or only to natives or outsiders. Skills are bought with XP. The more skills you have, the more XP the next skill rquires.
The formula for a skill's XP cost is 100 + 25 * (your current level).
Buying all 24 skills (for Settlers, Villagers, Soldiers, and Warriors) requires a total of 9,300 XP. Buying all 22 skills (for everyone else) requires a total of 7,975 XP.
Contents
Generic Skills
Listed skills should be assumed to be Passive unless otherwise noted as Active. Passive skills require no action to be performed in order to be used. Active skills require an action to be performed and consume a certain amount of AP.
- Basic Language - Understand the smaller words of foreign languages
- Advanced Language - Better understanding of foreign languages
- Expert Language - Full comprehension of foreign languages
- Advanced Language - Better understanding of foreign languages
- Close quarter combat - Gain 10% to hit with melee attacks (e.g. 20% to 30% with machete)
- Advanced close quarter combat - Gain 15% to hit with melee attacks (e.g. 30% to 45% with machete)
- Body building - Increases melee damage (+1 damage; e.g. 2 to 3 with machete)
- Stamina - Increases max HP by 20
- Triage - Be able to tell who is most injured
- Natural Medicine - Heal 10 hp (gain 10 XP) with healing herbs (Native only)
- First Aid - Heal 10 hp (gain 10 XP) with first-aid kit (Outsider only)
- Ghostly whisper - Allows spirits to speak (Active, 1 AP)
- Haunting scream - Attract other spirits and scare nearby living players (Active, 100% chance to do 1 damage, 1 AP)
- Shocking Shriek - Scare nearby living players (Active, ??% chance to do 1-3 damage, 2 AP)
- Banshee Wail - Frighten nearby living players (Active, ??% chance to do 4 damage, ? AP)
- Shocking Shriek - Scare nearby living players (Active, ??% chance to do 1-3 damage, 2 AP)
- Haunting scream - Attract other spirits and scare nearby living players (Active, 100% chance to do 1 damage, 1 AP)
- Sixth Sense - Sense presence of and hear spirits
- Exploration - Helps you remember some of the places you've been
- Once you have learned Exploration and found a GPS Unit, your Map button works, and gives you large-scale overview of everywhere you've visited with a working GPS.
- Cartography - Stops you forgetting anywhere you've visited
- Although by current accounts, "forgetting" map information seems rare. Of course, meta-gamers crib the Shartak overlay.
- Trekking - Faster movement through the jungle
- With Trekking, movement through Jungle, Grasslands, and Beaches only costs 0.5 AP instead of 1 AP.
- Swimming - Faster movement through water
- With Swimming, movement through water costs 1 AP instead of 2 AP; deep water costs 2 AP instead of 3 AP.
- Basic Tracking - With some difficulty, you can track animals and people. (Active, track for 2 AP, "wild boar went south")
- See Tracking to contribute more information.
- Advanced Tracking - You can track animals and people who were here recently. (Active, track for 1.5 AP, often gives 3-6 most recent tracks)
- Expert Tracking - You can track animals and people who were here several days ago. (Active, track for 1? AP)
Settler/Villager Exclusive Skills
- Animal Affinity - Lessens the chance of animals attacking (Settler and Villager only)
- Scavenging - Improves Search Odds by an unknown amount in certain (unknown) areas (Settler and Villager only)
Soldier/Warrior Exclusive Skills
- Firearms Training - Gain 20% on firearms attacks (20% to 40%; Soldier only)
- Advanced Firearms Training - Gain 20% on firearms attacks (40% to 60%; Soldier only)
- Blowpipe Training - Gain 20% on blowpipe accuracy (Warrior only)
- Advanced Blowpipe Training - Gain another 20% on blowpipe accuracy (Warrior Only)
Native Only
- Outsider knowledge - Natives gain basic outsider knowledge
This skill allows you to use and recognise items that would generally only be available to outsiders. Includes:
- Use of Rifle (and Bullets)
- Use of First Aid Kit
- Use of GPS Unit
Outsider Only
- Native knowledge - Outsiders gain basic native knowledge
This skill allows you to use and recognise items that would generally only be available to natives. Includes:
- Use of Blowpipe (and Poison Darts)
- Use of Healing Herbs (seen as dried herbs to outsiders before skill is attained)
- Correct identification of tasty and poison berries (indistinguishable before skill is attained)